The Red Blades of Manderian

Full Version: The next edition of D&D
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
So, it seems that WoTC is making the next edition (call it 5th, if you want) of D&D, and they want lots and lots of input from the entire playerbase this time around: http://goo.gl/h8DmS

So come spring the rules will be largely available for play. I think that may be a cool opportunity for us to play around with them a bit, and perhaps some of us would even take the time to write up feedback to WoTC, who knows?

Over the years I've tried out various rpg systems. SW Saga, Shadowgrounds, Warhammer RPG, Metascape, etc... but the only one I'm constantly coming back to is D&D. I'm not sure why, but there's something about the setting. All the others held my attention for a while out of novelty, but eventually they were largely discarded and forgotten. For that reason I'm looking forward to this '5th' edition, for it may offer some changes I believe the game could use, while maintaining the same spirit.

On that note, 4th edition may also be something we can check out. I played a few sessions of it, it was quite good, group couldn't get together as much anymore so we had to stop, but the system itself was good, really.
Gonna run the current Eberron campaign with 3.5. Just would be too much of a hassle to switch in middle. But if someone else runs a campaign or if I start a new DnD campaign (5th edition would prolly be released by then! Tongue), sure.
(01-15-2012 10:58 PM)apo Wrote: [ -> ]Gonna run the current Eberron campaign with 3.5. Just would be too much of a hassle to switch in middle. But if someone else runs a campaign or if I start a new DnD campaign (5th edition would prolly be released by then! Tongue), sure.

Absolutely, switching over characters doesn't really work Tongue
The only thing in DnD that I don't like is hit points system but that on the other hand is so integrated into it that I see no way of removing it. Also I suppose that's one of the reasons why DnD is such a fast and easy system to use.
(01-15-2012 11:29 PM)apo Wrote: [ -> ]The only thing in DnD that I don't like is hit points system but that on the other hand is so integrated into it that I see no way of removing it. Also I suppose that's one of the reasons why DnD is such a fast and easy system to use.

One thing I would change right off the bat and retroactively is rolling for hitpoints. There's no reason why someone with a d10 hitdice couldn't get 6 hitpoints at every uneven level and 5 at every even level.

Same average level-by-level, less extreme cases. I think Shadowground did right by itself in that respect, with hp just being dependant on physical stats. I feel this is replicated well enough by CON modifier and class choice in D&D, and you've got to admit that any system where your "tough-as-nails fighter" can take less punishment than an agile rogue just because of you repeatingly rolling the minimum and the rogue rolling high a few times has some problems Tongue

Often, things aren't "quite right" but changing those things would be too complicated or break other stuff. Changing this just gets everyone up to the expected average they should have, so should be quite harmless.
Reference URL's