Red Blades of Manderian

Full Version: RP Zombies unleashed. OOC thread
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5
I went through many ideas and decided this were best suited for our forums. I like this one myself so you won't get to pick the choise Tongue. I hope everyone knows the basic RPeing rules such as "no modding/godmodding" and undestrands to play by them.

Intro
In the year 2012, against all odds, the world really did end.. It's been a month since the first outbreak and now the whole world as we knew it lies in ruins. Some had predicted it when it first appeared but most really didn't suspect that the infamous svine flue could actually evolve into something more harmful than your common cold. First it quitted being airborne and people celebrated. Then without a warning it began to turn people into what we call zombies and the apocalypse started. It is suprisingly hard to escape trotting corpses when people around you are panicking and naturally only a fraction of the human population remains clinging to their lives. Some have fought for it, others cuddled up in their comfortable castles and the rest just ran fast.

Description
The RP would be a basic survival game. You make your character according to the character sheet that I'll provide and I'll give you the setting as well as make all your chars bumb into eachother (If they aren't already acquaintanced that is). Make your characters history so that it makes sense for them to be nearby Sweden Borlänges airport.

The rulebook of surviving
Quote: * [Rule 1] Cardio!
How many fat people do you see at the end of the world when its zombies doing the ending? Get fit or die my meaty friend.
* [Rule 2] Beware of Bathrooms!
Really this one is not just bathrooms, any experienced survivor of Zombieland should know better then going into a bathroom, small closet or any other small room with only one way in or out.
* [Rule 3] Seatbelts!
Its a safe bet that, unless your a complete dumb dumb (See [Rule 7]), your not going to be hoofing it on foot in the event of a zombie outbreak. So when travelling on four wheels wear your seat belt. Nothing worse then finding yourself ejected out of your car into the loving, hungry arms of a zombie mob.
* [Rule 4] Double-tap!
Carrying a gun is a great idea but it should never be your primary weapon. When you do end up using it for that last minute "Oh S***" moment remember to double tap. Its an emergency and thats why your using it and not your cricket bat so why skimp on your ammo? One bullet more in the head will go a long way to ensuring your survival.
* [Rule 5] No Attachments!
This is a tough one but you can not have attachments. If you got kids or a wife your less likely to survive then the gal or guy who has no attachments and nothing slowing him or her down. Or worse yet making bonehead decisions like 'going back into the room'.
* [Rule 6] Travel in a Group!
The best way to increase your odds of survival when travelling in a zombie outbreak is to make sure your a traveling buffet. Going it alone gives the zombies no choices but to eat you. Going it with the old man with the limp, the little kid who cant run and the middle aged woman with the plastic leg gives the zombies more options and you better odds you can run away faster then they can.
* [Rule 7] Keep the Dumb Dumbs Close at Hand!
One of the most sure fire ways of making sure you survive is keeping the less intelligent as close at hand as possible. When you find somebody who asks you "Whats going on?" or "What Happened?". Those are the ones you want with you. That way when the zombies come they are going to be more than likely to stupid to realize its not friendly, leaving you free to run.
* [Rule 8] Kill with Efficiency!
Its not about pretty its about efficiency. Alot of folks run for the gun cabinet where as the truly savvy go looking for the most blunt and effective way to destroy the brain. That can be anything from a baseball bat... to a toilet lid! Kill with Efficiency... dont use weapons that need something to work, and use weapons you can swing over and over and over again. It's very rare that you'll run into just 1 zombie at a time.
* [Rule 9] Guns Are for Hunting, Not for Zombie Killing!
This one is simple. Guns need bullets. When your running who has time to stop for bullets? Keeping a shotgun with buckshot on hand is important but only when your pinned in and need a quick getaway. Its not a proper means for killing zombies as they run out of ammo and need reloading. Always remember that a Cricket Bat, or crowbar do not need reloading!
* [Rule 10] Be Quiet!
Its the end of the world as you know it, so try to avoid squeeling like a 4th grade school girl and perhaps invest in some good sneakers. Nobody said you have to kill all the zombies and there is certainly no shame in sneaking around and surviving versus tearing around like a madman and ending up being an undead happy meal.
* [Rule 11] Keep Car Doors Unlocked!
For obvious reasons, you don't want to be fiddling with keys more than you need to if you have a horde of zombies on your a**. They tend to get the munchies almost all the time, and if you're stood still in the open... Well, just leave them unlocked unless your inside.
* [Rule 12] Paper Towels!
If there's one word to describe Zombieland, it's "wet". All kinds of unwanted fluids are everywhere. Brain, spit, snot, vomit and blood are just a few. Needless to say, you don't want to be sitting or sleeping in this stuff, and for times like that, paper towels come in handy. Plus there's nice little patterns on them.
* [Rule 13] Bowling Ball!
Nothing says massive head trauma like a bowling ball. Drop it from above, swing it around or throw it and your likely to kill off at least one undead freak.
* [Rule 14] Swiss Army Knife!
Those things are useful. Tweezers, for pulling out splinters or glass from your skin. A saw for just when you need it. A knife, useful for a lot in zombieland. Long story shot, the Swiss army used that knife for a reason, if you find one keep ahold of it.
* [Rule 15] Cast Iron Skillet!
Heavy enough to put the lights out on a full grown man fairly easily, and maneuverable enough that you won't be slowed down by it. A zombie takes a good hit to the face from one of these, he ain't getting up. Plus when you're done killin' you can break out the bacon and have breakfast.
* [Rule 16] Know your way out!
There's nothing worse then a poorly planned escape. If your going to be a hero its always a good idea to plan ahead. And this brings us onto the next rule.
* [Rule 17] Don't Be A Hero!
The hot chick who was totally gonna give you some is not worth becoming the undead. So when the going gets rough and the hot chick is about to get undead... its time to flee. No making a desperate, heroic stand. Now waiting about incase they get out. It's better to be a living coward than a brave zombie.
* [Rule 18] Limber Up!
Whether you're fighting zombies or running from them, its never a great time to be pulling a muscle or throwing your back out. So limbering up is kind of a must. Stretch it out a little before going into the seemingly deserted building... it may save your life.
* [Rule 19] Blend In!
Whens the last time you saw a zombie try to eat another zombie? Not easily done, so this isn't really recommended unless you're desperate, but with the right odor and a smearing of goo/blood on your face and body it can happen. I once met a guy who had mastered it. He could just walk into a zombie infested shop and walk right back out with his lunch... It was beautiful.
* [Rule 20] Find The Right Shelter!
Shelter is key to survival, nobody can survive without it. You should ask yourself why the shelter needs to be stationary. For me a motor home or large all terrain vehicle that seats five or six works nicely. Plus when zombies arrive in your neighbourhood there is no last minute scramble to pack and leave. Just jump in and off you roll!
* [Rule 21] Zombies Can't Climb!
Much like you have never seen a zombie eat another zombie whens the last time you saw a zombie climb a wall? Zombies can't climb so find high ground if you do need to stop in one place.
* [Rule 22] Be ruthless!
Much like the rule of having no attachments, being ruthless is key. When your young newlywed bride turns into the undead, reach for the toilet lid or frying pan and be ruthless. The weak and compassionate will not survive in the world of the undead.
* [Rule 23] God Bless Rednecks!
Rednecks are loud, brash, well armed and ready to kick *** now and ask questions later. So when a redneck shows up in your group half drunk and*rumbling louder then your humvee, welcome him. Sure rednecks*can attract zombies but they also*are well armed and kill a whole*lot of em when they do come for dinner. Best of all*they are good bait for you to*make your exit while he*is making a mess of the zombies. You're already gone long before he realizes he just ran out of bullets*and*does the happy meal groan.
* [Rule 24] No Drinking!
This one should be pretty plain obvious. Escaping zombies is tough enough as it is. How well do you think you will do after downing a couple shots of Jack Daniels? Drinking is not a good survival tactic.
* [Rule 25] Keep moving!As stupid as they are, if you stay in one place too long zombies will eventually find you. If that happens you'll be surrounded and in a world of trouble.
* [Rule 26] Check the back seat!
I cant tell you how many times somebody has eaten it or, in this case been eaten, because they are just not smart enough to check the back seat. Always check the back seat for any undead friends. Always!
* [Rule 27] Enjoy the little things!
Its the end of the world. Dont sweat the small stuff. Loot a neighbourhood or two, trash a car, speed! Do the little things and enjoy em. Who knows how long you have to live!
* [Rule 28] Travel light!
You don't want a load of stuff weighing you down as your run from a horde of Zombies. Only carry what you need, or it may be the death of you.
* [Rule 29] Aim for the Head!
This is one of the most simple rules, but also one of the most important. While shooting a zombie in the leg may slow him down, he'll still keep coming. Get him in the head and you'll make the undead, dead again.
* [Rule 30] LIVE!
This rule is fairly important. Don't die.

Character sheet
Name: (Who is your character called? Can be a nick name.)
Age: (Keep it reasonable or at least explain how your 90 year old granny managed to survive the zombies?)
Gender: (Male or female.)
Appearance: (What does your character look like?)
Bio: (A brief history of your characters life up until this day.)
Personality: (How does your character see this zombie thingy? What does he think of other people?)
Inventory: (Just some basic supplies and a weapon or two. Nothing too big. You can't have both AK47 and a car. Check perks below before filling this.)
Perks
Every skill you have is a perk. For example body byuilding experience (extra muscle mas) takes 1 perk point. More advanced skills like brainsurgery take 2 perk points. Real weapons like pistols take 1perk point to "buy" and heavier weapons like car and full auto guns take 2 perk points. I'll trust your judgement skills when determining how many points your skills will take. You have 6 points to waste in whatever you want as you start. More points will be earned through the game for various achievements.


(The rule list wasn't made by me but the creator gave me his approval.) Discuss and post your character sheets here before we start. Although the RP starts in Sweden the NPCes and everyone else will be speaking english and the players will magically understand that they speak english, regardless of where they were from.
I suppose I'll just have to go first (but hopefully not last):

Verret Wrote:Name: Thom "Boom" Barrier


Age: 32


Gender: Male


Appearance: About 1,9m and 85kg. Brown hair and gray eyes. Has a strong jaw and a nose that's slightly crooked. Average looks (apart from the nose), and visibly just lost some weight. Though not instantly noticeable, he lacks his little finger and half his ring finger on his left hand.


Bio: Thom Barrier was the first-born of Jim and Lily Barrier, and enjoyed three happy years in an idyllic home before his mother ran off with the gardener. Despite running a company and having been left to fend for himself and a small child, Jim Barrier did the best he could for his son, and managed to provide a decent, though at times shabby, upbringing.

Aspiring from childhood to take over the family business (Barrier Demolitions), Thom has always had a rather unhealthy fascination with all things that go "fwoosh" or "boom". This lead to an accident in the early stages of adolescence where he lost his little finger and half his ring finger while playing with firecrackers. This episode instilled a healthy respect for explosives in him, but didn't scare him from doing what he loved. He underwent an education in demolitions work, after which he joined the army for two years. When he was 22, he joined the family business full-time, and worked closely with his father for several years. Said father died in a workplace accident when Thom was 27, after which he took control of the business. He's been running it successfully ever since.

Personality: At first glance, he seems a perfectly calm person, though a closer inspection will reveal the slightly haunted look in his eyes. He is practical first and foremost, having come to terms with the situation he's in, although he still obviously doesn't like it. It's hard to say if this "practicality" makes him a threat to his potential peers or not. Even though he acts sanely most of the time, he can suddenly start chuckling softly to himself without any apparent cause. It is quite clear the zombie apocalypse has had a great impact on his psyche, though he doesn't seem to be a direct danger to himself or others because of it. At least for now.

A mixture of a twisted sense of humour and a blunt manner of expression might make Thom a difficult person to relate to, but a psychologically tough companion to have around.


Inventory: Tool belt w/ basic equipment, crowbar, 12 blasting caps w/ 3m fuses, 30 meters of electrical fuse extensions, 6 meters of burning fuses, 0.7L bottle of vodka.


Perks:
["Demolitions Expert" (3 perk points) Having undergone a formal education, military training and half a life of practice, Thom has grow quite proficient with (and frankly fond of) explosives of most types. Given the right amount and variety of chemical compounds and other necessities, Thom can with some time and patience manufacture demolitions grade and small military-grade explosives. Including, but not limited to: Regular sticks of dynamite, charges of TNT, simple tripwires, set charges (needs walkie-talkies or similar electronics), primitive grenades and fireworks. He can also disarm some bombs, should the need arise.]

["Deconstruction Worker" (1 perk point) Demolitions work isn't all about explosives. Occasionally, something more delicate than a booming inferno is required, and that means sometimes having to employ a sledgehammer rather than a detonator. Thom hasn't been doing this kind of manual labour in a while, but has recently begun reemploying these techniques for obvious reasons. He strikes hard, fast, and accurately with heavy blunt objects.]

["Combat Engineer" (2 perk points) Although he was trained primarily in the use of explosives in the army, he also underwent training with firearms and some other basic skills necessary to hold his own in a combat or survival situation. Being able to hide and/or defend oneself is a useful trait for any soldier, regardless of primary occupation. Thom knows how to use and maintain a small variety of handguns and sub-machineguns. He can also move more silently than the average pedestrian, survive on what he can find in the wilderness (during the summer months) and lie still enough for long enough to avoid alerting a passing group of enemies.]
Yay the firt one! Nice job Verret Wink. Though you could have also added "what your char did for the first moth after the outbreak". I also hope that your characters twisted psyche doesn't result in death of every single RPer (at least not too soon).
Name: "Sir" John Van Barthellos

Age: 30

Gender: Male

Appearance: 180 cm, ca 80 kg. Scarred face, blank, cold eyes. Bald.

Bio: John Van Barthellos was the first son of Jason Van Barthellos and Alexandra Van Barthellos. Son of a smuggler and his partner, John quickly learnt the brutal world. Experiencing his parents being sat into jail for life time at the age of 15, he was himself set into one of those your parents are fucked institutions to learn how to fare in the society. A year after he was freed by some of his fathers smuggler friends, and soon joined the criminal world himself. In just about 5 years he became a quite big smuggler himself, having contacts all over the world.

Personality: The zombie epidemi probably killed his parents, and probably killed all his contacts. Killing his contacts results in a money stop for John, and this John wants to stop: Kill the zombies. On the other side, there is no police, which makes it good. But his contacts are gone. John wants revenge over the zombies for killing his contacts.

Inventory: 9.mm pistol, sharpened military knife

Perks:
Smuggler(3 perk points): having crucial experience as a criminal and smuggler, John always looks for possible escape routs...And ofcourse carries a 9.mm at all times.

No love for life(3 perk points): With everything he worked for in the former world dead and gone, John simply lost his love for life. His brain is very unpredictable to say the least.
Another nutcase eh ^^'? Same as Verret you could include little more details as to what your char did just after the outbreak if you want. We also need to limit the amount of ammo you have in the beginning. Two clips (~15 rounds each) should be enough and you'll be able to restock by spending additional perk points or when I give you more randomly.
Name: Richard

Age: 27

personality: shy, quiet,talks about movies when he talks, is ruthless on zombies out of dreaded fear of the undead, considering he's a vegetarian but accepts his hypocrisy and still decides to eat meat.

Gender: male

Appearance:
slim, short uncombed hair, wears a reading glasses around his neck and tends to bite his lips when anxious.

Inventory: A sharpened 15th century longsword, a piece of rope. a multitool, a soldering iron, tin and wick, pliers, electrical wires, swiss army knife, a desert eagle 4.0 without bullets
Perks:
Electrician: 4 points, he's a well balanced electrician, able to fix conduts and operate generators, power supplies, craft connections and other electrical things.
Former traithalon runner: 1 point, has a decent stamina.
Medieval enthusiast: 2 points has an interest in medieval combat and weaponry and has been taking sword lessons for a few years now, also learned a few workshops making several things.
Amaryl I hope you'll add bio/personality too later. Updating will be much harder if I have no idea of whats your character like. Perks and other stuff work fine except lets say that "Electrician" is worth 2 points (still the same skill though) and that the one extra point was used for the magnum/ammo.
I don't want ammo! and i assume there's no electricity so it's a pretty demanding skill, i also don't have food or something with me so i'm kinda a lovehate relationship. that said, bio and personality are not important i'll just improvise to what ever situation you put me in, i don't mind dying either so. but if you really want a personallity i'll make one.
Uh okay then. Well the mortality rate will be pretty high in this RP anyway so its good. Your updates will just be from more objective point of view then.
(01-30-2010 05:47 AM)Tohvelielukka Wrote: [ -> ]Another nutcase eh ^^'? Same as Verret you could include little more details as to what your char did just after the outbreak if you want. We also need to limit the amount of ammo you have in the beginning. Two clips (~15 rounds each) should be enough and you'll be able to restock by spending additional perk points or when I give you more randomly.

Alright Smile
Pages: 1 2 3 4 5
Reference URL's