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		<title><![CDATA[The Red Blades of Manderian - All Forums]]></title>
		<link>http://www.redbladesofmanderian.net/Forum/</link>
		<description><![CDATA[The Red Blades of Manderian - http://www.redbladesofmanderian.net/Forum]]></description>
		<pubDate>Mon, 06 Feb 2012 12:36:37 +0000</pubDate>
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			<title><![CDATA[Background Roleplaying]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=122</link>
			<pubDate>Sun, 05 Feb 2012 16:14:27 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=122</guid>
			<description><![CDATA[Hiya guys, I'm here today to talk to you about something that comes up in plays and several kinds of roleplaying, but which is particularly prevalent in Fantasy Grounds. Despite the tl;dr nature, please read this, especially if you're actively involved in our FG sessions.<br />
<br />
We all suffer from this, including me, so don't take this as aimed at 1 person. We need to work on this together!<br />
<br />
Let me touch on that theatre aspect first, because that's pretty much the angle I want to approach this from. <br />
<br />
One of my favourite parts to play ever was Bruin the Bear, in the play "Fox". It was a modern re-envisioning of the tale of the fox Reinhaerdt, which you may or may not be familiar with, where the characters were WW3(at least we assumed it was WW3) fugitives who end up in an abandoned factory, and to pass the time they decide to, I guess, roleplay the story. (a play within a play, years before Inception!)<br />
<br />
I don't think the audience was supposed to 'get' the first scene because it was very confusing, with them only being able to see silhouettes in the dark on stage and such, and with a weird human-to-animal-form transformation scene at the end, but anyway, that's actually not that important.<br />
<br />
What is important is that there were a -lot- of characters in the play. Some minor, some major, and plenty of group scenes where a lot of them were on set at once.(for example, when king lion was receiving audiences) The thing is, the audience can only really concentrate on 1 event on set at once. There can't be a back-and-forth discussion between two characters on one side, and another one on the other if you really want them to be able to grasp the contents of the discussion.<br />
<br />
So we ended up having a ton of characters on the set who, according to the script, were there to do absolutely nothing at that moment in time. Of course, that isn't what happened.<br />
<br />
Our director, Tom Durey(who of course wrote the script) encouraged everyone to keep acting and stay in-character all the time. Some actors like the ones playing the "common rabble" often didn't have lines in the script at all. But over time they learned to mumble in approval/disapproval at things the other characters said, and they'd whisper/talk silently amongst each other constantly, instead of just sitting there. This was easy for the public to take in without really paying attention to it, they'd just notice these little things from the corner of their eyes, or when the character they focused on happened to be close to the crowd. And of course, at any time you always have a number of people in the audience just looking around the set for no apparent reason. These guys could often find little amusing things happening around the set that weren't part of the story, but that did make it feel more 'alive'.<br />
<br />
The rest of the actors would do this as well, exchanging glances, looks of befuddlement and "wtf is this shit???" gestures when their 'enemies' were the ones talking.<br />
<br />
So, we had the script, but we also constantly improvised. During our first test performance in front of a small live-audience, the king lion(who's portrayed as a bit of a lazy and incompetent/bored king) pulled his small rapier and pointed it at me, the courtier comedy relief bear next to the throne. Now, I had a wooden spoon and a pot of honey, so in response to his challenge, I dueled him with the spoon. Of course I 'lose' and he 'almost stabs me' so I make some gestures/facial expressions that can only be considered to mean "you're crazy, that's dangerous!".<br />
<br />
It was a huge success with the test crowd, they lol'd and rofl'd in abundance, the actors who were actually talking somewhere in front of us weren't sure why they were laughing the first time, since that moment in the scene was a bit dry, but the director didn't object so we kept doing that for all the live showings as well. It was always one of the first things people told us about when they got backstage("That part with the dueling was hilarious!").<br />
Our effort to stay "active" while the spotlight was pointed at someone else, made the play better.<br />
<br />
The same needs to happen in Fantasy Ground. Even when the spotlight is turned to someone, everyone else is still there. Even if your character is just standing around, there is a difference to passive "following the script"(i.e.: not saying anything) and "actively just standing there"(i.e.: what the actors would do when someone else is talking; exchange glances, sigh, etc)<br />
<br />
Compare the following situations to each other:<br />
<blockquote><cite>Quote:</cite>DM Character: You will find it in the City of Mist, past the Barriers of Mana.<br />
Vicky: The City of Mist? I thought that was just a legend!<br />
DMC: Nay, 'tis not so. It is as real as you and me. The only problem is getting there. The paths to the Barrier of Mana are perilous, both the Peaks of the End and Dead Man's Creek are not to be trifled with.<br />
Vicky: Hmmm, the creek would be faster by boat, but I don't like the thought of being isolated on the water. What do you think guys?<br />
<br />
...<br />
<br />
Vicky: Guys?<br />
<br />
...<br />
<br />
Ben(Vicky) OOC: Dudes, say something! <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
Tom(Bartholomeus) OOC: I don't know anything about the lore yet, dude <img src="images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" /><br />
Sandra(Merry) OOC: My character is standing there with a confused look!<br />
Ben + DM OOC: *sigh*</blockquote>
<br />
<blockquote><cite>Quote:</cite>DM Character: You will find it in the City of Mist, past the Barriers of Mana.<br />
Vicky: The City of Mist? I thought that was just a legend!<br />
<br />
Bartholomeus raises an eyebrow and throws a glance towards Merry, to see if she's understanding this any better than he is.<br />
<br />
Merry shrugs and shakes her head.<br />
<br />
DMC: Nay, 'tis not so. It is as real as you and me. The only problem is getting there. The paths to the Barrier of Mana are perilous, both the Peaks of the End and Dead Man's Creek are not to be trifled with.<br />
Bartho leans in closer to Merry and whispers: "Is this guy making this up?"<br />
Merry sighs and replies: "I wish, but he looks too serious... let Vicky handle it."<br />
<br />
Vicky: Hmmm, the creek would be faster by boat, but I don't like the thought of being isolated on the water. What do you think guys?<br />
Vicky turns around and smiles at her companions, but her smile quickly turns upside down as she spots the two of you huddled together and clearly not paying attention.<br />
<br />
Merry gives Bartho a little nudge and jerks her head towards Vicky.<br />
<br />
Bortolomeus: Oh, ummm... right, eh... Whatever you want to do is fine? *sheepish grin*<br />
<br />
Vicky: *sigh* Dead Man's Creek it is, then...</blockquote>
<br />
Doesn't the second look like a lot more fun? I also garantuee it'll be faster than option 1, even though we're saying more. Waiting for people who've alt-tabbed to present their opinion through OOC channels is a lot slower than the dynamic interactions between organic characters.<br />
<br />
Likewise, try not to do:<br />
<blockquote><cite>Quote:</cite>Berzerkarososos: I'll just jump into the water!<br />
Mathew(18introxxormage) OOC: Dude, seriously?</blockquote>
<br />
but<br />
<blockquote><cite>Quote:</cite>Berzerkarososos: I'll just jump into the water!<br />
18introxxormage grabs Berzerkarososos arm before he can run off. "Wait, you dimwit! That's acid, not water!"</blockquote>
<br />
And for goodness sake, don't wander off when it's not your turn in combat. If you're really invested into your character, thinking of his next action, typing up an emote/something to say alongside with it, the suspense when an ally rolls his crucial attack roll, etc... should keep you busy. I am SURE we can cut combat time in -half- just by doing this.<br />
<br />
If I can stay focused during a fight with the most useless character of the party(in the early combat encounters, anyway. It got better towards the end, and I plan to start making more of a dent, mwhahaha) then so can the guys actually killing shit. I loafed of once or twice too in combat; it can happen. Just please, please, please stop it from happening -every combat- like it is now.<br />
<br />
If you can't spend a roleplaying session actually, you know, roleplaying instead of being on youtube, facebook, or whatever... then why bother?<br />
<br />
Let's have the best campaign yet, guys!]]></description>
			<content:encoded><![CDATA[Hiya guys, I'm here today to talk to you about something that comes up in plays and several kinds of roleplaying, but which is particularly prevalent in Fantasy Grounds. Despite the tl;dr nature, please read this, especially if you're actively involved in our FG sessions.<br />
<br />
We all suffer from this, including me, so don't take this as aimed at 1 person. We need to work on this together!<br />
<br />
Let me touch on that theatre aspect first, because that's pretty much the angle I want to approach this from. <br />
<br />
One of my favourite parts to play ever was Bruin the Bear, in the play "Fox". It was a modern re-envisioning of the tale of the fox Reinhaerdt, which you may or may not be familiar with, where the characters were WW3(at least we assumed it was WW3) fugitives who end up in an abandoned factory, and to pass the time they decide to, I guess, roleplay the story. (a play within a play, years before Inception!)<br />
<br />
I don't think the audience was supposed to 'get' the first scene because it was very confusing, with them only being able to see silhouettes in the dark on stage and such, and with a weird human-to-animal-form transformation scene at the end, but anyway, that's actually not that important.<br />
<br />
What is important is that there were a -lot- of characters in the play. Some minor, some major, and plenty of group scenes where a lot of them were on set at once.(for example, when king lion was receiving audiences) The thing is, the audience can only really concentrate on 1 event on set at once. There can't be a back-and-forth discussion between two characters on one side, and another one on the other if you really want them to be able to grasp the contents of the discussion.<br />
<br />
So we ended up having a ton of characters on the set who, according to the script, were there to do absolutely nothing at that moment in time. Of course, that isn't what happened.<br />
<br />
Our director, Tom Durey(who of course wrote the script) encouraged everyone to keep acting and stay in-character all the time. Some actors like the ones playing the "common rabble" often didn't have lines in the script at all. But over time they learned to mumble in approval/disapproval at things the other characters said, and they'd whisper/talk silently amongst each other constantly, instead of just sitting there. This was easy for the public to take in without really paying attention to it, they'd just notice these little things from the corner of their eyes, or when the character they focused on happened to be close to the crowd. And of course, at any time you always have a number of people in the audience just looking around the set for no apparent reason. These guys could often find little amusing things happening around the set that weren't part of the story, but that did make it feel more 'alive'.<br />
<br />
The rest of the actors would do this as well, exchanging glances, looks of befuddlement and "wtf is this shit???" gestures when their 'enemies' were the ones talking.<br />
<br />
So, we had the script, but we also constantly improvised. During our first test performance in front of a small live-audience, the king lion(who's portrayed as a bit of a lazy and incompetent/bored king) pulled his small rapier and pointed it at me, the courtier comedy relief bear next to the throne. Now, I had a wooden spoon and a pot of honey, so in response to his challenge, I dueled him with the spoon. Of course I 'lose' and he 'almost stabs me' so I make some gestures/facial expressions that can only be considered to mean "you're crazy, that's dangerous!".<br />
<br />
It was a huge success with the test crowd, they lol'd and rofl'd in abundance, the actors who were actually talking somewhere in front of us weren't sure why they were laughing the first time, since that moment in the scene was a bit dry, but the director didn't object so we kept doing that for all the live showings as well. It was always one of the first things people told us about when they got backstage("That part with the dueling was hilarious!").<br />
Our effort to stay "active" while the spotlight was pointed at someone else, made the play better.<br />
<br />
The same needs to happen in Fantasy Ground. Even when the spotlight is turned to someone, everyone else is still there. Even if your character is just standing around, there is a difference to passive "following the script"(i.e.: not saying anything) and "actively just standing there"(i.e.: what the actors would do when someone else is talking; exchange glances, sigh, etc)<br />
<br />
Compare the following situations to each other:<br />
<blockquote><cite>Quote:</cite>DM Character: You will find it in the City of Mist, past the Barriers of Mana.<br />
Vicky: The City of Mist? I thought that was just a legend!<br />
DMC: Nay, 'tis not so. It is as real as you and me. The only problem is getting there. The paths to the Barrier of Mana are perilous, both the Peaks of the End and Dead Man's Creek are not to be trifled with.<br />
Vicky: Hmmm, the creek would be faster by boat, but I don't like the thought of being isolated on the water. What do you think guys?<br />
<br />
...<br />
<br />
Vicky: Guys?<br />
<br />
...<br />
<br />
Ben(Vicky) OOC: Dudes, say something! <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
Tom(Bartholomeus) OOC: I don't know anything about the lore yet, dude <img src="images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" /><br />
Sandra(Merry) OOC: My character is standing there with a confused look!<br />
Ben + DM OOC: *sigh*</blockquote>
<br />
<blockquote><cite>Quote:</cite>DM Character: You will find it in the City of Mist, past the Barriers of Mana.<br />
Vicky: The City of Mist? I thought that was just a legend!<br />
<br />
Bartholomeus raises an eyebrow and throws a glance towards Merry, to see if she's understanding this any better than he is.<br />
<br />
Merry shrugs and shakes her head.<br />
<br />
DMC: Nay, 'tis not so. It is as real as you and me. The only problem is getting there. The paths to the Barrier of Mana are perilous, both the Peaks of the End and Dead Man's Creek are not to be trifled with.<br />
Bartho leans in closer to Merry and whispers: "Is this guy making this up?"<br />
Merry sighs and replies: "I wish, but he looks too serious... let Vicky handle it."<br />
<br />
Vicky: Hmmm, the creek would be faster by boat, but I don't like the thought of being isolated on the water. What do you think guys?<br />
Vicky turns around and smiles at her companions, but her smile quickly turns upside down as she spots the two of you huddled together and clearly not paying attention.<br />
<br />
Merry gives Bartho a little nudge and jerks her head towards Vicky.<br />
<br />
Bortolomeus: Oh, ummm... right, eh... Whatever you want to do is fine? *sheepish grin*<br />
<br />
Vicky: *sigh* Dead Man's Creek it is, then...</blockquote>
<br />
Doesn't the second look like a lot more fun? I also garantuee it'll be faster than option 1, even though we're saying more. Waiting for people who've alt-tabbed to present their opinion through OOC channels is a lot slower than the dynamic interactions between organic characters.<br />
<br />
Likewise, try not to do:<br />
<blockquote><cite>Quote:</cite>Berzerkarososos: I'll just jump into the water!<br />
Mathew(18introxxormage) OOC: Dude, seriously?</blockquote>
<br />
but<br />
<blockquote><cite>Quote:</cite>Berzerkarososos: I'll just jump into the water!<br />
18introxxormage grabs Berzerkarososos arm before he can run off. "Wait, you dimwit! That's acid, not water!"</blockquote>
<br />
And for goodness sake, don't wander off when it's not your turn in combat. If you're really invested into your character, thinking of his next action, typing up an emote/something to say alongside with it, the suspense when an ally rolls his crucial attack roll, etc... should keep you busy. I am SURE we can cut combat time in -half- just by doing this.<br />
<br />
If I can stay focused during a fight with the most useless character of the party(in the early combat encounters, anyway. It got better towards the end, and I plan to start making more of a dent, mwhahaha) then so can the guys actually killing shit. I loafed of once or twice too in combat; it can happen. Just please, please, please stop it from happening -every combat- like it is now.<br />
<br />
If you can't spend a roleplaying session actually, you know, roleplaying instead of being on youtube, facebook, or whatever... then why bother?<br />
<br />
Let's have the best campaign yet, guys!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Soritah, Your Padawan Sage]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=120</link>
			<pubDate>Mon, 30 Jan 2012 14:51:59 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=120</guid>
			<description><![CDATA[Games Interested in Playing<br />
Currently: Star Wars: The Old Republic<br />
<br />
Character Name: Soritah<br />
<br />
Class: Jedi Sage<br />
<br />
Character level: 18 at the moment.<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
This game is all about playing with friends and having fun with others for me. And therefore I'm looking for an Active RP'ing Guild for small talks or group Quests etc....<br />
This Guild seems to have it all.<br />
<br />
What will you be bringing to us?<br />
A friendly and decent person who has respect for others. Also always trying to help out those who need it.<br />
<br />
Why do you think you'll be a great member for us?<br />
see last question.<br />
+ I'm an studying the Force of healing others.<br />
<br />
What do you hope we will do for you?<br />
Be social and play together to make the game more fun.<br />
<br />
What sort of experience do you hope to get from us? What do you expect us to do to improve your time in game?<br />
I don't except anything except of being fun to play with in general.<br />
<br />
Previous Clans:<br />
None.<br />
Don't judge but i've been playing most of my time FPS games with clans.<br />
<br />
What other clans you've been in that are game related.<br />
<br />
/<br />
Why did you leave that/those clan(s)?<br />
/<br />
<br />
state the reasons for leaving your previous clans<br />
/<br />
<br />
Do you have roleplaying experience?<br />
I have been roleplaying in the previous SW mmo with my brother .<br />
<br />
Roleplaying experience in other games of any kind.<br />
/<br />
<br />
<br />
What country are you from?<br />
Belgium<br />
<br />
Some information about yourself if you wish.<br />
I'm still a Student and i'm trying to enjoy  life as much as possible.<br />
<br />
Where are you from and what other hobbies you have and such?<br />
<br />
I'm playing alot of football nowadays.<br />
Age: <br />
<br />
How old are you in RL?<br />
22 years old.<br />
<br />
How active do you intend to be?<br />
<br />
I'm only playing this game for a week and got to lvl 18...<br />
<br />
How many time you're planning to commit on an average base.<br />
anytime if I can.<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
Yes<br />
<br />
<br />
Kind Regards,<br />
Padawan Soritah]]></description>
			<content:encoded><![CDATA[Games Interested in Playing<br />
Currently: Star Wars: The Old Republic<br />
<br />
Character Name: Soritah<br />
<br />
Class: Jedi Sage<br />
<br />
Character level: 18 at the moment.<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
This game is all about playing with friends and having fun with others for me. And therefore I'm looking for an Active RP'ing Guild for small talks or group Quests etc....<br />
This Guild seems to have it all.<br />
<br />
What will you be bringing to us?<br />
A friendly and decent person who has respect for others. Also always trying to help out those who need it.<br />
<br />
Why do you think you'll be a great member for us?<br />
see last question.<br />
+ I'm an studying the Force of healing others.<br />
<br />
What do you hope we will do for you?<br />
Be social and play together to make the game more fun.<br />
<br />
What sort of experience do you hope to get from us? What do you expect us to do to improve your time in game?<br />
I don't except anything except of being fun to play with in general.<br />
<br />
Previous Clans:<br />
None.<br />
Don't judge but i've been playing most of my time FPS games with clans.<br />
<br />
What other clans you've been in that are game related.<br />
<br />
/<br />
Why did you leave that/those clan(s)?<br />
/<br />
<br />
state the reasons for leaving your previous clans<br />
/<br />
<br />
Do you have roleplaying experience?<br />
I have been roleplaying in the previous SW mmo with my brother .<br />
<br />
Roleplaying experience in other games of any kind.<br />
/<br />
<br />
<br />
What country are you from?<br />
Belgium<br />
<br />
Some information about yourself if you wish.<br />
I'm still a Student and i'm trying to enjoy  life as much as possible.<br />
<br />
Where are you from and what other hobbies you have and such?<br />
<br />
I'm playing alot of football nowadays.<br />
Age: <br />
<br />
How old are you in RL?<br />
22 years old.<br />
<br />
How active do you intend to be?<br />
<br />
I'm only playing this game for a week and got to lvl 18...<br />
<br />
How many time you're planning to commit on an average base.<br />
anytime if I can.<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
Yes<br />
<br />
<br />
Kind Regards,<br />
Padawan Soritah]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ilse A'aylyn - Jedi Knight - Guardian]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=111</link>
			<pubDate>Tue, 17 Jan 2012 20:19:06 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=111</guid>
			<description><![CDATA[<span style="font-weight: bold;">Games Interested in Playing</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Currently: Star Wars: The Old Republic</span></span></span><br />
<br />
<span style="font-weight: bold;">Character Name:</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Ilse A'aylyn</span></span></span><br />
<br />
<span style="font-weight: bold;">Class:</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Jedi Guardian</span></span></span><br />
<br />
<span style="font-weight: bold;">Character level:</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Currently 31</span></span></span><br />
<br />
<span style="font-weight: bold;">Why do you want to join The Red Blades Of Manderian?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">I was recruited by Raeravel (actually his alt) for a RP guild on SWTOR. But he left it for here. Seeing that he seemed to be the kind of person that I would enjoy playing with, I am trying to follow. Also, I met Ethel by accident this morning and, once agian, she seemed a nice person to play with.</span></span></span><br />
<br />
<span style="font-weight: bold;">What will you be bringing to us?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Well, I have a rather huge RP experience in all domains, tabletop, LARP, on-line games, accumulated over more than 30 years now. I must confess that I am not completely certain about RPing in this universe in this specific era (lack of knowledge, mostly), and about mixing the complicated background story of the game with others. But I hope to take the ambiance in, and participate as much as I can.</span></span></span><br />
<br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Apart from this, I am also looking for, and willing to contribute to, a nice social environment of helpful and fun people. Basically, I enjoy gaming with people, and look forward to making friends.</span></span></span><br />
<br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Lastly, I have a fairly good raiding experience (mostly on WoW), including leading raids in a server's second best alliance guild. I am not sure how that could be relevant in this guild and in this game (I cannot afford to be a hardcore raider anymore), but it might prove useful.</span></span></span><br />
<br />
<span style="font-weight: bold;">What do you hope we will do for you?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">See above, mostly roleplaying events and a nice relaxed and social atmosphere, people helping each other out and having laughs together.</span></span></span><br />
<br />
<span style="font-weight: bold;">Previous Clans:</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Currently in the Free Republican Militia, created by Raeravel's alt, see above. Apart from that, I was an officer in Redrum Inc on Ravenholdt on WoW (not sure if it's waht is being asked here).</span></span></span><br />
<br />
<span style="font-weight: bold;">Why did you leave that/those clan(s)?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">I have not left any clan yet on SWTOR. I left Redrum when I stopped hard-core raiding a few years back.</span></span></span><br />
<br />
<span style="font-weight: bold;">Do you have roleplaying experience?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Well, as mentioned above, I have been roleplaying tabletop-wise for more than 32 years now. I have been LARPing for 24 years, and gaming online for more than 12 years, although that has not always been about roleplaying. If I had one adjective to describe me, hobby-wise, it would be roleplayer... <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /></span></span></span><br />
<br />
<span style="font-weight: bold;">Where are you localised?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Sevres, near Paris, in France</span></span></span><br />
<br />
<span style="font-weight: bold;">What country are you from?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">France</span></span></span><br />
<br />
<span style="font-weight: bold;">Some information about yourself if you wish.</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Well, apart from roleplaying (still organising one LARP a year - max was about 3/year - and tabletop gaming every friday), my hobbies include playing the guitar, running (I am training for a marathon in april), having fun with my family and travelling with them, wherever I can afford it.</span></span></span><br />
<br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Outside "free time", I am head of engineering of a major electronics company.</span></span></span><br />
<br />
<span style="font-weight: bold;">Age:</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">47</span></span></span><br />
<br />
<span style="font-weight: bold;">How active do you intend to be?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">A few hours on most evenings during the week (except Fridays), a few hours during the week-end. I am renovating my flat atm, meaning less free time, and I sometimes have heavy work constraints, but I don't travel as much as I used to.</span></span></span><br />
<br />
<span style="font-weight: bold;">Do you have a microphone and access to Ventrilo?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">I have a microphone, but not installed ventrilo for some time now. It would of course be easy to install it again.</span></span></span><br />
<br />
<span style="font-weight: bold;">Character Background, or details of personality. (Optional but doing so will be looked upon favourably)</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">As mentioned above, I am not completely sure about the way to best integrate in the game, I don't know enough about the era. This is why I intend to build my character slowly, and to "flashback" my background whenever I need it or find it interesting to do so. Basically, I want my character to be a fairly average Jedi Knight, aiming to become a master only through hard work and because she sees her policies being respected and taken into account by the council, not through favors or being political in any sense. She is very straight-minded and extremely honourable, considering obedience to the Jedi code an absolute moral obligation. Very devoted to the Republic, she does not hate the Empire, just considers it a threat to freedom that needs to be ended without using the enemies weapon in any way. In this sense, she tries to help as ;uch as possible every soul needing it that she has the pleasure to meet (as Ethel can vouch for). She also has a dry sense of humour, and can be fairly critical, ironic, or even acidic when the situation calls for it. This leaves me the future ability to ne shocked about events, to weave doubts into the story, and possibly to break down or change entirely depending on whatever story develops.</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Games Interested in Playing</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Currently: Star Wars: The Old Republic</span></span></span><br />
<br />
<span style="font-weight: bold;">Character Name:</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Ilse A'aylyn</span></span></span><br />
<br />
<span style="font-weight: bold;">Class:</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Jedi Guardian</span></span></span><br />
<br />
<span style="font-weight: bold;">Character level:</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Currently 31</span></span></span><br />
<br />
<span style="font-weight: bold;">Why do you want to join The Red Blades Of Manderian?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">I was recruited by Raeravel (actually his alt) for a RP guild on SWTOR. But he left it for here. Seeing that he seemed to be the kind of person that I would enjoy playing with, I am trying to follow. Also, I met Ethel by accident this morning and, once agian, she seemed a nice person to play with.</span></span></span><br />
<br />
<span style="font-weight: bold;">What will you be bringing to us?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Well, I have a rather huge RP experience in all domains, tabletop, LARP, on-line games, accumulated over more than 30 years now. I must confess that I am not completely certain about RPing in this universe in this specific era (lack of knowledge, mostly), and about mixing the complicated background story of the game with others. But I hope to take the ambiance in, and participate as much as I can.</span></span></span><br />
<br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Apart from this, I am also looking for, and willing to contribute to, a nice social environment of helpful and fun people. Basically, I enjoy gaming with people, and look forward to making friends.</span></span></span><br />
<br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Lastly, I have a fairly good raiding experience (mostly on WoW), including leading raids in a server's second best alliance guild. I am not sure how that could be relevant in this guild and in this game (I cannot afford to be a hardcore raider anymore), but it might prove useful.</span></span></span><br />
<br />
<span style="font-weight: bold;">What do you hope we will do for you?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">See above, mostly roleplaying events and a nice relaxed and social atmosphere, people helping each other out and having laughs together.</span></span></span><br />
<br />
<span style="font-weight: bold;">Previous Clans:</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Currently in the Free Republican Militia, created by Raeravel's alt, see above. Apart from that, I was an officer in Redrum Inc on Ravenholdt on WoW (not sure if it's waht is being asked here).</span></span></span><br />
<br />
<span style="font-weight: bold;">Why did you leave that/those clan(s)?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">I have not left any clan yet on SWTOR. I left Redrum when I stopped hard-core raiding a few years back.</span></span></span><br />
<br />
<span style="font-weight: bold;">Do you have roleplaying experience?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Well, as mentioned above, I have been roleplaying tabletop-wise for more than 32 years now. I have been LARPing for 24 years, and gaming online for more than 12 years, although that has not always been about roleplaying. If I had one adjective to describe me, hobby-wise, it would be roleplayer... <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /></span></span></span><br />
<br />
<span style="font-weight: bold;">Where are you localised?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Sevres, near Paris, in France</span></span></span><br />
<br />
<span style="font-weight: bold;">What country are you from?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">France</span></span></span><br />
<br />
<span style="font-weight: bold;">Some information about yourself if you wish.</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Well, apart from roleplaying (still organising one LARP a year - max was about 3/year - and tabletop gaming every friday), my hobbies include playing the guitar, running (I am training for a marathon in april), having fun with my family and travelling with them, wherever I can afford it.</span></span></span><br />
<br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">Outside "free time", I am head of engineering of a major electronics company.</span></span></span><br />
<br />
<span style="font-weight: bold;">Age:</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">47</span></span></span><br />
<br />
<span style="font-weight: bold;">How active do you intend to be?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">A few hours on most evenings during the week (except Fridays), a few hours during the week-end. I am renovating my flat atm, meaning less free time, and I sometimes have heavy work constraints, but I don't travel as much as I used to.</span></span></span><br />
<br />
<span style="font-weight: bold;">Do you have a microphone and access to Ventrilo?</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">I have a microphone, but not installed ventrilo for some time now. It would of course be easy to install it again.</span></span></span><br />
<br />
<span style="font-weight: bold;">Character Background, or details of personality. (Optional but doing so will be looked upon favourably)</span><br />
<span style="color: #800080;"><span style="font-weight: bold;"><span style="font-style: italic;">As mentioned above, I am not completely sure about the way to best integrate in the game, I don't know enough about the era. This is why I intend to build my character slowly, and to "flashback" my background whenever I need it or find it interesting to do so. Basically, I want my character to be a fairly average Jedi Knight, aiming to become a master only through hard work and because she sees her policies being respected and taken into account by the council, not through favors or being political in any sense. She is very straight-minded and extremely honourable, considering obedience to the Jedi code an absolute moral obligation. Very devoted to the Republic, she does not hate the Empire, just considers it a threat to freedom that needs to be ended without using the enemies weapon in any way. In this sense, she tries to help as ;uch as possible every soul needing it that she has the pleasure to meet (as Ethel can vouch for). She also has a dry sense of humour, and can be fairly critical, ironic, or even acidic when the situation calls for it. This leaves me the future ability to ne shocked about events, to weave doubts into the story, and possibly to break down or change entirely depending on whatever story develops.</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA['Shattered Prophecy', Eberron campaign part II]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=110</link>
			<pubDate>Tue, 17 Jan 2012 08:32:16 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=110</guid>
			<description><![CDATA[<span style="font-size: large;">Shattered Prophecy</span><br />
<br />
<span style="font-style: italic;">The Six gather as the Nine outnumber them. When Named become Nameless, the Prophecy is hidden for a time until colors of Dragonhawk, Bear, Wolf and Flame are hoisted aloft one keep for a second time. <br />
<br />
The Harbinger stirs.</span><br />
<br />
<br />
<br />
<br />
<span style="text-decoration: underline;">What's this then?</span><br />
<br />
This is, to put it simply, part 2 of Eberron roleplay campaign run over the magic wires of the internet by me, open for anyone who wants to take part. Or rather, an announcement for it. First part of the campaign, 'Stranded', was run by me last year before we took a break from DnD in Shadowrun universe. It will be time to return to DnD soon, however.<br />
<br />
Game system in use will be Dungeons and Dragons 3.5. Setting used is Eberron. <a href="http://eberron.wikia.com/wiki/Eberron_Wiki" target="_blank">Click here for overview of Eberron setting.</a><br />
<br />
The game is played through Fantasy Grounds and Ventrilo (which is used for OOC chat mostly).<br />
<br />
<span style="text-decoration: underline;">Fantasy Grounds stuff</span><br />
<br />
<a href="http://www.redbladesofmanderian.net/Forum/showthread.php?tid=72" target="_blank">Look here.</a> <br />
<br />
It bears repeating that I still have that one extra license.<br />
<br />
<span style="text-decoration: underline;">Theme and style of the game</span><br />
<br />
Epic, dark and pulp. This is no low-fantasy! This is action heavy (by my standards at least)! This is adventure with overarching storyline! This is character-focused!<br />
<br />
The characters returning from first part of the campaign are around levels 4-5. New characters will be created to be around those levels as well (unless you want to start lower <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />)<br />
<br />
<span style="text-decoration: underline;">How do I become part of this?</span><br />
<br />
I'm glad you asked! And to answer, nothing could be easier. All you need to do is to purchase Fantasy Grounds for 10 euros or grap a free license (see above). <br />
<br />
All that is required of you is punctuality (which doesn't mean you have to be present for every session, but rather you let me know well in advance wheter the case), moderate activity, willingness to roleplay (I do <span style="font-weight: bold;">NOT</span> run pure dungeon romps with minimal RP bits) and good humor. Use of ventrilo during the sessions is required, for listening at least.<br />
<br />
What is <span style="font-weight: bold;">not</span> needed include extensive or even basic knowledge of rules of DnD. You can learn them as you go. You don't need to be experienced roleplayer either as long as you're willing to put work in improving and are not disruptive to the group. Basic grasp of English language is probably useful <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
Players should preferably be of ages 18+, but I'm not that strict on that if you can handle yourself in mature manner. The roleplay itself is probably around K-15 or so (i.e. no explicit sexual content but some more or less graphic violence and mature themes).<br />
<br />
If you're interested drop me a line. This game is open to new and old members of RBoM as well as the first random stranger (=bot) coherent enough to form a sentence that is not about selling viagra <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />.<br />
<br />
Even if you joined the clan to just play SWTOR, don't feel hesitant to contact me if this seems interesting to you.<br />
<br />
<span style="text-decoration: underline;">When would this happen?</span><br />
<br />
As soon as we finish our Shadowrun campaign. I am aiming to start this campaign at the beginning of March at this moment.<br />
<br />
The scheduling of sessions will follow similar scheme as before. I'll try to hold weekly session during weekends (Sat-Sun) but with as much flexibility as possible. And again, I don't expect you to be able to take part in <span style="font-style: italic;">every</span> session. If many, or someone critical for the session, are missing we'll simply just reschedule.<br />
<br />
<span style="text-decoration: underline;">Players taking part</span><br />
<br />
I'll keep a tally of people who are taking part here. There will be around 6 spots. Even though I'm pretty sure four from the Original Five will be taking part, drop me a line here nonetheless before all the spots are taken!<br />
<br />
Dungeon Master: apo (aka Taur in SWTOR for new-comers)<br />
<br />
Players:<br />
<br />
Unahim playing Elenore (Changeling Beguiler 4/Rogue 1)<br />
Verret playing Swyck (Kobold Warlock 4)<br />
Sain playing Alexiuss Brand (Human Psion 4)<br />
Niles playing Lothar (Human Crusader 4)<br />
Terenor playing Fira (Petal Druid 2)]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;">Shattered Prophecy</span><br />
<br />
<span style="font-style: italic;">The Six gather as the Nine outnumber them. When Named become Nameless, the Prophecy is hidden for a time until colors of Dragonhawk, Bear, Wolf and Flame are hoisted aloft one keep for a second time. <br />
<br />
The Harbinger stirs.</span><br />
<br />
<br />
<br />
<br />
<span style="text-decoration: underline;">What's this then?</span><br />
<br />
This is, to put it simply, part 2 of Eberron roleplay campaign run over the magic wires of the internet by me, open for anyone who wants to take part. Or rather, an announcement for it. First part of the campaign, 'Stranded', was run by me last year before we took a break from DnD in Shadowrun universe. It will be time to return to DnD soon, however.<br />
<br />
Game system in use will be Dungeons and Dragons 3.5. Setting used is Eberron. <a href="http://eberron.wikia.com/wiki/Eberron_Wiki" target="_blank">Click here for overview of Eberron setting.</a><br />
<br />
The game is played through Fantasy Grounds and Ventrilo (which is used for OOC chat mostly).<br />
<br />
<span style="text-decoration: underline;">Fantasy Grounds stuff</span><br />
<br />
<a href="http://www.redbladesofmanderian.net/Forum/showthread.php?tid=72" target="_blank">Look here.</a> <br />
<br />
It bears repeating that I still have that one extra license.<br />
<br />
<span style="text-decoration: underline;">Theme and style of the game</span><br />
<br />
Epic, dark and pulp. This is no low-fantasy! This is action heavy (by my standards at least)! This is adventure with overarching storyline! This is character-focused!<br />
<br />
The characters returning from first part of the campaign are around levels 4-5. New characters will be created to be around those levels as well (unless you want to start lower <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />)<br />
<br />
<span style="text-decoration: underline;">How do I become part of this?</span><br />
<br />
I'm glad you asked! And to answer, nothing could be easier. All you need to do is to purchase Fantasy Grounds for 10 euros or grap a free license (see above). <br />
<br />
All that is required of you is punctuality (which doesn't mean you have to be present for every session, but rather you let me know well in advance wheter the case), moderate activity, willingness to roleplay (I do <span style="font-weight: bold;">NOT</span> run pure dungeon romps with minimal RP bits) and good humor. Use of ventrilo during the sessions is required, for listening at least.<br />
<br />
What is <span style="font-weight: bold;">not</span> needed include extensive or even basic knowledge of rules of DnD. You can learn them as you go. You don't need to be experienced roleplayer either as long as you're willing to put work in improving and are not disruptive to the group. Basic grasp of English language is probably useful <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
Players should preferably be of ages 18+, but I'm not that strict on that if you can handle yourself in mature manner. The roleplay itself is probably around K-15 or so (i.e. no explicit sexual content but some more or less graphic violence and mature themes).<br />
<br />
If you're interested drop me a line. This game is open to new and old members of RBoM as well as the first random stranger (=bot) coherent enough to form a sentence that is not about selling viagra <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />.<br />
<br />
Even if you joined the clan to just play SWTOR, don't feel hesitant to contact me if this seems interesting to you.<br />
<br />
<span style="text-decoration: underline;">When would this happen?</span><br />
<br />
As soon as we finish our Shadowrun campaign. I am aiming to start this campaign at the beginning of March at this moment.<br />
<br />
The scheduling of sessions will follow similar scheme as before. I'll try to hold weekly session during weekends (Sat-Sun) but with as much flexibility as possible. And again, I don't expect you to be able to take part in <span style="font-style: italic;">every</span> session. If many, or someone critical for the session, are missing we'll simply just reschedule.<br />
<br />
<span style="text-decoration: underline;">Players taking part</span><br />
<br />
I'll keep a tally of people who are taking part here. There will be around 6 spots. Even though I'm pretty sure four from the Original Five will be taking part, drop me a line here nonetheless before all the spots are taken!<br />
<br />
Dungeon Master: apo (aka Taur in SWTOR for new-comers)<br />
<br />
Players:<br />
<br />
Unahim playing Elenore (Changeling Beguiler 4/Rogue 1)<br />
Verret playing Swyck (Kobold Warlock 4)<br />
Sain playing Alexiuss Brand (Human Psion 4)<br />
Niles playing Lothar (Human Crusader 4)<br />
Terenor playing Fira (Petal Druid 2)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The next edition of D&D]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=108</link>
			<pubDate>Sun, 15 Jan 2012 12:20:18 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=108</guid>
			<description><![CDATA[So, it seems that WoTC is making the next edition (call it 5th, if you want) of D&amp;D, and they want lots and lots of input from the entire playerbase this time around: <a href="http://goo.gl/h8DmS" target="_blank">http://goo.gl/h8DmS</a><br />
<br />
So come spring the rules will be largely available for play. I think that may be a cool opportunity for us to play around with them a bit, and perhaps some of us would even take the time to write up feedback to WoTC, who knows?<br />
<br />
Over the years I've tried out various rpg systems. SW Saga, Shadowgrounds, Warhammer RPG, Metascape, etc... but the only one I'm constantly coming back to is D&amp;D. I'm not sure why, but there's something about the setting. All the others held my attention for a while out of novelty, but eventually they were largely discarded and forgotten. For that reason I'm looking forward to this '5th' edition, for it may offer some changes I believe the game could use, while maintaining the same spirit.<br />
<br />
On that note, 4th edition may also be something we can check out. I played a few sessions of it, it was quite good, group couldn't get together as much anymore so we had to stop, but the system itself was good, really.]]></description>
			<content:encoded><![CDATA[So, it seems that WoTC is making the next edition (call it 5th, if you want) of D&amp;D, and they want lots and lots of input from the entire playerbase this time around: <a href="http://goo.gl/h8DmS" target="_blank">http://goo.gl/h8DmS</a><br />
<br />
So come spring the rules will be largely available for play. I think that may be a cool opportunity for us to play around with them a bit, and perhaps some of us would even take the time to write up feedback to WoTC, who knows?<br />
<br />
Over the years I've tried out various rpg systems. SW Saga, Shadowgrounds, Warhammer RPG, Metascape, etc... but the only one I'm constantly coming back to is D&amp;D. I'm not sure why, but there's something about the setting. All the others held my attention for a while out of novelty, but eventually they were largely discarded and forgotten. For that reason I'm looking forward to this '5th' edition, for it may offer some changes I believe the game could use, while maintaining the same spirit.<br />
<br />
On that note, 4th edition may also be something we can check out. I played a few sessions of it, it was quite good, group couldn't get together as much anymore so we had to stop, but the system itself was good, really.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Zameko, Gunslinger]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=106</link>
			<pubDate>Thu, 12 Jan 2012 22:58:05 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=106</guid>
			<description><![CDATA[<span style="font-weight: bold;">Games Interested in Playing</span><br />
World of Warcraft but currently SW:TOR (I left WoW for it!)<br />
<br />
<span style="font-weight: bold;">Character Name:</span><br />
Zameko 'Mikku' Hessin<br />
<br />
<span style="font-weight: bold;">Class:</span><br />
Smuggler, Gunslinger<br />
<br />
<span style="font-weight: bold;">Character level:</span><br />
16+<br />
<br />
<span style="font-weight: bold;">Why do you want to join The Red Blades Of Manderian?</span><br />
I was referred here from my post on the SW:TOR forums and as I read on...I thought I'd inquire online! Looks like good fun and I hope to be accepted, and that the guilds goal/story is pretty interesting and not something you'd expect to see everyday on SW:TOR.<br />
<br />
<span style="font-weight: bold;">What will you be bringing to us?</span><br />
Any help needed at any time I'm available or just online.<br />
<br />
<span style="font-weight: bold;">Why do you think you'll be a great member for us?</span><br />
Because of my experience in RP? To be honest, I'll be here to find out for myself in context to SW:TOR but all in all I'm pretty mature ^^<br />
<br />
<span style="font-weight: bold;">What do you hope we will do for you?</span><br />
Make some new friends and find a fun RP community<br />
<br />
<span style="font-weight: bold;">What sort of experience do you hope to get from us? What do you expect us to do to improve your time in game?</span><br />
Plenty of RP to broaden my experience since it'll be my first time RPing on SW:TOR and I'd like to test it. Also, help in taking my characters story further.<br />
<br />
<span style="font-weight: bold;">Previous Clans:</span><br />
None from SW:TOR<br />
<br />
<span style="font-weight: bold;">Why did you leave that/those clan(s)?</span><br />
RP had become different and off the goal/story - also became rather  scarce to the point it just wouldn't happen at all.<br />
<br />
<span style="font-weight: bold;">Do you have roleplaying experience?</span><br />
I've been role-playing for at least 9 years or so and I just can't get enough!<br />
<br />
<span style="font-weight: bold;">Where are you localised?</span><br />
UK London<br />
<br />
<span style="font-weight: bold;">Where are you from and what other hobbies you have and such?</span><br />
I'm mixed race, at least five places since my parents are mixed too and so fourth! Though I used to be a gymnast and instead I've taken up roller blading.<br />
<br />
<span style="font-weight: bold;">Age:</span><br />
27<br />
<br />
<span style="font-weight: bold;">How old are you in RL?</span><br />
17 soon to be 18 (4th March)<br />
<br />
<span style="font-weight: bold;">How active do you intend to be?</span><br />
I'm on pretty much everyday, even for 30mins if i'm too busy.<br />
<br />
<span style="font-weight: bold;">Do you have a microphone and access to Ventrilo?</span><br />
I do have a microphone but I don't have Ventrillo - plus PvP scares me sometimes... though I do use Skype!<br />
<br />
<span style="font-weight: bold;">Character Background, or details of personality.</span><br />
Initially from Iridonia, but had begun to explore since her rite of passage, not much of her young age was memorable enough for her. She's a rather quiet character but loves to sit and clean her guns when she gets a bit of time to herself - almost obsessed with them since they're what's keeping her alive. A Zabrak with pale skin and moss green eyes, her hair is rather short but just enough to place in a small knot at the back. Her horns are adorned with thin golden rings but not on her more smaller horns, as there is not much of a 'horn' for her to fit jewellery onto them; she does like her money and can sometimes be swayed or tempted with it, although she tends to think of her actions in the long term before doing so. <br />
<br />
Her body has some muscle for any long distance running needed, along with some upper body strength; and at just under an average height, she finds it somewhat easy to hide - until her horns can be seen poking out. <br />
<br />
She does have some moments of sarcasm but only to joke around since she's used to her harsh homeland and the rough and tumble of everyday life there, and the people's attitudes that came with it; also, her birth name was 'Mikku' but changed it because it seemed too cute for her and she wanted to start a new life with a new name.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Games Interested in Playing</span><br />
World of Warcraft but currently SW:TOR (I left WoW for it!)<br />
<br />
<span style="font-weight: bold;">Character Name:</span><br />
Zameko 'Mikku' Hessin<br />
<br />
<span style="font-weight: bold;">Class:</span><br />
Smuggler, Gunslinger<br />
<br />
<span style="font-weight: bold;">Character level:</span><br />
16+<br />
<br />
<span style="font-weight: bold;">Why do you want to join The Red Blades Of Manderian?</span><br />
I was referred here from my post on the SW:TOR forums and as I read on...I thought I'd inquire online! Looks like good fun and I hope to be accepted, and that the guilds goal/story is pretty interesting and not something you'd expect to see everyday on SW:TOR.<br />
<br />
<span style="font-weight: bold;">What will you be bringing to us?</span><br />
Any help needed at any time I'm available or just online.<br />
<br />
<span style="font-weight: bold;">Why do you think you'll be a great member for us?</span><br />
Because of my experience in RP? To be honest, I'll be here to find out for myself in context to SW:TOR but all in all I'm pretty mature ^^<br />
<br />
<span style="font-weight: bold;">What do you hope we will do for you?</span><br />
Make some new friends and find a fun RP community<br />
<br />
<span style="font-weight: bold;">What sort of experience do you hope to get from us? What do you expect us to do to improve your time in game?</span><br />
Plenty of RP to broaden my experience since it'll be my first time RPing on SW:TOR and I'd like to test it. Also, help in taking my characters story further.<br />
<br />
<span style="font-weight: bold;">Previous Clans:</span><br />
None from SW:TOR<br />
<br />
<span style="font-weight: bold;">Why did you leave that/those clan(s)?</span><br />
RP had become different and off the goal/story - also became rather  scarce to the point it just wouldn't happen at all.<br />
<br />
<span style="font-weight: bold;">Do you have roleplaying experience?</span><br />
I've been role-playing for at least 9 years or so and I just can't get enough!<br />
<br />
<span style="font-weight: bold;">Where are you localised?</span><br />
UK London<br />
<br />
<span style="font-weight: bold;">Where are you from and what other hobbies you have and such?</span><br />
I'm mixed race, at least five places since my parents are mixed too and so fourth! Though I used to be a gymnast and instead I've taken up roller blading.<br />
<br />
<span style="font-weight: bold;">Age:</span><br />
27<br />
<br />
<span style="font-weight: bold;">How old are you in RL?</span><br />
17 soon to be 18 (4th March)<br />
<br />
<span style="font-weight: bold;">How active do you intend to be?</span><br />
I'm on pretty much everyday, even for 30mins if i'm too busy.<br />
<br />
<span style="font-weight: bold;">Do you have a microphone and access to Ventrilo?</span><br />
I do have a microphone but I don't have Ventrillo - plus PvP scares me sometimes... though I do use Skype!<br />
<br />
<span style="font-weight: bold;">Character Background, or details of personality.</span><br />
Initially from Iridonia, but had begun to explore since her rite of passage, not much of her young age was memorable enough for her. She's a rather quiet character but loves to sit and clean her guns when she gets a bit of time to herself - almost obsessed with them since they're what's keeping her alive. A Zabrak with pale skin and moss green eyes, her hair is rather short but just enough to place in a small knot at the back. Her horns are adorned with thin golden rings but not on her more smaller horns, as there is not much of a 'horn' for her to fit jewellery onto them; she does like her money and can sometimes be swayed or tempted with it, although she tends to think of her actions in the long term before doing so. <br />
<br />
Her body has some muscle for any long distance running needed, along with some upper body strength; and at just under an average height, she finds it somewhat easy to hide - until her horns can be seen poking out. <br />
<br />
She does have some moments of sarcasm but only to joke around since she's used to her harsh homeland and the rough and tumble of everyday life there, and the people's attitudes that came with it; also, her birth name was 'Mikku' but changed it because it seemed too cute for her and she wanted to start a new life with a new name.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Balaras, Jedi Knight]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=104</link>
			<pubDate>Thu, 12 Jan 2012 22:13:55 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=104</guid>
			<description><![CDATA[Recruitment Template<br />
<br />
Games Interested in Playing<br />
Currently: Star Wars: The Old Republic<br />
<br />
Character Name:<br />
Balaras Domgar<br />
<br />
Class:<br />
<br />
Jedi Guardian<br />
<br />
<br />
Character level:<br />
<br />
17 at the time of writing this, likely to be 25+ before the end of January<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
Zameko and I started playing the Old Republic having waited for it for some time, since we started we've been searching for a Roleplaying Guild that will allow both a Smuggler and Jedi to unite under the same banner, Zam found you guys on the forums and spoke with one of you and we were impressed. So here we are <br />
<br />
What will you be bringing to us?<br />
<br />
Having Roleplayed on World of Warcraft for atleast 2/3 years now I've got a fair understanding of the workings of it. I'm also very interested in running through questing and end-game content as a Tank<br />
<br />
What do you hope we will do for you?<br />
<br />
A good community to Roleplay with, preferably someone willing to take in Balaras as their apprentice, although it's not needed. Having not gathered much Lore knowledge outside of questing a 'Master-Apprentice' roleplay situation would help to soak up some info that will be requested<br />
<br />
Do you have roleplaying experience?<br />
<br />
I've been playing on the WoW RP Server Argent Dawn for 2/3 years now, been in several guilds, all of which I was an Officer or Leader of. I currently still play, holding position as Marshal in the realm's Lordaeron's Order (<a href="http://www.argentarchives.org/node/89617" target="_blank">http://www.argentarchives.org/node/89617</a> character's profile; <a href="http://www.argentarchives.org/node/82596?" target="_blank">http://www.argentarchives.org/node/82596?</a> guild's profile)<br />
<br />
Where are you localised?<br />
<br />
UK<br />
<br />
Some information about yourself if you wish.<br />
<br />
Keen interest in Video Gaming, Real Life does not exist, there is only AFK sort of style. Intolerant of any wubwubwubwubwubwubwubwubwub 'choons of the age, only interested in metal. Like a boss.<br />
<br />
Age:<br />
<br />
15, soon to turn 16<br />
<br />
How active do you intend to be?<br />
<br />
I'm on when I'm on. Usually 2-3 hours a night depending on what events I have cross-game and otherwise<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
Yep<br />
<br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
Not something I've put a massive amount of thought into, although I always get the basics down of a character's story.<br />
Balaras is a rather young, but also keen Jedi. Siblings include one brother and a sister. His Brother trained with Balaras as a Jedi, but has since disappeared, believed to have gone rogue. Balaras keeps true to the Jedi code as he can but his methods may be slightly controversial.<br />
In terms of joining the guild/order/what you may call it I'm looking for someone who would be willing to be his Master, but I don't mind if not.<br />
<br />
^ Hope that wasn't too fail, but I've not given it a lot of thought so far, and I plan to develop his character as I go on.]]></description>
			<content:encoded><![CDATA[Recruitment Template<br />
<br />
Games Interested in Playing<br />
Currently: Star Wars: The Old Republic<br />
<br />
Character Name:<br />
Balaras Domgar<br />
<br />
Class:<br />
<br />
Jedi Guardian<br />
<br />
<br />
Character level:<br />
<br />
17 at the time of writing this, likely to be 25+ before the end of January<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
Zameko and I started playing the Old Republic having waited for it for some time, since we started we've been searching for a Roleplaying Guild that will allow both a Smuggler and Jedi to unite under the same banner, Zam found you guys on the forums and spoke with one of you and we were impressed. So here we are <br />
<br />
What will you be bringing to us?<br />
<br />
Having Roleplayed on World of Warcraft for atleast 2/3 years now I've got a fair understanding of the workings of it. I'm also very interested in running through questing and end-game content as a Tank<br />
<br />
What do you hope we will do for you?<br />
<br />
A good community to Roleplay with, preferably someone willing to take in Balaras as their apprentice, although it's not needed. Having not gathered much Lore knowledge outside of questing a 'Master-Apprentice' roleplay situation would help to soak up some info that will be requested<br />
<br />
Do you have roleplaying experience?<br />
<br />
I've been playing on the WoW RP Server Argent Dawn for 2/3 years now, been in several guilds, all of which I was an Officer or Leader of. I currently still play, holding position as Marshal in the realm's Lordaeron's Order (<a href="http://www.argentarchives.org/node/89617" target="_blank">http://www.argentarchives.org/node/89617</a> character's profile; <a href="http://www.argentarchives.org/node/82596?" target="_blank">http://www.argentarchives.org/node/82596?</a> guild's profile)<br />
<br />
Where are you localised?<br />
<br />
UK<br />
<br />
Some information about yourself if you wish.<br />
<br />
Keen interest in Video Gaming, Real Life does not exist, there is only AFK sort of style. Intolerant of any wubwubwubwubwubwubwubwubwub 'choons of the age, only interested in metal. Like a boss.<br />
<br />
Age:<br />
<br />
15, soon to turn 16<br />
<br />
How active do you intend to be?<br />
<br />
I'm on when I'm on. Usually 2-3 hours a night depending on what events I have cross-game and otherwise<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
Yep<br />
<br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
Not something I've put a massive amount of thought into, although I always get the basics down of a character's story.<br />
Balaras is a rather young, but also keen Jedi. Siblings include one brother and a sister. His Brother trained with Balaras as a Jedi, but has since disappeared, believed to have gone rogue. Balaras keeps true to the Jedi code as he can but his methods may be slightly controversial.<br />
In terms of joining the guild/order/what you may call it I'm looking for someone who would be willing to be his Master, but I don't mind if not.<br />
<br />
^ Hope that wasn't too fail, but I've not given it a lot of thought so far, and I plan to develop his character as I go on.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Doddz - Jedi Guardian.]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=102</link>
			<pubDate>Thu, 12 Jan 2012 13:25:08 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=102</guid>
			<description><![CDATA[Games Interested in Playing<br />
Currently: Star Wars: The Old Republic<br />
<br />
Character Name: <span style="font-weight: bold;">Doddz<br />
</span><br />
Class: <span style="font-weight: bold;">Jedi Guardian</span><br />
<br />
Character level: <span style="font-weight: bold;">Recently started this realm, currently level 10.</span><br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
<span style="font-weight: bold;">I've been told both online and then confirmed my wanting to join when browsing the forum thread, the guild has a good reputation.</span><br />
<br />
What will you be bringing to us?<br />
<br />
<span style="font-weight: bold;">I'm a well rounded laid back person, always willing to help anyone who might need it. Have a much required sense of humour.</span><br />
<br />
What do you hope we will do for you?<br />
<br />
<span style="font-weight: bold;">People to talk to and role play with. Actual conversation! (my last realm was a bit silent...)</span><br />
<br />
Previous Clans:<br />
<br />
<span style="font-weight: bold;">Nothing of any note, I've been role playing online since the days of Ultima Online.</span><br />
<br />
Why did you leave that/those clan(s)?<br />
<br />
<span style="font-weight: bold;">I bounced from place to place.</span><br />
<br />
Do you have roleplaying experience?<br />
<br />
<span style="font-weight: bold;">I do indeed. Ultima Online, Anarchy Online, World of Warcraft, Lord of the Rings online.<br />
</span><br />
Where are you localised? <span style="font-weight: bold;">England.</span><br />
<br />
Some information about yourself if you wish.<br />
<br />
<span style="font-weight: bold;">From southern England, hobbies include music, travelling, rugby and gaming.</span><br />
<br />
Age: <span style="font-weight: bold;">I'm 27</span><br />
<br />
How active do you intend to be? <span style="font-weight: bold;">A few hours a day.</span><br />
<br />
Do you have a microphone and access to Ventrilo? <span style="font-weight: bold;">Yep</span><br />
<br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
<span style="font-weight: bold;">Doddz is in his mid 50's, Grey beard and hair. Is a veteran of many conflicts and a level headed and wise man. Grew up in a Jedi temple after being sent there by his mother at a young age after finding out he was gifted with the force.</span>]]></description>
			<content:encoded><![CDATA[Games Interested in Playing<br />
Currently: Star Wars: The Old Republic<br />
<br />
Character Name: <span style="font-weight: bold;">Doddz<br />
</span><br />
Class: <span style="font-weight: bold;">Jedi Guardian</span><br />
<br />
Character level: <span style="font-weight: bold;">Recently started this realm, currently level 10.</span><br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
<span style="font-weight: bold;">I've been told both online and then confirmed my wanting to join when browsing the forum thread, the guild has a good reputation.</span><br />
<br />
What will you be bringing to us?<br />
<br />
<span style="font-weight: bold;">I'm a well rounded laid back person, always willing to help anyone who might need it. Have a much required sense of humour.</span><br />
<br />
What do you hope we will do for you?<br />
<br />
<span style="font-weight: bold;">People to talk to and role play with. Actual conversation! (my last realm was a bit silent...)</span><br />
<br />
Previous Clans:<br />
<br />
<span style="font-weight: bold;">Nothing of any note, I've been role playing online since the days of Ultima Online.</span><br />
<br />
Why did you leave that/those clan(s)?<br />
<br />
<span style="font-weight: bold;">I bounced from place to place.</span><br />
<br />
Do you have roleplaying experience?<br />
<br />
<span style="font-weight: bold;">I do indeed. Ultima Online, Anarchy Online, World of Warcraft, Lord of the Rings online.<br />
</span><br />
Where are you localised? <span style="font-weight: bold;">England.</span><br />
<br />
Some information about yourself if you wish.<br />
<br />
<span style="font-weight: bold;">From southern England, hobbies include music, travelling, rugby and gaming.</span><br />
<br />
Age: <span style="font-weight: bold;">I'm 27</span><br />
<br />
How active do you intend to be? <span style="font-weight: bold;">A few hours a day.</span><br />
<br />
Do you have a microphone and access to Ventrilo? <span style="font-weight: bold;">Yep</span><br />
<br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
<span style="font-weight: bold;">Doddz is in his mid 50's, Grey beard and hair. Is a veteran of many conflicts and a level headed and wise man. Grew up in a Jedi temple after being sent there by his mother at a young age after finding out he was gifted with the force.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Etel Rhayne]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=100</link>
			<pubDate>Wed, 11 Jan 2012 20:48:04 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=100</guid>
			<description><![CDATA[Games Interested in Playing<br />
Currently: Star Wars: The Old Republic<br />
<br />
Character Name:<br />
<br />
Etel Rhayne<br />
<br />
Class:<br />
<br />
Jedi Knight<br />
<br />
Character level:<br />
<br />
10 as of writing, but higher very soon <br />
 <br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
Well, I had a great time in TSS for a little while in the autumn of 2010 as Etel the Night Elf, and have vague foggy memories of the Red Blades from earlier wow days. After a long chat with Jonkar I decied to apply.<br />
<br />
What will you be bringing to us?<br />
<br />
A great interest in star wars lore, rp and rp-pvp. A somewhat random but dedicated presence (a hectic RL etc.), and alot of banters in g-chat . <br />
<br />
What do you hope we will do for you?<br />
<br />
Put me in contact with a great bunch of nice people, provide ample oppurtunities for good ol’ rp-pvp and general rp, and provide a  nice framework for RP through the overarching guild story. <br />
<br />
Previous Clans:<br />
<br />
Wow: Burning Dawn, The Alliance Watch, The Shining Strand, Winterblades.<br />
<br />
Why did you leave that/those clan(s)?<br />
<br />
Burning Dawn turned into the Alliance Watch. The Alliance Watch reformed into the Twilight Guard (I think) when TBC was launched, by then I left wow completely (for a time). The Strand I left because there weren’t much activity at the time, and the Winterblades because I quit wow / lost the opportounity to play at that time.<br />
<br />
Do you have roleplaying experience?<br />
<br />
Yes, from wow, swg, lotro, pen and paper, forum, etc.<br />
<br />
Where are you localised?<br />
<br />
Sweden<br />
<br />
Some information about yourself if you wish.<br />
<br />
28 years old guy from Sweden, works at a univeristy. Other hobbies include rpg’s, living card games, attending various bartenders, and so on. I also spend alot of time at work (more than I should...).<br />
<br />
How active do you intend to be?<br />
<br />
I hope to be quite active, depends on how much there is to do at work basically and if I am on any travels and such. Peek in most nights, attend most events and play for longer sesions during weekends, basically..<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
My soundcard is abit wonky with the michrophone atm. Generally I am not to keen on vent but I will of course listen and also try and get the mic worked out should that be required.<br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
Jedi Archive entry: Etel Rhayne<br />
Former member of the Jedi Order<br />
Status: Unknown.<br />
<br />
Etel Rhayne began her time in the Jedi Order as a historian and archivist, known for an interest in the more obscure and forgotten parts of galactic history and lore. The (absurd! /archivist note) claim that the archives suffered from vast incompletion led Etel down the path of the explorer, and she left her services at the archives to travel the galaxy, aid the Republic where need arose and record and study the history of the Galaxy.<br />
<br />
It was during this time that Etel began to show a troubling interest in the more unorthodox teachings of former Jedi Masters, exiles and non-jedi philosophers. After the discovery that Etel had accessed records with reserved access only authorized for higher masters of the Order, specifically regarding the Jedi Civil War, the Order began an investigation into the conduct of knight Etel. <br />
<br />
As her behaviour became more erratic her last sanctioned voyage ended with the death of her padawan, Etel left the Order and went her own way. Supposedly she for some time tried to aid the Republic military directly, though the exact nature of her service is unclear. According to Jedi master Lel Ina, Etel succumbed to her own manic curiousness, and thus began walk the darker paths of the galaxy.<br />
<br />
Archivist note: The final entry is completely unacceptable by Jedi Archive standards. “Supposedly”? Marked for update and completion.<br />
<br />
Secure record – restricted access: The Council has through military channels been informed that Etel was present at one of the early strike-points of the Imperial invasion. After aiding the planets defense, Etel claimed to have infiltrated some undescribed Sith and/or Imperial contingent, though information regarding this is incomplete.<br />
<br />
Etel was recovered heavily wounded during a border sweep across the outer rim, and was treated for an extended period of time at the Republic Medical Frigate “Perseverance”. As far as the Order presently knows, Etel is alive, and according to military records, at fragile but stable physical health and normal mental health<br />
<br />
OOC: This was somewhat hastily written and based upon two things: 1: A recent lunch I had with a friend where I claimed that KOTOR2 was the greatest game ever made Kreia the most interesting character of all SW games. 2: What an expedition into the unknown could have for use of an more “grey” (ex) Jedi.]]></description>
			<content:encoded><![CDATA[Games Interested in Playing<br />
Currently: Star Wars: The Old Republic<br />
<br />
Character Name:<br />
<br />
Etel Rhayne<br />
<br />
Class:<br />
<br />
Jedi Knight<br />
<br />
Character level:<br />
<br />
10 as of writing, but higher very soon <br />
 <br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
Well, I had a great time in TSS for a little while in the autumn of 2010 as Etel the Night Elf, and have vague foggy memories of the Red Blades from earlier wow days. After a long chat with Jonkar I decied to apply.<br />
<br />
What will you be bringing to us?<br />
<br />
A great interest in star wars lore, rp and rp-pvp. A somewhat random but dedicated presence (a hectic RL etc.), and alot of banters in g-chat . <br />
<br />
What do you hope we will do for you?<br />
<br />
Put me in contact with a great bunch of nice people, provide ample oppurtunities for good ol’ rp-pvp and general rp, and provide a  nice framework for RP through the overarching guild story. <br />
<br />
Previous Clans:<br />
<br />
Wow: Burning Dawn, The Alliance Watch, The Shining Strand, Winterblades.<br />
<br />
Why did you leave that/those clan(s)?<br />
<br />
Burning Dawn turned into the Alliance Watch. The Alliance Watch reformed into the Twilight Guard (I think) when TBC was launched, by then I left wow completely (for a time). The Strand I left because there weren’t much activity at the time, and the Winterblades because I quit wow / lost the opportounity to play at that time.<br />
<br />
Do you have roleplaying experience?<br />
<br />
Yes, from wow, swg, lotro, pen and paper, forum, etc.<br />
<br />
Where are you localised?<br />
<br />
Sweden<br />
<br />
Some information about yourself if you wish.<br />
<br />
28 years old guy from Sweden, works at a univeristy. Other hobbies include rpg’s, living card games, attending various bartenders, and so on. I also spend alot of time at work (more than I should...).<br />
<br />
How active do you intend to be?<br />
<br />
I hope to be quite active, depends on how much there is to do at work basically and if I am on any travels and such. Peek in most nights, attend most events and play for longer sesions during weekends, basically..<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
My soundcard is abit wonky with the michrophone atm. Generally I am not to keen on vent but I will of course listen and also try and get the mic worked out should that be required.<br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
Jedi Archive entry: Etel Rhayne<br />
Former member of the Jedi Order<br />
Status: Unknown.<br />
<br />
Etel Rhayne began her time in the Jedi Order as a historian and archivist, known for an interest in the more obscure and forgotten parts of galactic history and lore. The (absurd! /archivist note) claim that the archives suffered from vast incompletion led Etel down the path of the explorer, and she left her services at the archives to travel the galaxy, aid the Republic where need arose and record and study the history of the Galaxy.<br />
<br />
It was during this time that Etel began to show a troubling interest in the more unorthodox teachings of former Jedi Masters, exiles and non-jedi philosophers. After the discovery that Etel had accessed records with reserved access only authorized for higher masters of the Order, specifically regarding the Jedi Civil War, the Order began an investigation into the conduct of knight Etel. <br />
<br />
As her behaviour became more erratic her last sanctioned voyage ended with the death of her padawan, Etel left the Order and went her own way. Supposedly she for some time tried to aid the Republic military directly, though the exact nature of her service is unclear. According to Jedi master Lel Ina, Etel succumbed to her own manic curiousness, and thus began walk the darker paths of the galaxy.<br />
<br />
Archivist note: The final entry is completely unacceptable by Jedi Archive standards. “Supposedly”? Marked for update and completion.<br />
<br />
Secure record – restricted access: The Council has through military channels been informed that Etel was present at one of the early strike-points of the Imperial invasion. After aiding the planets defense, Etel claimed to have infiltrated some undescribed Sith and/or Imperial contingent, though information regarding this is incomplete.<br />
<br />
Etel was recovered heavily wounded during a border sweep across the outer rim, and was treated for an extended period of time at the Republic Medical Frigate “Perseverance”. As far as the Order presently knows, Etel is alive, and according to military records, at fragile but stable physical health and normal mental health<br />
<br />
OOC: This was somewhat hastily written and based upon two things: 1: A recent lunch I had with a friend where I claimed that KOTOR2 was the greatest game ever made Kreia the most interesting character of all SW games. 2: What an expedition into the unknown could have for use of an more “grey” (ex) Jedi.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jedi Knight Zhiza A. ]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=96</link>
			<pubDate>Sun, 08 Jan 2012 21:55:27 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=96</guid>
			<description><![CDATA[Recruitment Template<br />
<br />
Games Interested in Playing<br />
Currently: Star Wars: The Old Republic<br />
<br />
Character Name:<br />
<br />
Zhiza Averia.<br />
<br />
Class: <br />
<br />
Jedi Guardian.<br />
<br />
<br />
Character level:<br />
<br />
Level 18, steady progress towards 50!<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
My good friend Raeravel and I have been speaking of RPing in SW:TOR for months before the game was released! Then Rae came up to me, poking me about "The Red Blades of Manderian" and I couldn't say no.<br />
<br />
What will you be bringing to us?<br />
<br />
Another friendly and helpful member to add to your list and someone to keep Raeravel in a leash! <br />
<br />
What do you hope we will do for you?<br />
<br />
I hope we'll get alot of good RP going and keep eachother at good company in the guild.<br />
<br />
Previous Clans:<br />
<br />
WoW: Lacuna Order, RP-Raiding guild as the "RP Officer" <br />
<br />
Why did I leave? World of Warcraft got boring, joined Raeravel in Rift for then to move on to SW:Tor with him. <br />
<br />
<br />
Do you have roleplaying experience?<br />
<br />
I've been roleplaying online since The Burning Crusade, I've done some LARP and tabletop aswell.<br />
<br />
Roleplaying experience in other games of any kind.<br />
<br />
World of Warcraft, Rift and a little Arma.<br />
<br />
Where are you localised?<br />
<br />
Amager, Sundby.<br />
<br />
What country are you from?<br />
<br />
Denmark, a little country known for its...I am sure there is something we're known for! I will return to you once I find you.<br />
<br />
Where are you from and what other hobbies you have and such?<br />
<br />
I am an active player of various Airsoft scenarios and once in a while when "Human vs Zombies" are arranged I like to dress up as an Umbrella nut and run around chased by three hundred and fifty brain hungering zombies. Besides that I am going through an army education to become a weapons officer. <br />
<br />
Age: Twenty two.<br />
<br />
How active do you intend to be?<br />
As active as possible, but please keep in mind that my job might hold me back at moments and I assure you even though I got an Imperial alt, I won't remain inactive for long and unless SW:Tor are planning to add Pandas to their game, I won't leave - Count on that!<br />
<br />
How many time you're planning to commit on an average base.<br />
<br />
As much as I can! Though my job might take me away at times, I do find myself sitting around for hours or days with nothing to do. I am sure we'll get plenty of time to get to know eachother.<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
Nothing is sacred when you're living under the roof with twenty others, even with a locked door they somehow find a way in. That is the story of how I lost my microphone, but I will get one as soon as the next paycheck is handed to me and from there access to Ventrilo should be easy.<br />
<br />
Zhiza Averia.]]></description>
			<content:encoded><![CDATA[Recruitment Template<br />
<br />
Games Interested in Playing<br />
Currently: Star Wars: The Old Republic<br />
<br />
Character Name:<br />
<br />
Zhiza Averia.<br />
<br />
Class: <br />
<br />
Jedi Guardian.<br />
<br />
<br />
Character level:<br />
<br />
Level 18, steady progress towards 50!<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
My good friend Raeravel and I have been speaking of RPing in SW:TOR for months before the game was released! Then Rae came up to me, poking me about "The Red Blades of Manderian" and I couldn't say no.<br />
<br />
What will you be bringing to us?<br />
<br />
Another friendly and helpful member to add to your list and someone to keep Raeravel in a leash! <br />
<br />
What do you hope we will do for you?<br />
<br />
I hope we'll get alot of good RP going and keep eachother at good company in the guild.<br />
<br />
Previous Clans:<br />
<br />
WoW: Lacuna Order, RP-Raiding guild as the "RP Officer" <br />
<br />
Why did I leave? World of Warcraft got boring, joined Raeravel in Rift for then to move on to SW:Tor with him. <br />
<br />
<br />
Do you have roleplaying experience?<br />
<br />
I've been roleplaying online since The Burning Crusade, I've done some LARP and tabletop aswell.<br />
<br />
Roleplaying experience in other games of any kind.<br />
<br />
World of Warcraft, Rift and a little Arma.<br />
<br />
Where are you localised?<br />
<br />
Amager, Sundby.<br />
<br />
What country are you from?<br />
<br />
Denmark, a little country known for its...I am sure there is something we're known for! I will return to you once I find you.<br />
<br />
Where are you from and what other hobbies you have and such?<br />
<br />
I am an active player of various Airsoft scenarios and once in a while when "Human vs Zombies" are arranged I like to dress up as an Umbrella nut and run around chased by three hundred and fifty brain hungering zombies. Besides that I am going through an army education to become a weapons officer. <br />
<br />
Age: Twenty two.<br />
<br />
How active do you intend to be?<br />
As active as possible, but please keep in mind that my job might hold me back at moments and I assure you even though I got an Imperial alt, I won't remain inactive for long and unless SW:Tor are planning to add Pandas to their game, I won't leave - Count on that!<br />
<br />
How many time you're planning to commit on an average base.<br />
<br />
As much as I can! Though my job might take me away at times, I do find myself sitting around for hours or days with nothing to do. I am sure we'll get plenty of time to get to know eachother.<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
Nothing is sacred when you're living under the roof with twenty others, even with a locked door they somehow find a way in. That is the story of how I lost my microphone, but I will get one as soon as the next paycheck is handed to me and from there access to Ventrilo should be easy.<br />
<br />
Zhiza Averia.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Riessen, Jedi Sage]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=94</link>
			<pubDate>Sat, 07 Jan 2012 16:14:11 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=94</guid>
			<description><![CDATA[Games Interested in Playing<br />
Star Wars: The Old Republic<br />
<br />
Character Name:<br />
Riessen<br />
<br />
<br />
<br />
Class:<br />
<br />
Consular, Sage<br />
<br />
<br />
Character level:<br />
<br />
10<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
One of the main reasons I play any MMO is to roleplay and develop new relationships with other RPers, and the guild seems perfect for that! I'm fairly new to the game, but I'm keen to start RPing and meet new people <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
What will you be bringing to us?<br />
<br />
I'm an extremely committed RPer, and I love to help support any kinds of storylines or events. I love to establish new contacts and friends both OOCly and ICly also!<br />
<br />
Why do you think you'll be a great member for us?<br />
<br />
I love to develop and create RP, and I think I can offer a lot to the guild in that respect <img src="images/smilies/shy.gif" style="vertical-align: middle;" border="0" alt="Shy" title="Shy" /><br />
<br />
What do you hope we will do for you?<br />
<br />
I really just hope to meet new people and characters!<br />
<br />
What sort of experience do you hope to get from us? What do you expect us to do to improve your time in game?<br />
<br />
RPing in general improves my experience of any game, so that's pretty much all <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Previous Clans:<br />
<br />
None in SWTOR, but I've had heavy RP experience in various other games, with several guilds!<br />
<br />
<br />
Do you have roleplaying experience?<br />
<br />
I've been roleplaying for about five years now, and have been playing both GW/WoW for roughly the same time, RPing in both games with various characters.<br />
<br />
<br />
What country are you from?<br />
<br />
England<br />
<br />
Some information about yourself if you wish:<br />
<br />
I generally just like to enjoy the MMO experience with others, and as I say, make new friends and contacts in and out of RP.<br />
<br />
Where are you from and what other hobbies you have and such?<br />
<br />
I'm from southern England, I like writing and playing music, I play a lot of rugby, and of course I love RP/gaming!<br />
<br />
Age:<br />
<br />
18<br />
<br />
<br />
How active do you intend to be?<br />
<br />
I pretty much play daily, if possible!<br />
<br />
<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
I don't tend to PvP all that much, but I'm sure I can get access to Vent if necessary!<br />
<br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
Riessen has extensive family roots in the Jedi profession, though the majority of his ancestors and family members openly embraced corruption and the path of 'darkness'. His separation from his family as a child has been a heavy influence on his character, however, and as a result he perceives the ideals of corruption and greed with disdain. Though unable to contact his family members anymore, he has taken it upon himself to cleanse their reputation, and is fiercely protective of the founding Jedi principles, valuing core ideals of patience, virtue and justice. He maintains these concepts religiously, although his absolute intolerance for corruption has allowed a degree of mercilessness into his character.]]></description>
			<content:encoded><![CDATA[Games Interested in Playing<br />
Star Wars: The Old Republic<br />
<br />
Character Name:<br />
Riessen<br />
<br />
<br />
<br />
Class:<br />
<br />
Consular, Sage<br />
<br />
<br />
Character level:<br />
<br />
10<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
One of the main reasons I play any MMO is to roleplay and develop new relationships with other RPers, and the guild seems perfect for that! I'm fairly new to the game, but I'm keen to start RPing and meet new people <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
What will you be bringing to us?<br />
<br />
I'm an extremely committed RPer, and I love to help support any kinds of storylines or events. I love to establish new contacts and friends both OOCly and ICly also!<br />
<br />
Why do you think you'll be a great member for us?<br />
<br />
I love to develop and create RP, and I think I can offer a lot to the guild in that respect <img src="images/smilies/shy.gif" style="vertical-align: middle;" border="0" alt="Shy" title="Shy" /><br />
<br />
What do you hope we will do for you?<br />
<br />
I really just hope to meet new people and characters!<br />
<br />
What sort of experience do you hope to get from us? What do you expect us to do to improve your time in game?<br />
<br />
RPing in general improves my experience of any game, so that's pretty much all <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Previous Clans:<br />
<br />
None in SWTOR, but I've had heavy RP experience in various other games, with several guilds!<br />
<br />
<br />
Do you have roleplaying experience?<br />
<br />
I've been roleplaying for about five years now, and have been playing both GW/WoW for roughly the same time, RPing in both games with various characters.<br />
<br />
<br />
What country are you from?<br />
<br />
England<br />
<br />
Some information about yourself if you wish:<br />
<br />
I generally just like to enjoy the MMO experience with others, and as I say, make new friends and contacts in and out of RP.<br />
<br />
Where are you from and what other hobbies you have and such?<br />
<br />
I'm from southern England, I like writing and playing music, I play a lot of rugby, and of course I love RP/gaming!<br />
<br />
Age:<br />
<br />
18<br />
<br />
<br />
How active do you intend to be?<br />
<br />
I pretty much play daily, if possible!<br />
<br />
<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
I don't tend to PvP all that much, but I'm sure I can get access to Vent if necessary!<br />
<br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
Riessen has extensive family roots in the Jedi profession, though the majority of his ancestors and family members openly embraced corruption and the path of 'darkness'. His separation from his family as a child has been a heavy influence on his character, however, and as a result he perceives the ideals of corruption and greed with disdain. Though unable to contact his family members anymore, he has taken it upon himself to cleanse their reputation, and is fiercely protective of the founding Jedi principles, valuing core ideals of patience, virtue and justice. He maintains these concepts religiously, although his absolute intolerance for corruption has allowed a degree of mercilessness into his character.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ambrion, Guardian]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=90</link>
			<pubDate>Thu, 05 Jan 2012 19:21:38 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=90</guid>
			<description><![CDATA[Greetings,<br />
<br />
Without stating the obvious I would like to apply to the guild. I will paste the filled in form below.<br />
<br />
Character Name:<br />
<br />
<span style="font-style: italic;">Ambrion</span><br />
<br />
 Class:<br />
<br />
<span style="font-style: italic;">Jedi Guardian</span><br />
<br />
Character level:<br />
<br />
Level 16<br />
<br />
 Why do you want to join The Red Blades Of Manderian?<br />
<br />
<span style="font-style: italic;">I grew tired of the queues on Frostclaw so I decided to create a new character on a RP-server. I did some research on the forums and came across the recruitment post which appealed to me. </span><br />
<br />
What will you be bringing to us?<br />
<br />
<span style="font-style: italic;">Well I am a team player with a sense of humor. I am currently specced for tanking which I hope to keep in the future. So with a bit of luck I can tank some flashpoints for you all <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />.</span><br />
<br />
Why do you think you'll be a great member for us?<br />
<br />
<span style="font-style: italic;">Well I am versatile and easy going. I am currently also leveling my crafting skills to provide some stims, med packs and adrenals to the peers. <br />
<br />
I am also always available to run some flashpoints and heroic quests.<br />
</span><br />
<br />
What do you hope we will do for you?<br />
<br />
<span style="font-style: italic;">I am no experienced PvP'er so any experience you can give me is welcome.<br />
I can also use some guinea pigs to train my meatshield skills <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />.</span><br />
<br />
What sort of experience do you hope to get from us? What do you expect us to do to improve your time in game?<br />
<br />
<span style="font-style: italic;">I am looking for a mature guild. Somewhere to relax after work. So hopefully there is plenty of room to avoid drama.</span><br />
<br />
Previous Clans:<br />
<br />
<span style="font-style: italic;">None</span><br />
<br />
Why did you leave that/those clan(s)?<br />
<br />
<span style="font-style: italic;">N/A<br />
</span><br />
Do you have roleplaying experience?<br />
<br />
<span style="font-style: italic;">I have roleplayed a Jedi guardian in SWG (Bria, the JEDl order) also RP'ed in Age of Conan, Star Trek online and Lotro</span><br />
<br />
Where are you localised?<br />
<br />
<span style="font-style: italic;">I live in Lede, Belgium</span><br />
<br />
Some information about yourself if you wish.<br />
<br />
<span style="font-style: italic;">Well not much to say really. I am your average geek. I currently work in the financial sector and spend my free time playing, reading and entertaining my cat (I am known as the crazy cat guy).<br />
<br />
I am no native English speaker but I do believe I am doing quite well. Also if you need someone to translate in Dutch or French I'm your man <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /></span><br />
<br />
Age:<br />
<br />
<span style="font-style: italic;">25</span><br />
<br />
How active do you intend to be?<br />
<br />
<span style="font-style: italic;">I usually play daily for a few hours and more during weekends. I have got changing work hours at the office so I might be active during the morning instead of the evenings. This is usually 1 week every month.</span><br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
<span style="font-style: italic;">I have got both.</span><br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
<span style="font-style: italic;">I haven't really written my story yet as I have only created this character yesterday. I am playing a Twi'lek so it is quite obvious that slavery is involved. I would like to stay away from the cliché stories. <br />
<br />
This is what I have got so far:<br />
<br />
Ambrion lived in poverty in a small community in the Outer Rim. He got sold to a Hut who used him for covert operations which always involved violence and stealing. During one of these activities he got arrested by a Jedi who recognized his potential and sent him off to Tython.<br />
<br />
I am still open for suggestions <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />.<br />
</span><br />
<br />
With kind regards,<br />
<br />
Bram a.k.a. Ambrion]]></description>
			<content:encoded><![CDATA[Greetings,<br />
<br />
Without stating the obvious I would like to apply to the guild. I will paste the filled in form below.<br />
<br />
Character Name:<br />
<br />
<span style="font-style: italic;">Ambrion</span><br />
<br />
 Class:<br />
<br />
<span style="font-style: italic;">Jedi Guardian</span><br />
<br />
Character level:<br />
<br />
Level 16<br />
<br />
 Why do you want to join The Red Blades Of Manderian?<br />
<br />
<span style="font-style: italic;">I grew tired of the queues on Frostclaw so I decided to create a new character on a RP-server. I did some research on the forums and came across the recruitment post which appealed to me. </span><br />
<br />
What will you be bringing to us?<br />
<br />
<span style="font-style: italic;">Well I am a team player with a sense of humor. I am currently specced for tanking which I hope to keep in the future. So with a bit of luck I can tank some flashpoints for you all <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />.</span><br />
<br />
Why do you think you'll be a great member for us?<br />
<br />
<span style="font-style: italic;">Well I am versatile and easy going. I am currently also leveling my crafting skills to provide some stims, med packs and adrenals to the peers. <br />
<br />
I am also always available to run some flashpoints and heroic quests.<br />
</span><br />
<br />
What do you hope we will do for you?<br />
<br />
<span style="font-style: italic;">I am no experienced PvP'er so any experience you can give me is welcome.<br />
I can also use some guinea pigs to train my meatshield skills <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />.</span><br />
<br />
What sort of experience do you hope to get from us? What do you expect us to do to improve your time in game?<br />
<br />
<span style="font-style: italic;">I am looking for a mature guild. Somewhere to relax after work. So hopefully there is plenty of room to avoid drama.</span><br />
<br />
Previous Clans:<br />
<br />
<span style="font-style: italic;">None</span><br />
<br />
Why did you leave that/those clan(s)?<br />
<br />
<span style="font-style: italic;">N/A<br />
</span><br />
Do you have roleplaying experience?<br />
<br />
<span style="font-style: italic;">I have roleplayed a Jedi guardian in SWG (Bria, the JEDl order) also RP'ed in Age of Conan, Star Trek online and Lotro</span><br />
<br />
Where are you localised?<br />
<br />
<span style="font-style: italic;">I live in Lede, Belgium</span><br />
<br />
Some information about yourself if you wish.<br />
<br />
<span style="font-style: italic;">Well not much to say really. I am your average geek. I currently work in the financial sector and spend my free time playing, reading and entertaining my cat (I am known as the crazy cat guy).<br />
<br />
I am no native English speaker but I do believe I am doing quite well. Also if you need someone to translate in Dutch or French I'm your man <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /></span><br />
<br />
Age:<br />
<br />
<span style="font-style: italic;">25</span><br />
<br />
How active do you intend to be?<br />
<br />
<span style="font-style: italic;">I usually play daily for a few hours and more during weekends. I have got changing work hours at the office so I might be active during the morning instead of the evenings. This is usually 1 week every month.</span><br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
<span style="font-style: italic;">I have got both.</span><br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
<span style="font-style: italic;">I haven't really written my story yet as I have only created this character yesterday. I am playing a Twi'lek so it is quite obvious that slavery is involved. I would like to stay away from the cliché stories. <br />
<br />
This is what I have got so far:<br />
<br />
Ambrion lived in poverty in a small community in the Outer Rim. He got sold to a Hut who used him for covert operations which always involved violence and stealing. During one of these activities he got arrested by a Jedi who recognized his potential and sent him off to Tython.<br />
<br />
I am still open for suggestions <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />.<br />
</span><br />
<br />
With kind regards,<br />
<br />
Bram a.k.a. Ambrion]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Raeravel Calirin, Jedi Guardian]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=89</link>
			<pubDate>Thu, 05 Jan 2012 18:44:21 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=89</guid>
			<description><![CDATA[<span style="font-weight: bold;">Games Interested in Playing</span><br />
<br />
Currently: Star Wars: The Old Republic<br />
<br />
<span style="font-weight: bold;">Character Name:</span><br />
<br />
Raeravel Calirin.<br />
<br />
<span style="font-weight: bold;">Class:</span><br />
<br />
Jedi Knight - Guardian. (Tank spec)<br />
<br />
<span style="font-weight: bold;">Character level:</span><br />
<br />
25 and increasing.<br />
<br />
<span style="font-weight: bold;">Why do you want to join The Red Blades Of Manderian?</span><br />
<br />
I was a member of The Clandestine guild in Star Wars: TOR, but after discovering they were a dark/evil group of players focusing on acts that would never befit that of a Jedi, I decided I had to pack my belongings and move on my way before becoming tainted and falling to the Dark Side.<br />
<br />
<span style="font-weight: bold;">What will you be bringing to us?</span><br />
<br />
I love roleplaying, so I'll bring along all my experience as well as my friendly and kind OOC nature. I enjoy making new friends and it's always a nice feeling to know I've made someone else smile or laugh, either IC or OOC.<br />
<br />
<span style="font-weight: bold;">What do you hope we will do for you?</span><br />
<br />
I'm hoping this guild/clan will be a better one for my character to settle into IC. Aside from the RPing and possible PvPing (not a huge fan of PvP <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />) it would also be nice if we were able to do the odd Flashpoint or Opperation in the future. But for now, I'm just looking for a nice new RP guild to join <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
<span style="font-weight: bold;">Previous Clans:</span><br />
<br />
Been in several RP guilds in World of Warcraft and a couple in RIFT.<br />
<br />
<span style="font-weight: bold;">Why did you leave that/those clan(s)?</span><br />
<br />
I knew the moment the first speck on information for this game was released, that I would retire from every other MMO I played and focus solely on this. Everyone of my old guilds knew of this.<br />
<br />
<span style="font-weight: bold;">Do you have roleplaying experience?</span><br />
I have 15 years of roleplaying experience of forums and about 5 years combined experience of roleplaying on MMO's.<br />
<br />
<span style="font-weight: bold;">Where are you localised?</span><br />
<br />
England, United Kingdom.<br />
<br />
<span style="font-weight: bold;">Some information about yourself if you wish.</span><br />
<br />
I love to RP, both in MMO's and on forums. Outside of playing videogames, I am a snowboarding instructor; I teach people how to snowboard. It's an amazing job and I love doing it! Other hobbies include a love of drawing and practicing martial arts, Tae Kwon Do being my specialty <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
<span style="font-weight: bold;">Age:</span><br />
<br />
25 years.<br />
<br />
<span style="font-weight: bold;">How active do you intend to be?</span><br />
<br />
I'll still be here next year.<br />
<br />
<span style="font-weight: bold;">Do you have a microphone and access to Ventrilo?</span><br />
<br />
I have skype, but don't have Ventrilo. If I decide to do a lot of PvPing, I'll think about getting it.<br />
<br />
<span style="font-weight: bold;">Character Background, or details of personality.</span><br />
<br />
I would mention Rae's history but it'll be more fun if you were to learn of it IC instead of reading it here.<br />
What I can tell you though, is that Rae is of average height and weight, though his body is slim, it's well looked after and relatively strong. His eyes are a dark green and seem to be able to stare right through you at times. Thick brown hair dons his head but he's almost always wearing a jedi robe with hood that covers his head and part of his face. The robes he wears are often grey or black in colour, though it has nothing to do with his mood but perhaps something to signify something with his past? Perhaps he's in mourning? Who knows? He's never without his lightsaber and is unusually cautious when being approached by people he doesn't know. His mood can change as quickly as it takes a lightsaber blade to ignite; being cold and harsh one moment and turning friendly and polite the next. At the end of the day however, the young man is a proud Jedi and is willing to offer his aid to those who may require it.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Games Interested in Playing</span><br />
<br />
Currently: Star Wars: The Old Republic<br />
<br />
<span style="font-weight: bold;">Character Name:</span><br />
<br />
Raeravel Calirin.<br />
<br />
<span style="font-weight: bold;">Class:</span><br />
<br />
Jedi Knight - Guardian. (Tank spec)<br />
<br />
<span style="font-weight: bold;">Character level:</span><br />
<br />
25 and increasing.<br />
<br />
<span style="font-weight: bold;">Why do you want to join The Red Blades Of Manderian?</span><br />
<br />
I was a member of The Clandestine guild in Star Wars: TOR, but after discovering they were a dark/evil group of players focusing on acts that would never befit that of a Jedi, I decided I had to pack my belongings and move on my way before becoming tainted and falling to the Dark Side.<br />
<br />
<span style="font-weight: bold;">What will you be bringing to us?</span><br />
<br />
I love roleplaying, so I'll bring along all my experience as well as my friendly and kind OOC nature. I enjoy making new friends and it's always a nice feeling to know I've made someone else smile or laugh, either IC or OOC.<br />
<br />
<span style="font-weight: bold;">What do you hope we will do for you?</span><br />
<br />
I'm hoping this guild/clan will be a better one for my character to settle into IC. Aside from the RPing and possible PvPing (not a huge fan of PvP <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />) it would also be nice if we were able to do the odd Flashpoint or Opperation in the future. But for now, I'm just looking for a nice new RP guild to join <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
<span style="font-weight: bold;">Previous Clans:</span><br />
<br />
Been in several RP guilds in World of Warcraft and a couple in RIFT.<br />
<br />
<span style="font-weight: bold;">Why did you leave that/those clan(s)?</span><br />
<br />
I knew the moment the first speck on information for this game was released, that I would retire from every other MMO I played and focus solely on this. Everyone of my old guilds knew of this.<br />
<br />
<span style="font-weight: bold;">Do you have roleplaying experience?</span><br />
I have 15 years of roleplaying experience of forums and about 5 years combined experience of roleplaying on MMO's.<br />
<br />
<span style="font-weight: bold;">Where are you localised?</span><br />
<br />
England, United Kingdom.<br />
<br />
<span style="font-weight: bold;">Some information about yourself if you wish.</span><br />
<br />
I love to RP, both in MMO's and on forums. Outside of playing videogames, I am a snowboarding instructor; I teach people how to snowboard. It's an amazing job and I love doing it! Other hobbies include a love of drawing and practicing martial arts, Tae Kwon Do being my specialty <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
<span style="font-weight: bold;">Age:</span><br />
<br />
25 years.<br />
<br />
<span style="font-weight: bold;">How active do you intend to be?</span><br />
<br />
I'll still be here next year.<br />
<br />
<span style="font-weight: bold;">Do you have a microphone and access to Ventrilo?</span><br />
<br />
I have skype, but don't have Ventrilo. If I decide to do a lot of PvPing, I'll think about getting it.<br />
<br />
<span style="font-weight: bold;">Character Background, or details of personality.</span><br />
<br />
I would mention Rae's history but it'll be more fun if you were to learn of it IC instead of reading it here.<br />
What I can tell you though, is that Rae is of average height and weight, though his body is slim, it's well looked after and relatively strong. His eyes are a dark green and seem to be able to stare right through you at times. Thick brown hair dons his head but he's almost always wearing a jedi robe with hood that covers his head and part of his face. The robes he wears are often grey or black in colour, though it has nothing to do with his mood but perhaps something to signify something with his past? Perhaps he's in mourning? Who knows? He's never without his lightsaber and is unusually cautious when being approached by people he doesn't know. His mood can change as quickly as it takes a lightsaber blade to ignite; being cold and harsh one moment and turning friendly and polite the next. At the end of the day however, the young man is a proud Jedi and is willing to offer his aid to those who may require it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Application for the family]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=82</link>
			<pubDate>Thu, 05 Jan 2012 12:42:43 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=82</guid>
			<description><![CDATA[This is the application for the Blackthorne ( i hope, not reached legacy yet ) family.<br />
<br />
Names are : Derrek ( scoundrel.... well he's not really that bad ) lvl 17<br />
                  Merrek ( Commando ) lvl 16<br />
                  Brad ( Jedi Sentinel ) lvl 14<br />
                  Bladley ( Jedi Guardian .. yes Brad and Bradley are twins ) lvl 17  <br />
                  Garath ( Jedi Shadow ) lvl 18<br />
<br />
I want to Join the Red Blades because the guild sounds ( read <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> ) like a nice guild.... You are very RP... composed mostly of mature players.... and you accept that grown people have a life too and can therefor only play a little time .<br />
<br />
I see myself as a RP player... like to BE the character that i'm playing...and no... i'm not  a schizophrenic just because i play multible characters <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> I have i a good sense of humour, friendly in nature and like to help other players... if i can.<br />
<br />
Hope that by being part of the Red Blades, that it will enchance the gameplay by being a part of a community, and i like to talk while i play, and you have vetrilo, so ....<br />
<br />
I've been in guilds during my Wor( censored )aft days, but havnt played that game for a long time.<br />
<br />
I'm 37 and from Denmark.... i'm married ( sorry girls ) and have a daughter. My daughter makes my playing time minimal... usually i can only play some evenings during the week, and a little during the weekend, but family comes first.<br />
<br />
About the Blackthorne Family :<br />
<br />
The Blackthornes are very prolific ... there are Garrath who is the oldest, then came 2 set of twins.... Merrek and Derrek, and later Bradley and Brad...yes yes i know our parents wern't really original which our names... but we are used to that.<br />
The Force runs rampant through our family .... only Merrek and Derrek are without it.... though they do seem to have an uncanny intuition and serious good luck... seriously you dont want to play Pazaak with either of them... trust me.<br />
Garrath is wise and mysterious... he was always a bit strange ... he was discovered late and was 12 when he went to the Jedi academy, but he rose quickly in strength and rank.<br />
Brad and Bradley... oh boy where do i start with them.... they are TOTALLY immature.... don't know HOW they ever made it through the Jedi academy... Brad is like a little boy and Bradley... well he's  a womanizer... hell not even that... a femalenizer... he dosn't really abide by the Jedi rules about relationships, but on the other hand i don't think he's serious with any of the girls.<br />
Merrek is a true believer in the Republic... the idiot even went so far as to join the Republic Army... he's a do-good'er... tough as they come, over 6 feet tall, with a barrel of a chest, he simply runs over any opposition... <br />
<br />
Derrek... well Derrek is different... our Parents died while Garath was away at the academy... they were killed by a group of rich, arrogant army bratts, that thought our parents worked for the Sith Empire, because dad's brother lived at Korriban once.... they would probably have killed us too, if Derrek hadn't interfeared..... that is why he loathes his twin so much for joining the army.<br />
After Brad and Bradley went to the academy and Merrek went away for his army training.... Derrek decided to leave home ... took dad's beat-up ship and went away... he took up smuggling ... his way of annoying the Empire.<br />
<br />
Now what is important to know is that though they are all different and some don't like each others.... they will all come to each others rescue... family first is the code, that they live by....]]></description>
			<content:encoded><![CDATA[This is the application for the Blackthorne ( i hope, not reached legacy yet ) family.<br />
<br />
Names are : Derrek ( scoundrel.... well he's not really that bad ) lvl 17<br />
                  Merrek ( Commando ) lvl 16<br />
                  Brad ( Jedi Sentinel ) lvl 14<br />
                  Bladley ( Jedi Guardian .. yes Brad and Bradley are twins ) lvl 17  <br />
                  Garath ( Jedi Shadow ) lvl 18<br />
<br />
I want to Join the Red Blades because the guild sounds ( read <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> ) like a nice guild.... You are very RP... composed mostly of mature players.... and you accept that grown people have a life too and can therefor only play a little time .<br />
<br />
I see myself as a RP player... like to BE the character that i'm playing...and no... i'm not  a schizophrenic just because i play multible characters <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> I have i a good sense of humour, friendly in nature and like to help other players... if i can.<br />
<br />
Hope that by being part of the Red Blades, that it will enchance the gameplay by being a part of a community, and i like to talk while i play, and you have vetrilo, so ....<br />
<br />
I've been in guilds during my Wor( censored )aft days, but havnt played that game for a long time.<br />
<br />
I'm 37 and from Denmark.... i'm married ( sorry girls ) and have a daughter. My daughter makes my playing time minimal... usually i can only play some evenings during the week, and a little during the weekend, but family comes first.<br />
<br />
About the Blackthorne Family :<br />
<br />
The Blackthornes are very prolific ... there are Garrath who is the oldest, then came 2 set of twins.... Merrek and Derrek, and later Bradley and Brad...yes yes i know our parents wern't really original which our names... but we are used to that.<br />
The Force runs rampant through our family .... only Merrek and Derrek are without it.... though they do seem to have an uncanny intuition and serious good luck... seriously you dont want to play Pazaak with either of them... trust me.<br />
Garrath is wise and mysterious... he was always a bit strange ... he was discovered late and was 12 when he went to the Jedi academy, but he rose quickly in strength and rank.<br />
Brad and Bradley... oh boy where do i start with them.... they are TOTALLY immature.... don't know HOW they ever made it through the Jedi academy... Brad is like a little boy and Bradley... well he's  a womanizer... hell not even that... a femalenizer... he dosn't really abide by the Jedi rules about relationships, but on the other hand i don't think he's serious with any of the girls.<br />
Merrek is a true believer in the Republic... the idiot even went so far as to join the Republic Army... he's a do-good'er... tough as they come, over 6 feet tall, with a barrel of a chest, he simply runs over any opposition... <br />
<br />
Derrek... well Derrek is different... our Parents died while Garath was away at the academy... they were killed by a group of rich, arrogant army bratts, that thought our parents worked for the Sith Empire, because dad's brother lived at Korriban once.... they would probably have killed us too, if Derrek hadn't interfeared..... that is why he loathes his twin so much for joining the army.<br />
After Brad and Bradley went to the academy and Merrek went away for his army training.... Derrek decided to leave home ... took dad's beat-up ship and went away... he took up smuggling ... his way of annoying the Empire.<br />
<br />
Now what is important to know is that though they are all different and some don't like each others.... they will all come to each others rescue... family first is the code, that they live by....]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Roleplaying with Fantasy Grounds]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=72</link>
			<pubDate>Sat, 24 Dec 2011 23:20:57 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=72</guid>
			<description><![CDATA[Just a thread to explain to any new (and old) members about a part of RP we have in RBoM. <br />
<br />
For more than half a year now several members of RBoM have had weekly (during weekend mostly but we don't have fixed day) roleplaying sessions using a program called <a href="http://www.fantasygrounds.com/" target="_blank">Fantasy Grounds</a>, a virtual tabletop pen-and-paper roleplaying program. What this means? Basically it's a program that allows us to roll dice, have characters sheets, chat, etc. over the internet just like playing pen-and-paper RPG around a table in real life, and in real time. We even use Vent in addition to typing in program. <br />
<br />
FG supports variety of RPG systems. We have played DnD 3.5, Star Wars Saga and Shadowrun so far and there are dozens of other systems that could be played on it. <br />
<br />
So if any old or new members are interested in taking part in some awesome RP feel free to contact me or post in this (or any other <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />) thread. Lite license of FG costs only around 10 euros and is sufficient for a player. I also have one extra license that I can loan if someone is iffy and short on cash but wants to try. Previous experience on pen-and-paper RPGs is <span style="font-weight: bold;">not</span> needed.<br />
<br />
The current campaign we are running is a Shadowrun (4th edition) campaign. In couple of months we'll return to Eberron (DnD 3.5) campaign. I also have been toying around with some ideas for World of Darkness campaign (vampires, werewolves, etc.) but that's for later time and another thread... <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /> All the campaigns can support few more players so if you want to jump in right away that is cool. Or if cyberpunkish fantasy scifi (I do love SR... <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />) is not your thing, you can join us for some epic fantasy DnD in few months!<br />
<br />
Also can someone sticky this, I find my moderating powers lacking...]]></description>
			<content:encoded><![CDATA[Just a thread to explain to any new (and old) members about a part of RP we have in RBoM. <br />
<br />
For more than half a year now several members of RBoM have had weekly (during weekend mostly but we don't have fixed day) roleplaying sessions using a program called <a href="http://www.fantasygrounds.com/" target="_blank">Fantasy Grounds</a>, a virtual tabletop pen-and-paper roleplaying program. What this means? Basically it's a program that allows us to roll dice, have characters sheets, chat, etc. over the internet just like playing pen-and-paper RPG around a table in real life, and in real time. We even use Vent in addition to typing in program. <br />
<br />
FG supports variety of RPG systems. We have played DnD 3.5, Star Wars Saga and Shadowrun so far and there are dozens of other systems that could be played on it. <br />
<br />
So if any old or new members are interested in taking part in some awesome RP feel free to contact me or post in this (or any other <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />) thread. Lite license of FG costs only around 10 euros and is sufficient for a player. I also have one extra license that I can loan if someone is iffy and short on cash but wants to try. Previous experience on pen-and-paper RPGs is <span style="font-weight: bold;">not</span> needed.<br />
<br />
The current campaign we are running is a Shadowrun (4th edition) campaign. In couple of months we'll return to Eberron (DnD 3.5) campaign. I also have been toying around with some ideas for World of Darkness campaign (vampires, werewolves, etc.) but that's for later time and another thread... <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /> All the campaigns can support few more players so if you want to jump in right away that is cool. Or if cyberpunkish fantasy scifi (I do love SR... <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />) is not your thing, you can join us for some epic fantasy DnD in few months!<br />
<br />
Also can someone sticky this, I find my moderating powers lacking...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sulfarius (Scoundrel)]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=67</link>
			<pubDate>Fri, 23 Dec 2011 21:11:21 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=67</guid>
			<description><![CDATA[Games Interested in Playing<br />
Star Wars: The Old Republic<br />
Team Fortress 2<br />
Battlefield 3<br />
Shogun 2<br />
...<br />
<br />
Character Name:<br />
<br />
Sulfarius<br />
<br />
Class:<br />
<br />
Scoundrel<br />
<br />
<br />
Character level:<br />
<br />
25<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
Been playing some games from time to time with some of you. The experiences were always enjoyable so I thought it was about time to put an application for RBoM. I also like to RP and PvP so this seems like the perfect clan for me.<br />
<br />
What will you be bringing to us?<br />
<br />
A person who likes to have fun and is able to have a good laugh, but can also be mature when it is expected.<br />
<br />
What do you hope we will do for you?<br />
<br />
Role Playing events, pvp and well, just playing games and have some talks now and then.<br />
<br />
Previous Clans:<br />
<br />
Haven't been in a real clan before, though I have been in countless guilds in WoW.<br />
<br />
Why did you leave that/those clan(s)?<br />
<br />
The guilds always began to suffer from inactivity after a few weeks when I joined them.<br />
<br />
Do you have roleplaying experience?<br />
<br />
I have had a lot of RP experience in WoW, it's the game were I first came in contact with RP.<br />
<br />
Where are you localised?<br />
<br />
Belgium<br />
<br />
Some information about yourself if you wish.<br />
<br />
My name is Yoshi Vanderstukken and I live in Belgium, in Ostend! I'm an energetic person who likes to have fun and prefers to not take everything in life serious. However, when it is required I have the ability to be serious. I like sports, especially martial arts and have practiced my fair share of them. Jiu Jitsu and Karate I have done in the past but now I do Judo. I also go to the fitness a few times in a week. Of course gaming is one of my hobbies as well.<br />
<br />
Age:<br />
<br />
I'm 19 years old.<br />
<br />
How active do you intend to be?<br />
<br />
I should be around on a daily base.<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
Yes, I've even invaded your channels already... blame Una for that.<br />
<br />
<br />
Character Background, or details of personality.<br />
<br />
I don't like to state this because I prefer that people find this out ICly, but I'll just write some basic lines.<br />
<br />
Sulfarius is a man who likes to meet new people, public places and to travel across to galaxy. If it can be helped he never stays too long on one planet. At the moment he has a small vessel that he uses to travel from one place to the other. He is skilled and the use of a blaster pistol and a scatter gun and can be found helping those in need from time to time, of course for a reward. Little is known about Sulfarius' past or his motives.]]></description>
			<content:encoded><![CDATA[Games Interested in Playing<br />
Star Wars: The Old Republic<br />
Team Fortress 2<br />
Battlefield 3<br />
Shogun 2<br />
...<br />
<br />
Character Name:<br />
<br />
Sulfarius<br />
<br />
Class:<br />
<br />
Scoundrel<br />
<br />
<br />
Character level:<br />
<br />
25<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
Been playing some games from time to time with some of you. The experiences were always enjoyable so I thought it was about time to put an application for RBoM. I also like to RP and PvP so this seems like the perfect clan for me.<br />
<br />
What will you be bringing to us?<br />
<br />
A person who likes to have fun and is able to have a good laugh, but can also be mature when it is expected.<br />
<br />
What do you hope we will do for you?<br />
<br />
Role Playing events, pvp and well, just playing games and have some talks now and then.<br />
<br />
Previous Clans:<br />
<br />
Haven't been in a real clan before, though I have been in countless guilds in WoW.<br />
<br />
Why did you leave that/those clan(s)?<br />
<br />
The guilds always began to suffer from inactivity after a few weeks when I joined them.<br />
<br />
Do you have roleplaying experience?<br />
<br />
I have had a lot of RP experience in WoW, it's the game were I first came in contact with RP.<br />
<br />
Where are you localised?<br />
<br />
Belgium<br />
<br />
Some information about yourself if you wish.<br />
<br />
My name is Yoshi Vanderstukken and I live in Belgium, in Ostend! I'm an energetic person who likes to have fun and prefers to not take everything in life serious. However, when it is required I have the ability to be serious. I like sports, especially martial arts and have practiced my fair share of them. Jiu Jitsu and Karate I have done in the past but now I do Judo. I also go to the fitness a few times in a week. Of course gaming is one of my hobbies as well.<br />
<br />
Age:<br />
<br />
I'm 19 years old.<br />
<br />
How active do you intend to be?<br />
<br />
I should be around on a daily base.<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
Yes, I've even invaded your channels already... blame Una for that.<br />
<br />
<br />
Character Background, or details of personality.<br />
<br />
I don't like to state this because I prefer that people find this out ICly, but I'll just write some basic lines.<br />
<br />
Sulfarius is a man who likes to meet new people, public places and to travel across to galaxy. If it can be helped he never stays too long on one planet. At the moment he has a small vessel that he uses to travel from one place to the other. He is skilled and the use of a blaster pistol and a scatter gun and can be found helping those in need from time to time, of course for a reward. Little is known about Sulfarius' past or his motives.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kathyn, level 12 jedi]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=64</link>
			<pubDate>Fri, 23 Dec 2011 11:57:07 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=64</guid>
			<description><![CDATA[<span style="font-weight: bold;">Games Interested in Playing</span><br />
Star Wars: The Old Republic<br />
<br />
<span style="font-weight: bold;">Character Name:</span><br />
<br />
Kathyn<br />
<br />
<span style="font-weight: bold;">Class:</span><br />
<br />
Jedi Consular<br />
<br />
<span style="font-weight: bold;">Character level:</span><br />
<br />
Currently level 12, but I'm levelling as fast as I can!<br />
<br />
<span style="font-weight: bold;">Why do you want to join The Red Blades Of Manderian?</span><br />
<br />
Well, I'm looking for a friendly roleplaying guild for my SWTOR main, and Jonkar gave me a good impression of the guild when I was asking around in the RepublicRP.<br />
<br />
<span style="font-weight: bold;">What will you be bringing to us?</span><br />
<br />
I'll be bringing you an active member with some years of roleplaying experience and twisted sense of humor.<br />
<br />
<span style="font-weight: bold;">What do you hope we will do for you?</span><br />
<br />
Well, I'm hoping for a friendly and active roleplaying guild, where I could find some new friends and have new roleplaying experiences.<br />
<br />
<span style="font-weight: bold;">Previous Clans:</span><br />
<br />
None!<br />
<br />
<span style="font-weight: bold;">Why did you leave that/those clan(s)?</span><br />
<br />
-<br />
<br />
<span style="font-weight: bold;">Do you have roleplaying experience?</span><br />
<br />
Yes, I do. I've been playing World of Warcraft roughly 5 years now, and I've been roleplaying 4 years out of the 5.<br />
<br />
<span style="font-weight: bold;">Where are you localised?</span><br />
<br />
Finland!<br />
<br />
<span style="font-weight: bold;">Some information about yourself if you wish.</span><br />
<br />
My hobbies include mainly gaming, which I spend most of my time into (L4D2, WoW, Skyrim, Borderlands and so on..), but I also draw and go out photographing from time to time. I'm easy-going and fun (I think..), and uh.. I love cats. Especially ginger cats.<br />
<br />
<span style="font-weight: bold;">Age:</span><br />
<br />
19 years at the current moment!<br />
<br />
<span style="font-weight: bold;">How active do you intend to be?</span><br />
<br />
I'll be online daily and for several hours, unless there is something special going in RL.<br />
<br />
<span style="font-weight: bold;">Do you have a microphone and access to Ventrilo?</span><br />
<br />
Yes, sir! Both.<br />
<br />
<span style="font-weight: bold;">Character Background, or details of personality. (Optional but doing so will be looked upon favourably)</span><br />
<br />
<span style="font-size: x-small;">Kathyn's background is still a little bit underconstruction, mainly because I'm still getting to know the game, but I'll write what I know. Please feel free to correct me..</span><br />
<br />
Kathyn was brought to Tython in the age of 4, found by a jedi from an orphanage. She showed great potential in early age, and began training as a jedi.<br />
She is rather orthodox jedi, following the code quite strictly. She is driven forward by her wish to find out who her parents were, and grow stronger in force in order to enforce peace over the galaxy. Perceiving the dark side and the sith as an abomination, she wishes to 'save' as many jedi as possible from the dark side of the force.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Games Interested in Playing</span><br />
Star Wars: The Old Republic<br />
<br />
<span style="font-weight: bold;">Character Name:</span><br />
<br />
Kathyn<br />
<br />
<span style="font-weight: bold;">Class:</span><br />
<br />
Jedi Consular<br />
<br />
<span style="font-weight: bold;">Character level:</span><br />
<br />
Currently level 12, but I'm levelling as fast as I can!<br />
<br />
<span style="font-weight: bold;">Why do you want to join The Red Blades Of Manderian?</span><br />
<br />
Well, I'm looking for a friendly roleplaying guild for my SWTOR main, and Jonkar gave me a good impression of the guild when I was asking around in the RepublicRP.<br />
<br />
<span style="font-weight: bold;">What will you be bringing to us?</span><br />
<br />
I'll be bringing you an active member with some years of roleplaying experience and twisted sense of humor.<br />
<br />
<span style="font-weight: bold;">What do you hope we will do for you?</span><br />
<br />
Well, I'm hoping for a friendly and active roleplaying guild, where I could find some new friends and have new roleplaying experiences.<br />
<br />
<span style="font-weight: bold;">Previous Clans:</span><br />
<br />
None!<br />
<br />
<span style="font-weight: bold;">Why did you leave that/those clan(s)?</span><br />
<br />
-<br />
<br />
<span style="font-weight: bold;">Do you have roleplaying experience?</span><br />
<br />
Yes, I do. I've been playing World of Warcraft roughly 5 years now, and I've been roleplaying 4 years out of the 5.<br />
<br />
<span style="font-weight: bold;">Where are you localised?</span><br />
<br />
Finland!<br />
<br />
<span style="font-weight: bold;">Some information about yourself if you wish.</span><br />
<br />
My hobbies include mainly gaming, which I spend most of my time into (L4D2, WoW, Skyrim, Borderlands and so on..), but I also draw and go out photographing from time to time. I'm easy-going and fun (I think..), and uh.. I love cats. Especially ginger cats.<br />
<br />
<span style="font-weight: bold;">Age:</span><br />
<br />
19 years at the current moment!<br />
<br />
<span style="font-weight: bold;">How active do you intend to be?</span><br />
<br />
I'll be online daily and for several hours, unless there is something special going in RL.<br />
<br />
<span style="font-weight: bold;">Do you have a microphone and access to Ventrilo?</span><br />
<br />
Yes, sir! Both.<br />
<br />
<span style="font-weight: bold;">Character Background, or details of personality. (Optional but doing so will be looked upon favourably)</span><br />
<br />
<span style="font-size: x-small;">Kathyn's background is still a little bit underconstruction, mainly because I'm still getting to know the game, but I'll write what I know. Please feel free to correct me..</span><br />
<br />
Kathyn was brought to Tython in the age of 4, found by a jedi from an orphanage. She showed great potential in early age, and began training as a jedi.<br />
She is rather orthodox jedi, following the code quite strictly. She is driven forward by her wish to find out who her parents were, and grow stronger in force in order to enforce peace over the galaxy. Perceiving the dark side and the sith as an abomination, she wishes to 'save' as many jedi as possible from the dark side of the force.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Recruitment information for SW:TOR]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=61</link>
			<pubDate>Wed, 21 Dec 2011 12:23:24 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=61</guid>
			<description><![CDATA[<span style="font-style: italic;"><div style="text-align: center;">These are dark times for the Republic and the Jedi Order. While the Republic has been pushed into a corner and is recovering from the heavy blows it received by the Sith Empire, the Jedi Order has retreated to Tython. Having lost a lot of Jedi over the last decades, the Jedi Order is slowly building up it’s ranks to return to it’s former glory and prepare for the eventual war.<br />
<br />
Before the re-emergence of the Sith Empire, a small group of Jedi formed a pact. They vowed to watch for the eventual return of the Sith. In secret, without official approval of the Council they remained vigilant, until the Sith actually did return. When they did, these Jedi started to recruit more Jedi to their cause, to battle the Sith threat. A fine line to walk for a Jedi, but walk it they did.<br />
<br />
During the decades of war with the Sith Empire, many Jedi fell to the Dark side. However when all Jedi involved with this pact suddenly went missing, the Jedi Council decided it was time to act. Sending a strike team of Jedi to follow their trail and find out what happened revealed something unfortunate but not unexpected. They had all fallen to the Dark Side and formed a rogue Jedi faction. Those that resisted and did not agree, were killed.<br />
<br />
Initially, the Jedi Council did not want to take action. Resources were scarce and there were other , more urgent, matters the Jedi needed to deal with. However, one specific Jedi Knight has requested several times that he be allowed to investigate this. Finally, the Jedi Council accepted his request, though reluctantly. He has been given a ship and permission to recruit a limited number of Jedi for his mission. However, he has been thoroughly warned. The Council will keep a close eye on this operation, to avoid the loss of more Jedi.<br />
<br />
Now, this young Jedi Knight, by the name of Jonkar Sebatine, goes in search of fellow Jedi and other personnel well suited for this operation.. </div></span><br />
<br />
<span style="font-weight: bold;">Who are we?</span><br />
<br />
Hello everyone! We are the Red Blades of Manderian, a roleplaying guild that has existed for several years now. We were formed in August 2007, as an RP-PvP guild. Initially, we had a presence in games such as Darkfall, Mortal Online and World of Warcraft. Now, we turn our sights towards Star Wars: The Old Republic. As we have done in other games, we hope to create a small, tight knit community of roleplayers to enjoy the game with.<br />
<br />
Above everything, we value friendship, a good community, quality roleplay and having fun while playing. These core values and a small but dedicated core memberbase have made sure we lasted throughout the years. In Star Wars: The Old Republic we intend to focus on all aspects of the game. Think of roleplaying, PvE and PvP.<br />
<br />
<span style="font-weight: bold;">What can we offer?</span><br />
<br />
What can we offer to you as a player? Next to an outstanding community of friendly and loyal people, we intend to bring a lot of quality roleplaying events. The plan is to have a guild storyline, in which every guild member will be involved. Every two weeks or so, an event will be planned to continue the storyline and progress our story. The results of that, will be posted on our forums so our members can catch up on the latest happenings. Next to that, we encourage our members to do a lot of roleplaying themselves and get involved with the community. <br />
<br />
Apart from that, such as pretty much any guild, we will organise PvP events and PvE events such as operations and such.<br />
 <br />
<span style="font-weight: bold;">What kind of players are we looking for?</span><br />
<br />
The most important qualities we look for in potential recruits, is friendly and mature people who enjoy a good community and who enjoy roleplaying. Where you’re from, what class you’re playing, what role and such does not matter. Everyone is free to apply. However, we do have a trial period through which everyone has to go.<br />
<br />
That being said, whether you’re a hardcore player, spending hours every day online or a casual player with only a few hours per week to spare.. It doesn’t matter! All are welcome!<br />
<br />
<span style="font-weight: bold;">How do you apply?</span><br />
<br />
Go to our forums, located here:<br />
<br />
<a href="http://www.redbladesofmanderian.net/Forum" target="_blank">http://www.redbladesofmanderian.net/Forum</a><br />
<br />
Register, and make an application in the Applications section based on the template stickied there.<br />
<br />
If you have any questions, feel free to ask Jonkar or Amaryl in-game or on our forums!]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;"><div style="text-align: center;">These are dark times for the Republic and the Jedi Order. While the Republic has been pushed into a corner and is recovering from the heavy blows it received by the Sith Empire, the Jedi Order has retreated to Tython. Having lost a lot of Jedi over the last decades, the Jedi Order is slowly building up it’s ranks to return to it’s former glory and prepare for the eventual war.<br />
<br />
Before the re-emergence of the Sith Empire, a small group of Jedi formed a pact. They vowed to watch for the eventual return of the Sith. In secret, without official approval of the Council they remained vigilant, until the Sith actually did return. When they did, these Jedi started to recruit more Jedi to their cause, to battle the Sith threat. A fine line to walk for a Jedi, but walk it they did.<br />
<br />
During the decades of war with the Sith Empire, many Jedi fell to the Dark side. However when all Jedi involved with this pact suddenly went missing, the Jedi Council decided it was time to act. Sending a strike team of Jedi to follow their trail and find out what happened revealed something unfortunate but not unexpected. They had all fallen to the Dark Side and formed a rogue Jedi faction. Those that resisted and did not agree, were killed.<br />
<br />
Initially, the Jedi Council did not want to take action. Resources were scarce and there were other , more urgent, matters the Jedi needed to deal with. However, one specific Jedi Knight has requested several times that he be allowed to investigate this. Finally, the Jedi Council accepted his request, though reluctantly. He has been given a ship and permission to recruit a limited number of Jedi for his mission. However, he has been thoroughly warned. The Council will keep a close eye on this operation, to avoid the loss of more Jedi.<br />
<br />
Now, this young Jedi Knight, by the name of Jonkar Sebatine, goes in search of fellow Jedi and other personnel well suited for this operation.. </div></span><br />
<br />
<span style="font-weight: bold;">Who are we?</span><br />
<br />
Hello everyone! We are the Red Blades of Manderian, a roleplaying guild that has existed for several years now. We were formed in August 2007, as an RP-PvP guild. Initially, we had a presence in games such as Darkfall, Mortal Online and World of Warcraft. Now, we turn our sights towards Star Wars: The Old Republic. As we have done in other games, we hope to create a small, tight knit community of roleplayers to enjoy the game with.<br />
<br />
Above everything, we value friendship, a good community, quality roleplay and having fun while playing. These core values and a small but dedicated core memberbase have made sure we lasted throughout the years. In Star Wars: The Old Republic we intend to focus on all aspects of the game. Think of roleplaying, PvE and PvP.<br />
<br />
<span style="font-weight: bold;">What can we offer?</span><br />
<br />
What can we offer to you as a player? Next to an outstanding community of friendly and loyal people, we intend to bring a lot of quality roleplaying events. The plan is to have a guild storyline, in which every guild member will be involved. Every two weeks or so, an event will be planned to continue the storyline and progress our story. The results of that, will be posted on our forums so our members can catch up on the latest happenings. Next to that, we encourage our members to do a lot of roleplaying themselves and get involved with the community. <br />
<br />
Apart from that, such as pretty much any guild, we will organise PvP events and PvE events such as operations and such.<br />
 <br />
<span style="font-weight: bold;">What kind of players are we looking for?</span><br />
<br />
The most important qualities we look for in potential recruits, is friendly and mature people who enjoy a good community and who enjoy roleplaying. Where you’re from, what class you’re playing, what role and such does not matter. Everyone is free to apply. However, we do have a trial period through which everyone has to go.<br />
<br />
That being said, whether you’re a hardcore player, spending hours every day online or a casual player with only a few hours per week to spare.. It doesn’t matter! All are welcome!<br />
<br />
<span style="font-weight: bold;">How do you apply?</span><br />
<br />
Go to our forums, located here:<br />
<br />
<a href="http://www.redbladesofmanderian.net/Forum" target="_blank">http://www.redbladesofmanderian.net/Forum</a><br />
<br />
Register, and make an application in the Applications section based on the template stickied there.<br />
<br />
If you have any questions, feel free to ask Jonkar or Amaryl in-game or on our forums!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Chat log of Stranded campaign, session by session]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=44</link>
			<pubDate>Tue, 06 Dec 2011 12:01:00 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=44</guid>
			<description><![CDATA[<span style="font-style: italic;">Found a nifty chat log scrubber for FG that allowed me to remove most of the OOC (when people have used it correctly... <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />), DM stuff and so on from it. So I present to you the first few sessions of Stranded Eberron campaign for your reminiscencing pleasure. Actually since these are the introduction sessions where Verret had few solo sessions before joining you, you actually haven't seen all this stuff before. <br />
<br />
Please don't post anything in this thread. If you want me to post more of following sessions say so in the other Eberron threads. These are logs taken from real-time RP so there are typos, bad writing and so on at times. I've not done any editing besides cutting off some clear OOC talk before and after each session. <br />
<br />
Highlights of the first session: Maedor's infamous fighting skills with his spear, Kalanka (who would turn out quite important character later on), and epic fight with a host of undead that left GM asking Verret after each turn if he's going to run yet (it took him long to take the hint <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />) </span><br />
<br />
<br />
<br />
<div>
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Maedor's story begins aboard the Bloodsail ship called Kaellan. It set sail from Port Cairn in Farlden a week ago. Since then the sleek ship has criss crossed between the smaller islands south of the Farlden. Maedor was told that the ship has orders to patrol the waters near Farlden for pirates. The orders have come from the Prince Shaen Tasil himself. At the very moment you're enjoying a break from the monotonous work you've been doing on the ship. So far this has not been at all what you signed up for! No adventures, battles on high seas or even powerful storms. <br />
As the youngest member of the crew Maedor has been mostly doing the unwanted small tasks. Mopping the decks, hauling stuff around and that sort of thing.<br />
The crew consist of mostly of, at least, somewhat devout Blood of Vol believers. They've noted Maedor's certain lack of religion but none has put up an issue with that. Blood of Vol is quite introperspective religion after all<br />
The Kaellan, the Bloodsail, ship itself is a beauty.<br />
Kaellan, as most Bloodsails, is a bit smaller than most human vessels that sail the seas of Lhazaar Principalities. It is immeaditly recognisable from ships of other races. Not only because of the blood red sails, but also the very sleek form, the speed and the strange markings on it bespeak of truly magnificent vessel. Even though Maedor isn't actually that familiar with arcane magic, he can still recognise the power in the markings that run all around the ship on its sides. He does not know the exact nature of the enchantments on them. All in all if you need to sail the seas, this is probably the ship you want to do it in. <br />
At this very moment you're enjoying a small break from your labour. You are currently leaning on the railing of the ship and watching as your eagle, Shrike, does daring plunges next to the ship. Suddenly you are interrupted by a voice behind you...<br />
Elven sailor: Young one!<br />
Maedor Tanthanil: Yes?<br />
As you turn around one of the sailors, you can't remember his name, throws a piece of silky cloth at you.<br />
You see couple of other of the sailors grinning behind him.<br />
Do you catch the cloth?<br />
Maedor Tanthanil catched the cloth.<br />
Elven sailor: Do you think he's ready?<br />
The sailor asks the other ones behind him. They nod in agreement, grinning.<br />
The elven sailor who has done the talking so far points at the top of the mast. You notice a small piece of cloth tied up there, as high as possible.<br />
Elven sailor: It's time you do some real sailor work<br />
Another elven sailor: Yeah, but perhaps we should make things interesting.<br />
As he says this couple of the sailors move out of the way and you notice a young elven woman, Kalanka by her name standing behind them. You've talked to her few times. She's a beautiful elf, just some years older than you. As for you, this is the first trip on the ship for her as well. You've noted her fiery personality before. This time she stands calmly between the older sailors as well. She holds a similar cloth in her hands as well<br />
Elven sailor: What say you, young one? Is your blood strong enough?<br />
Maedor Tanthanil laughs nervously.<br />
Maedor Tanthanil: To be honest, I'm more worried about the strength of arms than the strength of my blood.<br />
Maedor Tanthanil: But I guess there's only one way to find out.<br />
Maedor Tanthanil grins unevenly.<br />
Couple of the sailors grin at your wit. You see Kalanka rolling her eyes at you. You note her very athletic build... as well as the longsword she carries on her back.<br />
Elven sailor: That's the spirit! Alright, tie the cloth around your eyes and we can start. It's simple really, first one to reach the cloth on top of the mast wins.<br />
Kalanka ties the cloth over her eyes without hesitation and gets ready grabbing the netting on the mast.<br />
Maedor Tanthanil somewhat hesitantly follows Kalanka's example, the grin growing fainter.<br />
You hear couple of the sailors muttering something along the lines that you don't have a shot. However you soon forget that as the sailor who's been talking, shouts: ''Go!''<br />
You start climbing up the netting at quick pace. You're actually quite suprised at how easy this is. However you can hear that Kalanka has started climbing up even faster. You hear the sailors down below start hollering.<br />
You start to feel the stronger push of the wind as you get higher. Also you hear Kalanka cursing as you pass her. Apparently she's in trouble, as you hear an ''Oooh!'' from the sailors on the deck.<br />
You nearly lose your handhold and plummet down on the deck. Luckily you grap the netting just at the final moment. You don't make any progress. You can still hear Kalanka cursing below you, she seems to be in trouble as well.<br />
Kalanka: Make a reflex save.<br />
GM: Make a reflex save.<br />
Maedor Tanthanil: How do I do that, exactly?<br />
This time a gust of wind makes you lose your balance. You fall a meter or so but luckily you grap the netting at the final moment. You don't hear Kalanka's curses any more, so either the blood is pounding too heavily in your ears or she's cleared her trouble.<br />
You are still shaken up, and cannot make any progress. Suddenly you hear a cheer from down below. Kalanka has reached the top. You're hanging uncomfortably at half-way up the mast.<br />
Maedor Tanthanil keeps climbing, wanting to finish the test even if he can't win it.<br />
You breath in and out couple of times to calm yourself. Then you clear rest of the climb and reach the top. Do you remove your blindfold now?<br />
Maedor Tanthanil keeps his blindfolk on, waiting a few moments for further instructions.<br />
You hear the sailors congratulating Kalanka down on the deck (she seemed to make a quick way back down). You don't think any advice is coming just now. The race is over.<br />
Maedor Tanthanil takes off the blindfold before running a hand through his hair, and smiles slightly as he enjoys the wind/breeze.<br />
You hear a sharp: ''Kiiiii!'' as Shrike circles the mast.<br />
Maedor Tanthanil smiles at his bird before looking down to see if he needs to come down just yet. He enjoys the feeling the height and the wind gives him.<br />
GM: Give me a spot roll<br />
As you look at the circling eagle, your eyes notice a white sail in the horizon. You don't think anyone else has noticed it yet.<br />
GM: You know you should inform the others immeaditly<br />
Maedor Tanthanil: Hey!<br />
Maedor Tanthanil hollers and points in the direction of the sails.<br />
Few sailors look up from the deck.<br />
Elven sailor: What is it, young one?<br />
They can't see the sail from down on the deck yet.<br />
Maedor Tanthanil: I see sails on the horizon. White ones.<br />
As one elf all the jesting and laughing stops. You follow from your vantage point as one sailor climbs up the other mastl to verify your observation. Warriors begin to arm themselves from the weapon stands and one sailor starts running towards the captain Yaranis.<br />
Kalanka: Get down, Maedor!<br />
Maedor Tanthanil pockets the blindfold and starts making his way down.<br />
As you reach back down on the deck (it's easier without blindfold and going down) you notice that all the warriors are standing ready by the railing, their longbows in their hands and heavy cloaks on them.<br />
Kalanka motions to you. ''Come this way, we need to get out of sight but I know a spot where we can watch.''<br />
Kalanka: Below decks, you are not allowed to carry them here and you doubt the captain would like you handling them just now. You're not here as a warrior.<br />
GM: Below decks, you are not allowed to carry them here and you doubt the captain would like you handling them just now. You're not here as a warrior.<br />
GM: Wrong chat tab again<br />
Maedor Tanthanil follows Kalanka, eager, but slightly nervous.<br />
Kalanka leads you, still walking even taller than usual after winning the race, in the aft of the ship, near the captain. There she crouches behind some barrels near the railing. There is enough room for you both in there, and you can follow the sea from the little holes in the railing but still stay out of sight.<br />
Maedor Tanthanil whispers to Kalanka.<br />
Maedor Tanthanil: Why are they preparing to attack before they've identified the ship properly?<br />
Kalanka grins at you. <br />
Kalanka: They're not. It's just a show for the lesser races. None would dare to fight a Bloodsail! <br />
Maedor Tanthanil: Seems rather aggressive for a show... Let's hope it works; I'm loath to clean the deck for blood.<br />
Maedor Tanthanil grins.<br />
Kalanka seems actually bit annoyed. ''Only blood would be on their deck'', she only says and turns to watch the sea and the apporacthing sail then.<br />
Maedor Tanthanil chuckles.<br />
Maedor Tanthanil: If you say so, miss.<br />
You hear some voices from above. As you glance above you notice that the captain Yaranis Il'Arama is standing right above you on the deck with the wheel. He's looking out at the approaching ship with a spyglass.<br />
Yaranis Il'Arama has a reputation of grimness and humorlessness. He's not a said a word to you but you've noticed how fanatically the warriors and sailors on Kaellan follow him. He's a very tall for an elf, approaching 180 cm. His garb is mostly very weathered and ascetic. Only things that brighten it are the red sash that he wears as a show of his faith in Blood of Vol and the fancy curved elven sword on his belt. The sword contains a bluish gem on the handguard, and you've heard that is where it gets its name Northstar.<br />
Yaranis Il'Arama: It is sailing under Aundarian flag.<br />
The captain turns away from the approaching ship and confers once more with his advisors.<br />
Maedor Tanthanil turns to Kalanka and whispers.<br />
Maedor Tanthanil: What's Aundaria?<br />
Yaranis Il'Arama shrugs. ''It's one or another human land...''<br />
Kalanka shrugs. ''It's one or another human land...''<br />
GM: Damn I keep forgetting this<br />
Maedor Tanthanil: Not such a bad thing that you're getting some practice before you GM the others, then <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /> &lt;Edit: Wasn't the only one learning the ropes. OOC is done by pressing ALT down, Verret <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />&gt;<br />
GM: Do you wait for the ship to get closer or do you do something before then?<br />
GM: You can try but it is still bit bullheaded. It might come down, or it might not<br />
GM: Yeah<br />
GM: I see where this is going...<br />
GM: Do you communicate with it in words or whispers or how?<br />
GM: Not whispers but what's the word... It's not actually telepathy<br />
You wait by Kalanka for the foreign, Aundarian, ship to get closer. You notice that the ship tries to first dodge out of the way of Kaellan but as Kaellan follows its movements you see that the other ship concedes and approaches you head on. <br />
Maedor Tanthanil: So much for your theory, Kal.<br />
Maedor Tanthanil whispers.<br />
Kalanka is silent. It only takes couple of minutes for the foreign ship to get close enough for you to see individuals on its decks. At this distance most you see is just frantic movement all over the ship.<br />
Captain Yaranis barks a short order and all the extra sailors and others dodge out of sight like you. The warriors by the railings make themselves even more still. The captain nods satisfied at this and you glide closer.<br />
It takes another long minute of waiting for you, but finally the foreign ship starts to pass by Kaellan's side. <br />
It takes few moments for you to understand the voices you hear from the other ship's deck. But quickly you begin to understand the common. You hear the sailors muttering on it's decks: ''Bloodsail!'' ''Host protect us...''. The crew of the ship seems to be in complete disarray, some hold weapons in their hands looking like they have no idea what to do with them, some just stand still and many hide below decks and behind masts.<br />
In contrast to this everyone on Kaellan is completely silent and still. Only the heads of the warriors move as they follow the people on the other ship. You must admit that this is must be quite an intimidating sight.<br />
As you hungrily observe the people on the other ship (you've only met a handful of people from other races before) you notice few people who stick out. <br />
There is a gleaming warforged stanging a clear head taller than others on the deck. Next to him or it, there is a gnome who looks even smaller next to it. Then there is a colorfully dressed human who must be the captain. He stands rigidly by the feel, staring straight in front of himself. You also notice one woman dressed in metal armor looking bravely at the elven warriors. She has a some sort of a silver amulet around her neck.<br />
GM: *by the wheel<br />
As the ship passes you finally note the name written on its side, Fairwind. The passing only took 20 or so seconds, even though it felt much longer. As the ship falls behind you, Yaranis barks another command and the warriors relax and rest of the crew comes out from hiding.<br />
Kalanka stands up. ''I think I was right.''<br />
Maedor Tanthanil: Indeed you were, miss.<br />
Maedor Tanthanil grins unevenly.<br />
Maedor Tanthanil: And good thing that you were.<br />
Maedor Tanthanil: If those were soldiers, I doubt they'd stand by so meekly.<br />
Kalanka grunts satisfied. ''You should use your turn in the hammock. It'll be my turn in several hours. And don't make a mess of it this time!''<br />
GM: You share a hammock where you sleep in turns<br />
GM: Or meditate<br />
You are indeed feeling bit tired so meditating doesn't sound like a bad idea<br />
Maedor Tanthanil chuckles. "No promises, Kal."<br />
Kalanka: And stop calling me Kal!<br />
Kalanka hurries off to do her duties.<br />
Maedor Tanthanil just laughs and walks towards wherever the entrance to the sleeping quarters is, whistling a merry tune.<br />
As you've descended down below the decks, you hear a heated conversation from behind some crates in the cargo hold.<br />
Elven sailor: ...have you ever heard Prince Tasil sending this many Bloodsails after some pirate scum. And there even isn't any pirates here! We've been sailing a week and nothing. No, it can't be that.''<br />
Another elven sailor: What then?<br />
Elven sailor: Well... I heard that someone raided a ship, a human ship, that was bringing something for the Prince. Something valuable from south. Maybe all the Bloodsails are looking for that<br />
Another elven sailor: Hah. Will you ever learn not to believe every rumour?<br />
From there on the conversation seems to turn into more mundane matters.<br />
Maedor Tanthanil pretends to be beckoning for Shrike to come to him in order to appear inconspicious while he listens in on the conversation.<br />
GM: Shrike doesn't come below decks. It sleep up in the mast when you're below decks<br />
You manage to get to the hammock without any further interruptions.<br />
GM: They didn't seem to notice you<br />
You lie down on the hammock and start regaining your strenght. You drift away...<br />
Maedor wakes up, not so much due to any noise. Rather he can feel strange sensation in the air, wary and waiting. Most of the noises of the ship are silent. Maedor can just hear a faint cracking noise just at the edge of his hearing. <br />
You are laying in your hammock, bit confused and worried. All the other hammocks are empty.<br />
Maedor Tanthanil opened his eyes wide, peering about at the empty hammocks; 'Damn, is the ship crashing?'. He sits up and looks about.<br />
You see the empty hammocks. The ship is still waving slightly like it does when sailing. In fact you think the waves have picked up a bit.<br />
Maedor Tanthanil gets up and crouches towards the exit, moving as silently as he can, and listening intently for any sounds.<br />
You don't move particulary silently but as you approach the stairs you start to pick up talking in elvish. The voices sound worried.<br />
Maedor Tanthanil is calmed by the sound of voices in a familiar language. He waits at the bottom of the stairs for a bit, still listening intently, and looking up if the exit isn't blocked by a door or similar obstacle.<br />
There is nothing blocking the view up on the deck. Actually you see couple of familiar elven sailors looking out to see and pointing at something.<br />
Elven sailor: ...By the blood of ancestors. Have you ever seen anything like that?<br />
GM: *out to sea<br />
Maedor Tanthanil raises an eyebrow, his curiosity having been awakened, and starts climbing the stairs as silently as he can while seeming casual.<br />
You reach the deck. You see many sailors standing in small groups. Everyone is looking west with a worried expression. As you turn your head out to the sea you see that...<br />
Most of the western horizon is a dark mass of clouds and storm waves. A single lighting strike lights up the darkness occasionaly. Most of the elven sailors are starting out towards it and talking quietly. Maedor can sense the nervousness in the air. In the aft of the ship the captain is in heated discussion with his advisors. <br />
Pretty much the whole horizon to the west is filled with very dark clouds. And lightning storms this late in autumn alone are enough to cause worry.<br />
GM: Kalanka is the closest one to you perhaps. You've only been on the ship for a week when most of them have been sailing together for decades if not centuries. <br />
In fact you suddenly hear a familiar voice as Kalanka shouts:<br />
Kalanka: There you are!<br />
Kalanka hurries to you. ''Have you seen it?''<br />
The wind has picked up and keeps blowing her hair over her eyes. She keeps pushing it back annoyed.<br />
Maedor Tanthanil raises an eyebrow as one side of his mouth raises in one of his trademark uneven smiles. "If you're referring to the black abyss of nightmares that is the western sky, then yes, I've seen it."<br />
Kalanka looks up to west. ''...yeah.''<br />
Maedor Tanthanil: By, the way, I forgot to congratulate you on your victory earlier.<br />
Maedor Tanthanil bows graciously. "Congratulations. A well earned victory."<br />
Kalanka nods. ''It was hardly a race.''<br />
Maedor Tanthanil: The sailors seemed to disagree with that notion, but I appreciate the sportsmanship.<br />
Maedor Tanthanil: Now, what's up with the end of the world over there.<br />
Kalanka: Eh, I meant... Forget it, young one.<br />
Maedor Tanthanil points to the western horizon.<br />
Kalanka shrugs and glances up at the captain.<br />
At that very moment the conversation the captain has been having with his closest crewmen ceases and his first mate bellows out the commands. To west.<br />
Kalanka smiles. ''I suppose we'll see for ourselves. Hang on when it hits.''<br />
Maedor Tanthanil raises a skeptical eyebrow. "I always wanted to die at sea, in a dark thunderstom, after sailing willingly into it like a moth to a flame..."<br />
Maedor Tanthanil: Ah well...<br />
Kalanka grins even wider. ''You worry too much.''<br />
Shrike has come down and you see it's behind some barrels, actually in the same spot you spied the Fairwind from.<br />
As you talk the crew has begun working, the ship lurches in the waves as it starts speeding towards the darkness.<br />
Maedor Tanthanil: Generally, I worry too little, but I'm not a very good swimmer...<br />
Also the sky has turned dark now. It is night time<br />
Or early evening.<br />
Kalanka: You're on a Bloodsail! <br />
As the ship approaches the storm Kalanka nearly pulls you to follow her. ''Come!'' She heads to the bow of the ship.<br />
Maedor Tanthanil releases a barely audible sigh and follows.<br />
The lurching of the ship in waves is really intense in the bow. You nearly lose your balance few times. Kalanka walks steadily though. You see her bracing herself against the railing, pulling her sword from her back and letting out a primal scream as the storm blows her hair and clothes back at full force.<br />
Few crewmen glance at her, grinning.<br />
Maedor Tanthanil grins as he stands next to her, gripping the railing with both hands, just a little tighter than absolutely necessary. "Be careful where you wave that thing, miss. I'd prefer to keep the amount of holes in me to a minimum in case I actually do end up in the water."<br />
Kalanka doesn't appear to hear you. She has closed her eyes.<br />
Maedor Tanthanil shrugs and throws a glance over to where Shrike is sitting, pleased that the bird, at least, has the common sense to buckle down. Then he turns towards the western horizon and looks it over carefully, wary of any secrets it might hold.<br />
GM: Roll away<br />
You note that something about the storm just feels off. It's too big. It can't be completely natural.<br />
Maedor Tanthanil: Hey, Kal, I've got a bad feeling about this. Something just isn't right about that storm.<br />
Maedor Tanthanil has a hint of concern in his voice.<br />
Kalanka gets down and glances at you. ''Maybe.''<br />
Kalanka starts heading back to the middle of the ship. She glances at you almost embarassed.<br />
Maedor Tanthanil barely notices Kalanka leaving his side, as he stares intently to the west and slowly shakes his head.<br />
Maedor Tanthanil speaks in a very low voice "Not good..."<br />
You watch the storm, and the ship draws closer to it.<br />
As the storm fills almost the whole horizon the ship's wizard, a quiet figure you've hardly seen during the whole trip so far, steps in middle of the deck. You notice that the other sailors give her a wide berth immeaditly. In the open area she begins to weave spells. The markings on the sides of the ship begin glowing. They pulse light. Brighter and dimmer, brighter and dimmer. You notice that as the wizard continues to weave the magic, the runes pulse ever faster and brighter. After ten or so seconds there is a bright flash of light and after that the runes dim back to their normal state. The wizard stands silently and still in the same spot. You note a shimmering in the air around the ship. It is hard to catch but there is something in the air enveloping the ship. <br />
You notice how sprays of water deflect off the magic in the air around the ship.<br />
Do you return back to middle of the ship? It's getting really nauseating in the bow<br />
Well you knew the woman is a wizard so...<br />
Maedor Tanthanil steps away from the railing, throwing a last glance eastward to see if he can still see calm waters there, and looking for anything else that might be there while he's at it. Then he gets back to the middle of the ship.<br />
You make your way slowly back to the middle of the ship, dodging sailors doing their work and trying to keep your balance. All of a sudden, as you reach the middle of the ship and Kalanka, it gets very dark. You glance behind you and up to the sky. You are inside the storm.<br />
You notice the strangest thing immeaditly. There is ice forming against the magical shield over the ship. The ice forms in sudden bursts. It is completely unlike anything you've ever seen even though you've lived middle of snow and ice your whole life. Not only that but the lightning criss cross against the sky and you can swear that you see some hit straight at the shield. The ship's going is really rough now too, as the deck keeps lurching by tens of degrees as it rides from a wave to another.<br />
The ship's wizard still stands in the same spot. Only now she holds on to the mast with another hand as she uses the other one to make strange motions in the air. You can just see her mouth from under her hood. It is forming constantly new words.<br />
Kalanka: Look!<br />
Kalanka suddenly points at the bow of the ship.<br />
Maedor Tanthanil spins about to look.<br />
At first you don't notice anything against the dark sky. But then you see it. And as you see it, it fills you with dread. The shield that was around the ship starts ripping apart.<br />
The first thing you notice is the sound. You realize now that you could hardly hear any of the storms sound through the shield but now as it booms with all its might, it almost deafens you. You don't have time to worry about that as the storm winds hit the people on the deck.<br />
Maedor Tanthanil utters a single word before the wind hits him. "Fuck."<br />
You manage to stay on your feet even as the winds hit you. That allows you to witness something strange, and terrifying. You notice this shimmering sliver of air speeding along the winds, almost a lance of shimmering air. It flies through the deck and people it hits, freeze solid in moments.<br />
You've barely grasped at what has happened as you note even more of the lances heading towards the ship.<br />
It's moving bit chaotically but that one moved just above the deck. Maybe 1 meter or so abover it<br />
Maedor Tanthanil grabs Kalanka by the arm. "Quickly! Let's get under deck!" and runs towards the stairs, looking for Shrike as he does.<br />
You cannot spot Shrike and as you get closer to the stairs you hear omnious creak behind you. One of the slivers hit the mast and it's falling down. On you.<br />
GM: Reflex Save please.<br />
You manage to dive out of the way in time but as you do so, you let go of Kalanka. She is not as quick as you this time and she is hit with the sail part of the mast. She is hidden from your sight by it.<br />
GM: Yeah<br />
GM: You don't think she was hit with the wooden mast itself<br />
Maedor Tanthanil can't suppress a slight uneven smile, even with the situation being as it is. "Stop loitering and get a move on, Kal!" he yells, while running onwards towards the stairs and looking desperately for Shrike. He figures Kalanka will be relatively safe underneath the sails even if she doesn't manage to get out on her own, and knows tha the can't help her in any case due to his lack of a knife or similar object to cut her loose.<br />
You don't notice any movement below the sails. But as you glance at her direction you notice that something strange is happening to the people that have frozen solid; one by one they burst into tiny pecks of ice and snow and are blown into the storm winds.<br />
GM: No<br />
As you reach the stairs and rush below the deck you do hear a familiar high pitched ''Kiii!''. Shrike is perched on top of one cargo crate below the decks.<br />
You notice that few other sailors have taken cover below decks as well.<br />
Maedor Tanthanil stumbles in through the door, and starts his descent, screaming "Your feathery ass better be down he-" Before he sees the bird. "That's a good fowl!"<br />
Below the decks the only thing that reminds you off the storm is the violent lurching of the ship and the sounds of destruction from above. What do you do?<br />
GM: All kinds. So you wait out in here?<br />
GM: They are quite close<br />
Maedor Tanthanil runs over to fetch his weapons, strapping on the belt with the bow and arrows and the harness with the sheathed spear, before gently grabbing Shrike and taking the bird behind a crate to hide, preferably one with a bunch of ropes, nets, sails or similar objects behind it in order to cushion the blows from the storm.<br />
You find a good spot to wait out the storm. You soon get the feeling that the ship is just drifting through the storm. The sailors below the decks are silent, just listening to the sounds of the storm.<br />
Then as soon as the storm began, you feel the ship lurch one final time and then settle into a more steady going. The sounds of the storm quiet down gradually as well.<br />
Maedor Tanthanil whispers a stern "Stay." to Shrike, hoping the bird will listen, and hurries over to the stairs before climbing them swiftly but carefully to peek up at the deck of the ship.<br />
You weren't below decks more than 10 minutes the most.<br />
Maedor Tanthanil stops to listen for just a moment before he climbs the stairs.<br />
Maedor Tanthanil is a bit paranoid at times.<br />
You still hear the storm in distance but you also hear some elven voices from the deck. Most notably you think you recognise the voice of the captain.<br />
Maedor Tanthanil walks out onto the deck.<br />
For once the bird does as told. As you've climbed up the stairs with the other sailors you notice the full extend of the destruction. One of the masts is gone, railings along the ship are mostly in splinters, the ship is lurching a bit to one side (it must have taken some water) and the sails are in pieces. <br />
What you don't see is bodies. There is only one body, but as you look at the sailors still on the deck, you quickly estimate that there is only 1/3 of the crew left.<br />
GM: It is a body of one of the sailors, you cannot remember her name.<br />
GM: It looks like she had hit her head and died from the trauma<br />
Some of the other sailors quickly clear her to the side and put a blanket over her.<br />
After you've taken in the destruction of the ship you raise your eyes to examine the sea around you. The storm you just passed is still the ominous wall of darkness only now it fills your eastern horizon. The air is also filled with a thick fog. And even as you look, the wall of dark clouds starts to disappear in it.<br />
GM: No but the mast and sail are still where they crashed.<br />
Maedor Tanthanil throws a casual glance over to where he last saw Kalanka, considering walking over to check on her. First, however, he looks to the captain to see if his presence is required in any way.<br />
The captain, as usual, doesn't seem to miss you even if he realizes you exist. <br />
GM: *if he even<br />
The captain is barking orders that the sailors are rushing to fullfill. Replacing the sail on the final mast, checking for leaks and so on<br />
Maedor Tanthanil strolls over to where he last saw Kalanka, and tries to locate her.<br />
You notice a bumb under the sail that might very well be her.<br />
Maedor Tanthanil gently lifts the sail to see if he can spot her underneath it.<br />
There's a tear quite near the bumb and as you look under the sail, Kalanka is indeed in there.<br />
GM: *tear in the sail<br />
Maedor Tanthanil: Hey, Kal, you awake?<br />
Kalanka: Kalanka moans and tries to sit up. She looks around confused, spots you and starts crawling towards the tear.<br />
Kalanka moans and tries to sit up. She looks around confused, spots you and starts crawling towards the tear.<br />
Maedor Tanthanil holds the sail up to ease her exit.<br />
Kalanka crawls from underneath it. You see that she has a large bruise on her forehead but she seems to be fine other than that.<br />
Maedor Tanthanil fails to suppress a slight chuckle. "Oh, Kal... you truly are the mistress of masts today."<br />
Kalanka is about to answer you but instead she stares past you, forgetting her mouth open.<br />
You notice other sailors looking in the same direction as well.<br />
Maedor Tanthanil spins around, dropping the sail.<br />
From middle of the fog you see land apporoaching. You see harsh cliffs and mountians that reach up until they disappear in the fog.<br />
Captain shouts out order to change course to move along the land.<br />
After he is pleased with the course of the ship, you see the captain start examining his maps with few other crew men. He works as if he just didn't lose 2/3 of his crew.<br />
Kalanka: I wonder where we are...<br />
Maedor Tanthanil: Looks like the captain does as well.<br />
Sailors light few more torches as the ship sails on along the coast of the mysterious land.<br />
Maedor Tanthanil: Want me to take a look at that bruise?<br />
Kalanka brushes you off. ''It's fine.''<br />
Maedor Tanthanil just shakes his head with one of his uneven smiles in place. "I guess your head wasn't in that great a condition to begin with."<br />
Maedor Tanthanil: What's one more bruise?<br />
You sail along the coast for an hour without any change. The sailors try to fix what they can on the ship and the captain examines his maps and the coast next to them. You and Kalanka just try to stay out of the feet of the others mostly. <br />
Then you see the first sign of something new on the coast. A shadowy form of a building. And then another. And another. Soon Kaellan reaches a port.<br />
Kaellan slides silently into the port of the human town. You hear no sounds from the city even though the ship slides through the water nearly silently. There is no noises or sound coming from the town or the port. The ever present fog and the darkness of night hide most of the town from Maedor's eyes. Maedor can see the port though. There are no large ships in it. Only few smaller boats are still tied in it. They look like as if storm waves have smashed them against the harbor though and few of them are half sunken in water. <br />
As you reach the port, you hear talk from the maps where the captain has been. You hear the words: ''Twins Islands.''<br />
Maedor Tanthanil: Well, this place isn't eerie at all...<br />
Kalanka: There are no people...<br />
Maedor Tanthanil: An astute observation.<br />
Despite your reservations you hear the captain give out the order to dock. Kaellan slides easily into the large port despite the damage to it. It is tied quickly into the port.<br />
Maedor Tanthanil: back<br />
Yaranis Il'Arama: Aellani! You are in charge. I will take a unit to scout the town. You will do the repairs you can, we will be back within four hours.<br />
You see how captain Yaranis quickly forms up most of the men he still has and only leaves a skeleton crew on the boat. Kalanka and you are left on the boat as well. <br />
You watch on as the elves march into the town, disappearing quickly into the mist. You notice Kalanka fingering the hilt of her blade nervously as she looks after them.<br />
Maedor Tanthanil: What do you reckon this is all about, Kal?<br />
Kalanka doesn't get a chance to answer as a voice interrupts you.<br />
Aellani: You two! Get to work!<br />
Aellani is a small elven woman. She has been on Kaellan even longer than captain Yaranis. <br />
She points you two in work moving broken pieces of wood and sails around.<br />
For the next several hours you don't get a chance to wonder much about the mysterious land. But as the 4 hour mark draws closer and there's no sign of the captain the sailors begin to shoot nervous glances into the port.<br />
As you reach the 5th hour since the captain left, and the sun is rising, Aellani calls everyone to gather.<br />
Aellani: I know what you are all thinking about. But you all know me, and I'll be damned if we leave this port without captain Yaranis. I need someone to go after Captain and his men.<br />
Aellani looks around and almost immeaditly Kalanka steps forward.<br />
Kalanka: I'll find him!<br />
Maedor Tanthanil looks at the other people present for a moment, then sighs heavily.<br />
Maedor Tanthanil: I suppose I could join the search as well. Just standing around doing nothi- working. Just staying here working is getting old.<br />
Kalanka grins. ''Of course you're coming.''<br />
Aellani interrupts her though. ''Look, don't play heroes. Find out if the captain is still alive, if he has met his better then you have no chance against what is in there. Just... Just be careful.''<br />
Kalanka nods.<br />
Maedor Tanthanil gives a slight bow. "Being careful is my specialty."<br />
Aellani: Very well. Off you go then. We'll wait here as long as we can.<br />
Kalanka is the first one to step on the plank and get on land. She glances behind her for you to follow.<br />
Maedor Tanthanil mutters, mostly to himself: "How comforting..."<br />
Maedor Tanthanil follows Kalanka with a casual gait.<br />
Kalanka: You've never before seen a human town. From what you can say from the shacks and dirty streets of the port, you're not impressed. The houses that are little more than shacks lean on each other and many seem to be in bad disrepair. <br />
You've never before seen a human town. From what you can say from the shacks and dirty streets of the port, you're not impressed. The houses that are little more than shacks lean on each other and many seem to be in bad disrepair. <br />
You do not see any signs of living people but then again the fog allows you to see only 50 or so meters in front of you. The sun is only a little brighter blod in the sky<br />
GM: *blob<br />
Maedor Tanthanil grins. "I guess this explains why the town is deserted, eh?"<br />
Maedor Tanthanil: I wouldn't live in this scrap heap either.<br />
Kalanka: I've heard that humans live in filth<br />
Maedor Tanthanil: I see nothing to indicate the contrary.<br />
GM: Do you want to start tracking the Captain's party?<br />
GM: Make a survival check then<br />
You find their trail easily at first in the muddy ground of the port but only after 50 meters or so the road changes into a stone street and you can't find any signs of the group's passing any more. All you can say is that they were headin north.<br />
Kalanka: Where now?<br />
Maedor Tanthanil: Well, the trail appears to be going north, but I've lost it, so I can't know if they've suddenly changed direction.<br />
Kalanka: I thought you knew how to track!<br />
Maedor Tanthanil: Can a good swimmer breathe underwater? No? Well, what makes you think a tracker, who's never even claimed to be particularly good, can see footprints in the bare stone?<br />
As you argue you suddenly hear a sort of scraping noise. It is almost like clawed feet running on a stone.<br />
Maedor Tanthanil whispers. "Shit, you heard that?"<br />
Kalanka nods and pulls out her sword. She holds onto it with both her hands and scans the fog.<br />
Maedor Tanthanil gets out his spear, holding it ready.<br />
After 15 seconds of hearing the noise getting closer you see the two figures. They are circling around you, two canine like creatures.<br />
GM: Roll initiative<br />
GM: Also for Shrike<br />
GM: Order of action is Kalanka, dog, dog, Shrike and you final<br />
GM: Lets start the combat<br />
Kalanka<br />
Kalanka: Stay close to me. <br />
Kalanka raises her sword and readies an action to strike the dog on the left if it charges. <br />
Dog 1<br />
The feral dog charges Kalanka as she suspected. As it gets closer you notice the mangy and malnourished look on it. You suspect that the dog might have once had a human master but now it has gone feral.<br />
Kalanka was ready for the dog though and as it draws closer its jaws ready to tear at her leg, Jalanka brings her sword down. She cleaves the dogs head straight off.<br />
The other dog charges you from the other direction. It is aiming for you though.<br />
Dog 2<br />
You manage to kick its jaws to side as it tries to bite at you.<br />
Shrike<br />
Kalanka: You can move Shrike yourself. She can attack the dog now as she feels threathened<br />
GM: You can move Shrike yourself. She can attack the dog now as she feels threathened<br />
Shrike: Well, Shrike didn't, so... <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
GM: The wouldn't matter here though.<br />
Shrike flies at the feral dog and tries to grap on to it with her claws. She tears at air though.<br />
Maedor Tanthanil<br />
You strike your spear into the ground and break off its tip. It'll only work as a quarterstaff from now on.<br />
Kalanka<br />
Kalanka steps next to the dog and brings out the already bloodied sword down on it. Kalanka misses though as the dog jumps to the side, snarling. <br />
Dog 1<br />
Dog 2<br />
The dog turns it attention at the new attacker but it can't get close to Kalanka.<br />
Shrike<br />
GM: Roll damage twice<br />
Shrike's talon first rips onto the dogs side and after that she brings her beak on its head. The dog yelps but is still standing.<br />
Maedor Tanthanil<br />
GM: You can attack with it like before. We'll just change the dmg if you hit<br />
GM: We can make the adjustments later<br />
GM: Heh... Also you can emote your own attacks if you like<br />
The broken spear doesn't hit even as a quarterstaff.<br />
Kalanka<br />
As the dog sidesteps your swing, Kalanka is able to suprise the dog and skewer its side with a thrust.<br />
Kalanka cleans her blade on the dogs fur before putting the sword back on the back. She then grins at you.<br />
Maedor Tanthanil: Well fought, Kal.<br />
Kalanka: They were just mangy dogs<br />
Maedor Tanthanil lets Shrike land on his outstretched hand. "And you, Shrike."<br />
Maedor Tanthanil: And I was just being polite.<br />
Maedor Tanthanil grins.<br />
Maedor Tanthanil: I find my manners always go a few steps up when I'm talking to people with bloodied weapons. It's a most curious phenomenon.<br />
GM: Blood is power. It's not strange at all.<br />
Kalanka: Blood is power. It's not strange at all.<br />
Maedor Tanthanil: I didn't-<br />
Maedor Tanthanil: Ugh, nevermind<br />
Maedor Tanthanil: Let's see if we can find the damn captain, shall we?<br />
Kalanka nods.<br />
GM: Do you continue north?<br />
GM: You can try finding the tracks from here, sure<br />
Maedor Tanthanil looks around for any trace of the captain's party.<br />
You find couple of marks of elven boots near a muddy pool that is on the stone road. It seems like they are still heading north.<br />
Maedor Tanthanil: Let's keep heading north.<br />
As you start following the tracks north you notice the land is raising a little. Also you start to see occasional stone houses among the wooden shacks. You even go past few shops and such.<br />
Maedor Tanthanil fastens the quarterstaff in the harness on his back.<br />
GM: Of course. It'll likely take some time though to search through them all.<br />
Maedor Tanthanil keeps heading north.<br />
You've walked maybe 200 meters from the spot where you fought the dogs as you come across a curious scene. You see a two storey stone house with heavy barricade on its main door. There are couple of corpses by the barricade. They are riddled with arrows.<br />
GM: You can't tell from where you are standing.<br />
Maedor Tanthanil: Should we move closer?<br />
Kalanka: Yeah<br />
Kalanka moves closer.<br />
Kalanka: They are just bodies.<br />
Maedor Tanthanil follows, warily, listening and looking about intently.<br />
Maedor Tanthanil: I'm more worried about what killed them, to be honest.<br />
As you reach the bodies you note that the arrows appear to be in fact crossbow bolts and the corpses themselves are quite old.<br />
GM: You are already following a trail<br />
Suddenly you hear a bang from above you as a wooden window cover is opened and a coarse voice shouts:<br />
Lamont: Are you dead or alive basterds?!<br />
All you can see above you is a face full of dark hair and a heavy crossbow aimed down into the street.<br />
GM: Btw you didn't notice anything of value on the corpses, actually even their clothes were really ragged.<br />
Maedor Tanthanil looks up, and gets a very concerned look on his face. "Unless you're addressing the merry gentlemen at your doorstep, I can assure you that we're most certainly among the living." With a nervous glance at the crossbow, he added "At least for the time being."<br />
Lamont: Hah! For the time being! I like that! Dead basterds don't have sense of humor so maybe you are living then<br />
Lamont doesn't lower his crossbow though.<br />
Maedor Tanthanil throws a glance over at Kalanka, curious to see her reaction to the man in the window.<br />
Kalanka actually seems rather confused for the time being. She has her hand halfway up to the sword on her back but she doesn't seem inclined to finish that move just yet.<br />
Maedor Tanthanil: Lower your hand, Kal. I can almost guarantee he can pull that trigger faster than you can draw out your sword, run up there, and stab him with it. Almost.<br />
Kalanka shrugs and lowers her hand.<br />
Lamont: That'ta girl! I can see we'll get along just fine<br />
Maedor Tanthanil then addresses the man in the window.<br />
Maedor Tanthanil: I think we missed our formal introductions, my good sir.<br />
Maedor Tanthanil: My name is Maedor, and this is Kal. We're just passing through the area, and really don't want any trouble.<br />
Lamont: Then you must be lost! Welcome to New Arden! Inhabitants: Lamont and thousand dead basterds!<br />
Lamont laughs heartily which turn into coughs halfway through.<br />
Maedor Tanthanil: A pleasure to make your acquaintance, Lamont. I'd shake, but... Yeah, I'm sure you understand.<br />
Lamont: So, what are you doing on my street?<br />
Maedor Tanthanil: I was getting to that, actually.<br />
Maedor Tanthanil clears his throat somewhat nervously, but keeps his composure.<br />
Maedor Tanthanil: We're looking for some friends of ours, in fact.<br />
Lamont puts some sort of cigarette in his mouth, strikes a match against the wooden wall and lights the cigarette. All the while holding the crossbow aimed at you with one hand.<br />
Maedor Tanthanil: I'd give you descriptions, but I'm sure you'll know who I'm talking about without them, seeing as it appears our kind is rather rare around these parts.<br />
Lamont: Piss-important looking elf and his merry band?<br />
Maedor Tanthanil: That would be them.<br />
Maedor Tanthanil: Unless they've given you trouble, of course, in which case we're not affiliated with them in any way shape or form.<br />
Maedor Tanthanil adds a nervous chuckle.<br />
Lamont: Yeah, yeah. I might have seen 'em. Didn't talk to 'em, they looked like trouble.<br />
Lamont: Say, you don't happen to have any food with you?<br />
Maedor Tanthanil: Kal?<br />
Maedor Tanthanil looks at Kalanka.<br />
Kalanka shakes her head.<br />
Maedor Tanthanil shrugs.<br />
Maedor Tanthanil: I'm sorry, my good sir. We didn't expect to stay for long.<br />
Lamont: What about that bird? It looks like it has few meals in it. Nothing like little chicken soup<br />
Maedor Tanthanil smiles unevenly. "If you're in a dire need, we did leave two dog carcasses just down the street.<br />
Lamont: Dire? That's what I call a feast! Bring 'em here!<br />
Maedor Tanthanil: Kal? Would you be so kind?<br />
Kalanka rolls her eyes as she starts trekking back.<br />
Lamont: Wifey?<br />
Maedor Tanthanil: An acquaintance.<br />
Lamont: Shame. Had a missus' once. Poor thing was eaten, I think.<br />
Maedor Tanthanil: Oh, I'm sorry to hear that.<br />
Maedor Tanthanil nods to the corpses. "What about these? Dinner guests?"<br />
Lamont: Bah, dead basterds only want to eat Lamont.<br />
Maedor Tanthanil: Yeah, about that...<br />
Maedor Tanthanil: What's the deal with this town?<br />
Lamont: What you mean?<br />
Maedor Tanthanil: I'm unaccustomed to human port towns, I admit, but something tells me that this isn't exactly the natural state of affairs in one.<br />
Lamont: Ach, yeah. There's usually more whores!<br />
Lamont lets out another laugh that ends up in coughing spell.<br />
Maedor Tanthanil laughs, less nervously than earlier.<br />
Maedor Tanthanil: Say, that's a nice crossbow you have there. Got these bastards here with it, right?<br />
Maedor Tanthanil points to the dead bodies.<br />
Lamont: Yup and its sister. <br />
Lamont swings his other hand visible which is holding another heavy crossbow. Now you have twice the firepower aimed at you.<br />
Maedor Tanthanil pulls at his collar.<br />
Maedor Tanthanil: Nice.<br />
Kalanka returns with the two mangy dog corpses on her shoulders. She drops them in front of you. ''There.'' Then she walks away and sits down on a old bench few meters away from you.<br />
Lamont: You sure she's not your missus?<br />
Maedor Tanthanil lifts up a dog carcass and hold it in front of him, raised a bit higher than natural holding position.<br />
Maedor Tanthanil: Positive.<br />
Maedor Tanthanil: Is the feast approved?<br />
Lamont pulls out the crossbows out of the window and lowers a rope into the street.<br />
Maedor Tanthanil hesitates for a moment, throws a glance over his shoulder at Kalanka, shrugs, and proceeds to drag the dog carcasses over to the rope in order to start fastening them.<br />
Lamont pulls them up as soon as they are fastened.<br />
Maedor Tanthanil: So...<br />
Maedor Tanthanil clears his throat.<br />
Maedor Tanthanil: Say, you wouldn't be so kind as to tell me what direction those guys passing through here earlier went?<br />
Lamont: Ach, yeah. Lemme see. Take a left at Mason's street and then right from next crossing. You can find your friends there.<br />
Maedor Tanthanil: Oh... You said very certain of that fact.<br />
Maedor Tanthanil: Uh... is there anything I should be aware of before I go seek them out?<br />
Lamont doesn't answer but disappears from the window for a moment. After a few moments you see a quiver falling out of the window at your feet. ''Use those, kid.''<br />
You see a quiver full of arrows with very heavy and broad heads. The sides of the arrowheads are serrated.<br />
GM: You can mark 20 Ripper arrows in your invetory.<br />
Lamont bangs shut the window cover as you examine the arrows.<br />
Maedor Tanthanil: Why, thank you, sir Lamont.<br />
Maedor Tanthanil shakes his head.<br />
Kalanka: Can we go now?<br />
Maedor Tanthanil: My life is no longer flashing before my eyes, so I believe we can, yes.<br />
Maedor Tanthanil: However.<br />
Kalanka stands up.<br />
Maedor Tanthanil points at the new set of arrows.<br />
Kalanka: They look heavy<br />
Maedor Tanthanil: This does not bode well.<br />
Maedor Tanthanil: Yeah, they are. Well, kinda.<br />
Maedor Tanthanil: Anyway, did you notice how his response to my query regarding the status of our captain and his men was to arm me with better weapons?<br />
Kalanka glances at ground and doesn't say anything.<br />
Maedor Tanthanil: What does that suggest, you think?<br />
Kalanka: Eh... I don't know<br />
Maedor Tanthanil sighs.<br />
Maedor Tanthanil: Stay down, stay quiet, and, most importantly, stay alert.<br />
Maedor Tanthanil: No, wait.<br />
Maedor Tanthanil: Most importantly; don't do anything rushed.<br />
Maedor Tanthanil: Now, let's go find them.<br />
Maedor Tanthanil: Silently.<br />
Kalanka: Finally<br />
Maedor Tanthanil: And what do we not do when we see them?<br />
Kalanka: Just lead on, young one<br />
Kalanka grins.<br />
Maedor Tanthanil sighs.<br />
Maedor Tanthanil beckons Kalanka to follow him quietly.<br />
Kalanka does.<br />
You realize the spot is really close as you reach the Mason street just 100 meters to the north and the turn Lamont told you to take is just 20 meters after that. You see an alley that seems to open up into some sort of larger area ahead. <br />
Maedor Tanthanil: Shhh...<br />
Maedor Tanthanil puts a finger to his lips, sneaks over to the end of the alley, and peers into the fog.<br />
Kalanka follows on your heels.<br />
GM: Roll move silently<br />
Even though you move very quietly, Kalanka kicks a rock accidentaly that rolls across the street loudly and just as you look into the clearing...<br />
The bodies of the elves are scattered on the small open area between stone buildings. The area looks like it used to have been a park. It is a battlefield now. The bodies of the elves have fallen in a roughly circular pattern in middle of the small park, around few trees. You notice a fine elven blade, the one of the captain, buried in the tree. Below it you notice the body of the captain, his hand still reaching up and holding onto the sword. You recognise him as the captain from his cloths. Most of his face is missing. Around the fallen elves is at least doubly the amount of bodies of mostly humans, but there are those of elves, dwarves and other races among them too. Their clothes are very ragged, some are practically naked. Most shockingly you note that many of them are partly rotten already. You note most of this in a blink of an eye because your attention is immeaditly drawn onto the figure kneeling next to one of the elven corpses. It raises its half-rotten face and lurches towards you... <br />
GM: Roll inititative<br />
Shrike<br />
Shrike flies over to Maedor, circling him and preparing to attack the walking corpse if it threatens it or its master.<br />
Kalanka<br />
GM lets out a scream and charges the undead.<br />
Kalanka lets out a scream and charges the undead.<br />
But Kal misses.<br />
Zombie, Human Commoner<br />
Maedor Tanthanil speaks in a hushed but firm voice "Fuck! You're going to attract every single one of those things left standing in this town!"<br />
Cut-in-half zombie<br />
You hear a scraping noise to you left and see a zombie without legs crawling at you.<br />
Zombie, Human Commoner<br />
You see as zombie swings his arm at Kal and almost topples her over.<br />
Maedor Tanthanil<br />
GM: The 8 squares around you, you can hit<br />
Maedor Tanthanil pulls out his staff and brings it down on the crawling zombie.<br />
GM: Roll dmg<br />
You swing your staff hard at the zombie but it doesn't seem to have much of an effect.<br />
Shrike<br />
Shrike: can't charge now, right?<br />
GM: Too close to the zombie. Needs to move 2 squares at least<br />
GM: Charge is a full round action so you can't do it if you've used your move action<br />
GM: Does Shrike attack?<br />
Shrike flies right at the zombie, attempting to strike at it with its talons.<br />
GM: Roll dmg<br />
Shrike deals just a small cut on the zombie's outstretched arm.<br />
Kalanka<br />
Kal seems stunned from the punch of the zombie still and misses.<br />
Cut-in-half zombie<br />
1/2- zombie tries to reach for your leg but you kick his arm away easily.<br />
Zombie, Human Commoner<br />
The other zombie misses too.<br />
Maedor Tanthanil<br />
GM: Ah, time to talk about threathened squares.<br />
Maedor Tanthanil: just move the piece onto the block it's standing on<br />
GM: It's a grapple check. Roll with your grapple modifier to see if it hits.<br />
The zombie gets its hand on you but you muscle away from his grasp.<br />
GM: Do you do something else as well?<br />
GM: Yeah, you'll use free action to drop the staff and standard to equip bow<br />
GM: The staff will be on the ground then though<br />
Maedor Tanthanil repositions himself in order to be able to cover both Shrike and Kalanka.<br />
GM: To put weapon back in the sheath takes another standard action<br />
GM: You can change standard into move action, they are worht the same<br />
GM: So you could shoot with the bow this turn too<br />
GM: Yeah, I always forget that rule but it makes sense doesn't it. You can pull out a weapon while you move at relatively slow pace<br />
GM: Alright shoot then<br />
Maedor Tanthanil: shouldn't my staff be marked somewhere?<br />
GM: That's where it is<br />
GM: Also note which arrows you shoot<br />
Maedor Tanthanil is about to pull out one of his own arrows when he remembers what the loony had told him. Despite the man's less fortunate qualities, he seemed to know well how to kill these things.<br />
Maedor Tanthanil puts a ripper arrow to his bowstring, and fires at the crawling zombie.<br />
GM: You get -6 on the attack roll as the zombie is in melee with friendly and it's prone<br />
GM: Just scroll the modifier box into -6 before rolling the attack<br />
The arrow hits the crawling zombie in the back. As it hits the creatures meat the head shatters and leaves a huge wound on it's back<br />
GM: No, but they do slashing damage<br />
Shrike<br />
The zombie is still moving though<br />
Shrike is encouraged by the opponent's injuries, and swipes in for a full attack.<br />
GM: 2nd attack is a threat to become critical. Reroll that attack (only that!)<br />
GM: It's only regular hit<br />
Shrike pretty much rips the poor undead apart.<br />
Kalanka<br />
Kalanka still can't hit the zombie.<br />
Zombie, Human Commoner<br />
Zombie lurches towards Kal but she is able to evade it.<br />
Maedor Tanthanil<br />
GM: Remember to click new target on the map, makes my life easier<br />
Maedor Tanthanil repositions to get a better view of the remaining opponent. As he stands there ready to fire, he throws a nervous glance at the dead captain, and almost shudders. He then fires another ripper arrow at the commoner zombie.<br />
GM: dmg<br />
The arrow causes a small wound on the zombies leg.<br />
Shrike<br />
GM: Yeah but make a straight line<br />
Shrike swipes at air<br />
Kalanka<br />
Kalanka has her weapon stuck under the zombies arm and she can't still hit the thing.<br />
Zombie, Human Commoner<br />
The zombie smashes Kalanka again. This time it hits her in the stomach and Kal goes almost double.<br />
Maedor Tanthanil<br />
Kal seems to be swaying badly now.<br />
Maedor Tanthanil prepares another arrow, and fires it at the zombie.<br />
Shrike<br />
Shrike goes for a full attack on the zombie.<br />
Shrike reshapes the zombie's face by ripping most of the meat out of it. It is still standing though.<br />
Kalanka<br />
Kalanka gets her sword finally free and she swings the head off the zombie.<br />
However, just as you thought you were done, 2 more lurch out of the fog.<br />
Zombie, Human Commoner 1<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
Maedor Tanthanil<br />
You realize that your fighting has caused alot of noise.<br />
Maedor Tanthanil goes over to his allies, to cover them as the undead approach.<br />
GM: Do you shoot?<br />
GM: Also you don't have LoS to the other one due to house corner<br />
Maedor Tanthanil fires a regular arrow at the zombie he sees.<br />
Arrow ends up through a second floor window.<br />
Shrike<br />
Shrike circles his allies for the time being, prepared to strike at any zombie that threatens them.<br />
Kalanka<br />
GM wheezes and glances at you. She is clearly in bad shape.<br />
Kalanka wheezes and glances at you. She is clearly in bad shape.<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
Zombie, Human Commoner 4<br />
Another zombie appears<br />
Maedor Tanthanil<br />
Maedor Tanthanil fires another regular arrow at his target.<br />
GM: Roll twice the damage<br />
GM: Ah, 3x then<br />
The arrow goes straight through the zombies head. Still it doesn't seem to have that big of an effect on the creature.<br />
GM: Do you move?<br />
Shrike<br />
GM: Don't move in the zombies square<br />
Shrike charges at the nearest zombie.<br />
GM: <br />
Shrike slashes lightly at the creature.<br />
Kalanka<br />
GM graps you by the shoulder and shouts: ''We need to go! Now!'' After which she starts to make her way unsteadily back the way you came.<br />
Kalanka graps you by the shoulder and shouts: ''We need to go! Now!'' After which she starts to make her way unsteadily back the way you came.<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
This zombie strikes at Shrike but misses the agile bird.<br />
Zombie, Human Commoner 4<br />
Maedor Tanthanil<br />
Maedor Tanthanil fires a ripper at his target.<br />
Kalanka: Regular hit<br />
GM: Regular hit<br />
This time you open up a huge wound on its chest.<br />
Shrike<br />
Maedor Tanthanil fires and makes his way backwards.<br />
GM: Are you counting the Ripper arrows?<br />
GM: Good<br />
GM: 2 dmg dice<br />
Shrike goes after this zombies face as well.<br />
Kalanka<br />
Kalanka retreats a bit more and stops looking after you.<br />
Maedor Tanthanil: Hold on. Take my staff with you.<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
The zombie misses Shrike again.<br />
Zombie, Human Commoner 4<br />
Zombie, Human Commoner 6<br />
Zombie, Human Commoner 5<br />
2 more zombies appear.<br />
Maedor Tanthanil<br />
There's a whole dead squad of more powerful elves than you in there. What did you expect?<br />
GM: Depends<br />
GM: Always a free action<br />
Maedor Tanthanil: Shrike! Fetch my quarterstaff for me.<br />
Maedor Tanthanil fires at his target with another Ripper.<br />
GM: It'll do that on its turn<br />
GM: No mod<br />
The arrow hit the tree behind the zombie.<br />
Shrike<br />
As Shrike leaves the threat area of the zombie, it finally lands hit on Shrike.<br />
GM: 2 points of dmg on Shrike.<br />
The zombie smacks the eagle.<br />
GM: Lethal<br />
GM: You cna do the movement now<br />
GM: yeah<br />
Shrike shrieks in anger, but obeys Maedor's command.<br />
Shrike: it'll have to stop there for the time being<br />
GM: It can fly there and pick it up and that\s the turn for it<br />
Kalanka<br />
Keeps running now.<br />
GM: Kal*<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
Zombie, Human Commoner 4<br />
Zombie, Human Commoner 6<br />
Zombie, Human Commoner 5<br />
Maedor Tanthanil<br />
GM: If you just escape now, we can end counting turns<br />
Maedor Tanthanil fires another ripper.<br />
GM: Lol, ok<br />
GM: no mod<br />
GM: dmg<br />
Another ripper rips its flesh but the creature is still up.<br />
Shrike<br />
Maedor Tanthanil<br />
GM: Did you want to move with Mae?<br />
Shrike<br />
Kalanka<br />
Kal keeps running, she's bit ahead of you<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
Zombie, Human Commoner 4<br />
Zombie, Human Commoner 6<br />
Zombie, Human Commoner 5<br />
Maedor Tanthanil<br />
GM: Some are, some aren't.<br />
GM: 3 closest ones aren't<br />
And you waste another Ripper.<br />
Maedor Tanthanil fires one last Ripper, and runs, following Kal<br />
You catch up to Kalanka soon. Also the zombies fall back soon as well.<br />
Kalanka is really wheezing now. She probably has few cracked ribs from the pummeling the zombie gave her.<br />
Maedor Tanthanil taps Kalanka on the shoulder as they're moving away from the park. "You hanging in there?"<br />
Kalanka glances at you and nods, too out of breath to speak.<br />
You turn out of Mason street when you hear something heart stopping. A loud, high-pitched, primal scream screeches throught the air. It is immeaditly answered in two different locations. They all seem to be coming from some what north of you.<br />
Maedor Tanthanil: RUN!<br />
Maedor Tanthanil: Keep moving!<br />
Kalanka begins running unsteadily.<br />
Kalanka seems to be actually making a better time than you for now despite her injuries.You hear one of the screams getting bit closer to you.<br />
You don't recognise the scream.<br />
You're now at the Lamont's house. The hatches are firmly shut.<br />
Kalanka is still going faster but the one scream that was closer last time seems to have fallen a back bit. However the scream that comes from your right has gained you.<br />
You reach the street where you fought the dogs. <br />
You both can keep up the good pace even through the last pace. As you see the boat waiting in the port, the screams aren't any closer than before.<br />
You notice the skeleton crew that was left on the boat getting ready to set sail. No doubt they heard the screams as well.<br />
Kalanka is the first to reach the deck. She wheezes heavily and falls down unconsious as soon as she touches the plank deck. You follow her aboard soon.<br />
Aellani: What is it? What are those screams?<br />
Maedor Tanthanil: I don't know. But the captain is dead. There is nothing for us here but a bunch of dead guys, some loonie, and whatever's making that sound.<br />
Maedor Tanthanil looks thoughtful for a moment.<br />
Aellani: Captain is dead...<br />
Maedor Tanthanil: I'm loath to leave the loonie behind, though. He seems like the kind of guy we would want with our best fighters dead.<br />
Maedor Tanthanil: I'm sorry for your loss.<br />
Aellani is silent a moment shaking her head. ''Set sail!''<br />
Maedor Tanthanil: Sure we shouldn't try to recruit the local hunter of the undead for protection?<br />
The ship leaves the port quickly. You swear you can see some fast moving figures in the mist of the port. But as the ship loses the sight of the port, you hear the screams one final time. This time they even sound bit disappointed.<br />
Aellani: There is less than 10 sailors on the boat left. And none of them are real warriors.<br />
GM: There is less than 10 sailors on the boat left. And none of them are real warriors.<br />
GM: That was GM line<br />
Aellani just shakes her head at you.<br />
Maedor Tanthanil stands at the railing, looking back at the port and musing at the fate of the crazy old fellow. He hoped he'd be alright, or at least go out in a blaze of glory if he did die. Which was rather likely.<br />
You see one of the sailors carrying Kal below decks. Meanwhile Aellani walks silently next to you.<br />
Aellani: I want to show you something. And after that you will tell me everything that happened.<br />
Aellani: This is where we are.<br />
Maedor Tanthanil: New Adar.<br />
Aellani shows you a piece of map of two islands. <br />
Maedor Tanthanil: Yeah, the loon mentioned it.<br />
Aellani: Westport is our only hope. Kaellan won't last open sea. Not to mention that blasted storm...<br />
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			<content:encoded><![CDATA[<span style="font-style: italic;">Found a nifty chat log scrubber for FG that allowed me to remove most of the OOC (when people have used it correctly... <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />), DM stuff and so on from it. So I present to you the first few sessions of Stranded Eberron campaign for your reminiscencing pleasure. Actually since these are the introduction sessions where Verret had few solo sessions before joining you, you actually haven't seen all this stuff before. <br />
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Please don't post anything in this thread. If you want me to post more of following sessions say so in the other Eberron threads. These are logs taken from real-time RP so there are typos, bad writing and so on at times. I've not done any editing besides cutting off some clear OOC talk before and after each session. <br />
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Highlights of the first session: Maedor's infamous fighting skills with his spear, Kalanka (who would turn out quite important character later on), and epic fight with a host of undead that left GM asking Verret after each turn if he's going to run yet (it took him long to take the hint <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />) </span><br />
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Maedor's story begins aboard the Bloodsail ship called Kaellan. It set sail from Port Cairn in Farlden a week ago. Since then the sleek ship has criss crossed between the smaller islands south of the Farlden. Maedor was told that the ship has orders to patrol the waters near Farlden for pirates. The orders have come from the Prince Shaen Tasil himself. At the very moment you're enjoying a break from the monotonous work you've been doing on the ship. So far this has not been at all what you signed up for! No adventures, battles on high seas or even powerful storms. <br />
As the youngest member of the crew Maedor has been mostly doing the unwanted small tasks. Mopping the decks, hauling stuff around and that sort of thing.<br />
The crew consist of mostly of, at least, somewhat devout Blood of Vol believers. They've noted Maedor's certain lack of religion but none has put up an issue with that. Blood of Vol is quite introperspective religion after all<br />
The Kaellan, the Bloodsail, ship itself is a beauty.<br />
Kaellan, as most Bloodsails, is a bit smaller than most human vessels that sail the seas of Lhazaar Principalities. It is immeaditly recognisable from ships of other races. Not only because of the blood red sails, but also the very sleek form, the speed and the strange markings on it bespeak of truly magnificent vessel. Even though Maedor isn't actually that familiar with arcane magic, he can still recognise the power in the markings that run all around the ship on its sides. He does not know the exact nature of the enchantments on them. All in all if you need to sail the seas, this is probably the ship you want to do it in. <br />
At this very moment you're enjoying a small break from your labour. You are currently leaning on the railing of the ship and watching as your eagle, Shrike, does daring plunges next to the ship. Suddenly you are interrupted by a voice behind you...<br />
Elven sailor: Young one!<br />
Maedor Tanthanil: Yes?<br />
As you turn around one of the sailors, you can't remember his name, throws a piece of silky cloth at you.<br />
You see couple of other of the sailors grinning behind him.<br />
Do you catch the cloth?<br />
Maedor Tanthanil catched the cloth.<br />
Elven sailor: Do you think he's ready?<br />
The sailor asks the other ones behind him. They nod in agreement, grinning.<br />
The elven sailor who has done the talking so far points at the top of the mast. You notice a small piece of cloth tied up there, as high as possible.<br />
Elven sailor: It's time you do some real sailor work<br />
Another elven sailor: Yeah, but perhaps we should make things interesting.<br />
As he says this couple of the sailors move out of the way and you notice a young elven woman, Kalanka by her name standing behind them. You've talked to her few times. She's a beautiful elf, just some years older than you. As for you, this is the first trip on the ship for her as well. You've noted her fiery personality before. This time she stands calmly between the older sailors as well. She holds a similar cloth in her hands as well<br />
Elven sailor: What say you, young one? Is your blood strong enough?<br />
Maedor Tanthanil laughs nervously.<br />
Maedor Tanthanil: To be honest, I'm more worried about the strength of arms than the strength of my blood.<br />
Maedor Tanthanil: But I guess there's only one way to find out.<br />
Maedor Tanthanil grins unevenly.<br />
Couple of the sailors grin at your wit. You see Kalanka rolling her eyes at you. You note her very athletic build... as well as the longsword she carries on her back.<br />
Elven sailor: That's the spirit! Alright, tie the cloth around your eyes and we can start. It's simple really, first one to reach the cloth on top of the mast wins.<br />
Kalanka ties the cloth over her eyes without hesitation and gets ready grabbing the netting on the mast.<br />
Maedor Tanthanil somewhat hesitantly follows Kalanka's example, the grin growing fainter.<br />
You hear couple of the sailors muttering something along the lines that you don't have a shot. However you soon forget that as the sailor who's been talking, shouts: ''Go!''<br />
You start climbing up the netting at quick pace. You're actually quite suprised at how easy this is. However you can hear that Kalanka has started climbing up even faster. You hear the sailors down below start hollering.<br />
You start to feel the stronger push of the wind as you get higher. Also you hear Kalanka cursing as you pass her. Apparently she's in trouble, as you hear an ''Oooh!'' from the sailors on the deck.<br />
You nearly lose your handhold and plummet down on the deck. Luckily you grap the netting just at the final moment. You don't make any progress. You can still hear Kalanka cursing below you, she seems to be in trouble as well.<br />
Kalanka: Make a reflex save.<br />
GM: Make a reflex save.<br />
Maedor Tanthanil: How do I do that, exactly?<br />
This time a gust of wind makes you lose your balance. You fall a meter or so but luckily you grap the netting at the final moment. You don't hear Kalanka's curses any more, so either the blood is pounding too heavily in your ears or she's cleared her trouble.<br />
You are still shaken up, and cannot make any progress. Suddenly you hear a cheer from down below. Kalanka has reached the top. You're hanging uncomfortably at half-way up the mast.<br />
Maedor Tanthanil keeps climbing, wanting to finish the test even if he can't win it.<br />
You breath in and out couple of times to calm yourself. Then you clear rest of the climb and reach the top. Do you remove your blindfold now?<br />
Maedor Tanthanil keeps his blindfolk on, waiting a few moments for further instructions.<br />
You hear the sailors congratulating Kalanka down on the deck (she seemed to make a quick way back down). You don't think any advice is coming just now. The race is over.<br />
Maedor Tanthanil takes off the blindfold before running a hand through his hair, and smiles slightly as he enjoys the wind/breeze.<br />
You hear a sharp: ''Kiiiii!'' as Shrike circles the mast.<br />
Maedor Tanthanil smiles at his bird before looking down to see if he needs to come down just yet. He enjoys the feeling the height and the wind gives him.<br />
GM: Give me a spot roll<br />
As you look at the circling eagle, your eyes notice a white sail in the horizon. You don't think anyone else has noticed it yet.<br />
GM: You know you should inform the others immeaditly<br />
Maedor Tanthanil: Hey!<br />
Maedor Tanthanil hollers and points in the direction of the sails.<br />
Few sailors look up from the deck.<br />
Elven sailor: What is it, young one?<br />
They can't see the sail from down on the deck yet.<br />
Maedor Tanthanil: I see sails on the horizon. White ones.<br />
As one elf all the jesting and laughing stops. You follow from your vantage point as one sailor climbs up the other mastl to verify your observation. Warriors begin to arm themselves from the weapon stands and one sailor starts running towards the captain Yaranis.<br />
Kalanka: Get down, Maedor!<br />
Maedor Tanthanil pockets the blindfold and starts making his way down.<br />
As you reach back down on the deck (it's easier without blindfold and going down) you notice that all the warriors are standing ready by the railing, their longbows in their hands and heavy cloaks on them.<br />
Kalanka motions to you. ''Come this way, we need to get out of sight but I know a spot where we can watch.''<br />
Kalanka: Below decks, you are not allowed to carry them here and you doubt the captain would like you handling them just now. You're not here as a warrior.<br />
GM: Below decks, you are not allowed to carry them here and you doubt the captain would like you handling them just now. You're not here as a warrior.<br />
GM: Wrong chat tab again<br />
Maedor Tanthanil follows Kalanka, eager, but slightly nervous.<br />
Kalanka leads you, still walking even taller than usual after winning the race, in the aft of the ship, near the captain. There she crouches behind some barrels near the railing. There is enough room for you both in there, and you can follow the sea from the little holes in the railing but still stay out of sight.<br />
Maedor Tanthanil whispers to Kalanka.<br />
Maedor Tanthanil: Why are they preparing to attack before they've identified the ship properly?<br />
Kalanka grins at you. <br />
Kalanka: They're not. It's just a show for the lesser races. None would dare to fight a Bloodsail! <br />
Maedor Tanthanil: Seems rather aggressive for a show... Let's hope it works; I'm loath to clean the deck for blood.<br />
Maedor Tanthanil grins.<br />
Kalanka seems actually bit annoyed. ''Only blood would be on their deck'', she only says and turns to watch the sea and the apporacthing sail then.<br />
Maedor Tanthanil chuckles.<br />
Maedor Tanthanil: If you say so, miss.<br />
You hear some voices from above. As you glance above you notice that the captain Yaranis Il'Arama is standing right above you on the deck with the wheel. He's looking out at the approaching ship with a spyglass.<br />
Yaranis Il'Arama has a reputation of grimness and humorlessness. He's not a said a word to you but you've noticed how fanatically the warriors and sailors on Kaellan follow him. He's a very tall for an elf, approaching 180 cm. His garb is mostly very weathered and ascetic. Only things that brighten it are the red sash that he wears as a show of his faith in Blood of Vol and the fancy curved elven sword on his belt. The sword contains a bluish gem on the handguard, and you've heard that is where it gets its name Northstar.<br />
Yaranis Il'Arama: It is sailing under Aundarian flag.<br />
The captain turns away from the approaching ship and confers once more with his advisors.<br />
Maedor Tanthanil turns to Kalanka and whispers.<br />
Maedor Tanthanil: What's Aundaria?<br />
Yaranis Il'Arama shrugs. ''It's one or another human land...''<br />
Kalanka shrugs. ''It's one or another human land...''<br />
GM: Damn I keep forgetting this<br />
Maedor Tanthanil: Not such a bad thing that you're getting some practice before you GM the others, then <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /> &lt;Edit: Wasn't the only one learning the ropes. OOC is done by pressing ALT down, Verret <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />&gt;<br />
GM: Do you wait for the ship to get closer or do you do something before then?<br />
GM: You can try but it is still bit bullheaded. It might come down, or it might not<br />
GM: Yeah<br />
GM: I see where this is going...<br />
GM: Do you communicate with it in words or whispers or how?<br />
GM: Not whispers but what's the word... It's not actually telepathy<br />
You wait by Kalanka for the foreign, Aundarian, ship to get closer. You notice that the ship tries to first dodge out of the way of Kaellan but as Kaellan follows its movements you see that the other ship concedes and approaches you head on. <br />
Maedor Tanthanil: So much for your theory, Kal.<br />
Maedor Tanthanil whispers.<br />
Kalanka is silent. It only takes couple of minutes for the foreign ship to get close enough for you to see individuals on its decks. At this distance most you see is just frantic movement all over the ship.<br />
Captain Yaranis barks a short order and all the extra sailors and others dodge out of sight like you. The warriors by the railings make themselves even more still. The captain nods satisfied at this and you glide closer.<br />
It takes another long minute of waiting for you, but finally the foreign ship starts to pass by Kaellan's side. <br />
It takes few moments for you to understand the voices you hear from the other ship's deck. But quickly you begin to understand the common. You hear the sailors muttering on it's decks: ''Bloodsail!'' ''Host protect us...''. The crew of the ship seems to be in complete disarray, some hold weapons in their hands looking like they have no idea what to do with them, some just stand still and many hide below decks and behind masts.<br />
In contrast to this everyone on Kaellan is completely silent and still. Only the heads of the warriors move as they follow the people on the other ship. You must admit that this is must be quite an intimidating sight.<br />
As you hungrily observe the people on the other ship (you've only met a handful of people from other races before) you notice few people who stick out. <br />
There is a gleaming warforged stanging a clear head taller than others on the deck. Next to him or it, there is a gnome who looks even smaller next to it. Then there is a colorfully dressed human who must be the captain. He stands rigidly by the feel, staring straight in front of himself. You also notice one woman dressed in metal armor looking bravely at the elven warriors. She has a some sort of a silver amulet around her neck.<br />
GM: *by the wheel<br />
As the ship passes you finally note the name written on its side, Fairwind. The passing only took 20 or so seconds, even though it felt much longer. As the ship falls behind you, Yaranis barks another command and the warriors relax and rest of the crew comes out from hiding.<br />
Kalanka stands up. ''I think I was right.''<br />
Maedor Tanthanil: Indeed you were, miss.<br />
Maedor Tanthanil grins unevenly.<br />
Maedor Tanthanil: And good thing that you were.<br />
Maedor Tanthanil: If those were soldiers, I doubt they'd stand by so meekly.<br />
Kalanka grunts satisfied. ''You should use your turn in the hammock. It'll be my turn in several hours. And don't make a mess of it this time!''<br />
GM: You share a hammock where you sleep in turns<br />
GM: Or meditate<br />
You are indeed feeling bit tired so meditating doesn't sound like a bad idea<br />
Maedor Tanthanil chuckles. "No promises, Kal."<br />
Kalanka: And stop calling me Kal!<br />
Kalanka hurries off to do her duties.<br />
Maedor Tanthanil just laughs and walks towards wherever the entrance to the sleeping quarters is, whistling a merry tune.<br />
As you've descended down below the decks, you hear a heated conversation from behind some crates in the cargo hold.<br />
Elven sailor: ...have you ever heard Prince Tasil sending this many Bloodsails after some pirate scum. And there even isn't any pirates here! We've been sailing a week and nothing. No, it can't be that.''<br />
Another elven sailor: What then?<br />
Elven sailor: Well... I heard that someone raided a ship, a human ship, that was bringing something for the Prince. Something valuable from south. Maybe all the Bloodsails are looking for that<br />
Another elven sailor: Hah. Will you ever learn not to believe every rumour?<br />
From there on the conversation seems to turn into more mundane matters.<br />
Maedor Tanthanil pretends to be beckoning for Shrike to come to him in order to appear inconspicious while he listens in on the conversation.<br />
GM: Shrike doesn't come below decks. It sleep up in the mast when you're below decks<br />
You manage to get to the hammock without any further interruptions.<br />
GM: They didn't seem to notice you<br />
You lie down on the hammock and start regaining your strenght. You drift away...<br />
Maedor wakes up, not so much due to any noise. Rather he can feel strange sensation in the air, wary and waiting. Most of the noises of the ship are silent. Maedor can just hear a faint cracking noise just at the edge of his hearing. <br />
You are laying in your hammock, bit confused and worried. All the other hammocks are empty.<br />
Maedor Tanthanil opened his eyes wide, peering about at the empty hammocks; 'Damn, is the ship crashing?'. He sits up and looks about.<br />
You see the empty hammocks. The ship is still waving slightly like it does when sailing. In fact you think the waves have picked up a bit.<br />
Maedor Tanthanil gets up and crouches towards the exit, moving as silently as he can, and listening intently for any sounds.<br />
You don't move particulary silently but as you approach the stairs you start to pick up talking in elvish. The voices sound worried.<br />
Maedor Tanthanil is calmed by the sound of voices in a familiar language. He waits at the bottom of the stairs for a bit, still listening intently, and looking up if the exit isn't blocked by a door or similar obstacle.<br />
There is nothing blocking the view up on the deck. Actually you see couple of familiar elven sailors looking out to see and pointing at something.<br />
Elven sailor: ...By the blood of ancestors. Have you ever seen anything like that?<br />
GM: *out to sea<br />
Maedor Tanthanil raises an eyebrow, his curiosity having been awakened, and starts climbing the stairs as silently as he can while seeming casual.<br />
You reach the deck. You see many sailors standing in small groups. Everyone is looking west with a worried expression. As you turn your head out to the sea you see that...<br />
Most of the western horizon is a dark mass of clouds and storm waves. A single lighting strike lights up the darkness occasionaly. Most of the elven sailors are starting out towards it and talking quietly. Maedor can sense the nervousness in the air. In the aft of the ship the captain is in heated discussion with his advisors. <br />
Pretty much the whole horizon to the west is filled with very dark clouds. And lightning storms this late in autumn alone are enough to cause worry.<br />
GM: Kalanka is the closest one to you perhaps. You've only been on the ship for a week when most of them have been sailing together for decades if not centuries. <br />
In fact you suddenly hear a familiar voice as Kalanka shouts:<br />
Kalanka: There you are!<br />
Kalanka hurries to you. ''Have you seen it?''<br />
The wind has picked up and keeps blowing her hair over her eyes. She keeps pushing it back annoyed.<br />
Maedor Tanthanil raises an eyebrow as one side of his mouth raises in one of his trademark uneven smiles. "If you're referring to the black abyss of nightmares that is the western sky, then yes, I've seen it."<br />
Kalanka looks up to west. ''...yeah.''<br />
Maedor Tanthanil: By, the way, I forgot to congratulate you on your victory earlier.<br />
Maedor Tanthanil bows graciously. "Congratulations. A well earned victory."<br />
Kalanka nods. ''It was hardly a race.''<br />
Maedor Tanthanil: The sailors seemed to disagree with that notion, but I appreciate the sportsmanship.<br />
Maedor Tanthanil: Now, what's up with the end of the world over there.<br />
Kalanka: Eh, I meant... Forget it, young one.<br />
Maedor Tanthanil points to the western horizon.<br />
Kalanka shrugs and glances up at the captain.<br />
At that very moment the conversation the captain has been having with his closest crewmen ceases and his first mate bellows out the commands. To west.<br />
Kalanka smiles. ''I suppose we'll see for ourselves. Hang on when it hits.''<br />
Maedor Tanthanil raises a skeptical eyebrow. "I always wanted to die at sea, in a dark thunderstom, after sailing willingly into it like a moth to a flame..."<br />
Maedor Tanthanil: Ah well...<br />
Kalanka grins even wider. ''You worry too much.''<br />
Shrike has come down and you see it's behind some barrels, actually in the same spot you spied the Fairwind from.<br />
As you talk the crew has begun working, the ship lurches in the waves as it starts speeding towards the darkness.<br />
Maedor Tanthanil: Generally, I worry too little, but I'm not a very good swimmer...<br />
Also the sky has turned dark now. It is night time<br />
Or early evening.<br />
Kalanka: You're on a Bloodsail! <br />
As the ship approaches the storm Kalanka nearly pulls you to follow her. ''Come!'' She heads to the bow of the ship.<br />
Maedor Tanthanil releases a barely audible sigh and follows.<br />
The lurching of the ship in waves is really intense in the bow. You nearly lose your balance few times. Kalanka walks steadily though. You see her bracing herself against the railing, pulling her sword from her back and letting out a primal scream as the storm blows her hair and clothes back at full force.<br />
Few crewmen glance at her, grinning.<br />
Maedor Tanthanil grins as he stands next to her, gripping the railing with both hands, just a little tighter than absolutely necessary. "Be careful where you wave that thing, miss. I'd prefer to keep the amount of holes in me to a minimum in case I actually do end up in the water."<br />
Kalanka doesn't appear to hear you. She has closed her eyes.<br />
Maedor Tanthanil shrugs and throws a glance over to where Shrike is sitting, pleased that the bird, at least, has the common sense to buckle down. Then he turns towards the western horizon and looks it over carefully, wary of any secrets it might hold.<br />
GM: Roll away<br />
You note that something about the storm just feels off. It's too big. It can't be completely natural.<br />
Maedor Tanthanil: Hey, Kal, I've got a bad feeling about this. Something just isn't right about that storm.<br />
Maedor Tanthanil has a hint of concern in his voice.<br />
Kalanka gets down and glances at you. ''Maybe.''<br />
Kalanka starts heading back to the middle of the ship. She glances at you almost embarassed.<br />
Maedor Tanthanil barely notices Kalanka leaving his side, as he stares intently to the west and slowly shakes his head.<br />
Maedor Tanthanil speaks in a very low voice "Not good..."<br />
You watch the storm, and the ship draws closer to it.<br />
As the storm fills almost the whole horizon the ship's wizard, a quiet figure you've hardly seen during the whole trip so far, steps in middle of the deck. You notice that the other sailors give her a wide berth immeaditly. In the open area she begins to weave spells. The markings on the sides of the ship begin glowing. They pulse light. Brighter and dimmer, brighter and dimmer. You notice that as the wizard continues to weave the magic, the runes pulse ever faster and brighter. After ten or so seconds there is a bright flash of light and after that the runes dim back to their normal state. The wizard stands silently and still in the same spot. You note a shimmering in the air around the ship. It is hard to catch but there is something in the air enveloping the ship. <br />
You notice how sprays of water deflect off the magic in the air around the ship.<br />
Do you return back to middle of the ship? It's getting really nauseating in the bow<br />
Well you knew the woman is a wizard so...<br />
Maedor Tanthanil steps away from the railing, throwing a last glance eastward to see if he can still see calm waters there, and looking for anything else that might be there while he's at it. Then he gets back to the middle of the ship.<br />
You make your way slowly back to the middle of the ship, dodging sailors doing their work and trying to keep your balance. All of a sudden, as you reach the middle of the ship and Kalanka, it gets very dark. You glance behind you and up to the sky. You are inside the storm.<br />
You notice the strangest thing immeaditly. There is ice forming against the magical shield over the ship. The ice forms in sudden bursts. It is completely unlike anything you've ever seen even though you've lived middle of snow and ice your whole life. Not only that but the lightning criss cross against the sky and you can swear that you see some hit straight at the shield. The ship's going is really rough now too, as the deck keeps lurching by tens of degrees as it rides from a wave to another.<br />
The ship's wizard still stands in the same spot. Only now she holds on to the mast with another hand as she uses the other one to make strange motions in the air. You can just see her mouth from under her hood. It is forming constantly new words.<br />
Kalanka: Look!<br />
Kalanka suddenly points at the bow of the ship.<br />
Maedor Tanthanil spins about to look.<br />
At first you don't notice anything against the dark sky. But then you see it. And as you see it, it fills you with dread. The shield that was around the ship starts ripping apart.<br />
The first thing you notice is the sound. You realize now that you could hardly hear any of the storms sound through the shield but now as it booms with all its might, it almost deafens you. You don't have time to worry about that as the storm winds hit the people on the deck.<br />
Maedor Tanthanil utters a single word before the wind hits him. "Fuck."<br />
You manage to stay on your feet even as the winds hit you. That allows you to witness something strange, and terrifying. You notice this shimmering sliver of air speeding along the winds, almost a lance of shimmering air. It flies through the deck and people it hits, freeze solid in moments.<br />
You've barely grasped at what has happened as you note even more of the lances heading towards the ship.<br />
It's moving bit chaotically but that one moved just above the deck. Maybe 1 meter or so abover it<br />
Maedor Tanthanil grabs Kalanka by the arm. "Quickly! Let's get under deck!" and runs towards the stairs, looking for Shrike as he does.<br />
You cannot spot Shrike and as you get closer to the stairs you hear omnious creak behind you. One of the slivers hit the mast and it's falling down. On you.<br />
GM: Reflex Save please.<br />
You manage to dive out of the way in time but as you do so, you let go of Kalanka. She is not as quick as you this time and she is hit with the sail part of the mast. She is hidden from your sight by it.<br />
GM: Yeah<br />
GM: You don't think she was hit with the wooden mast itself<br />
Maedor Tanthanil can't suppress a slight uneven smile, even with the situation being as it is. "Stop loitering and get a move on, Kal!" he yells, while running onwards towards the stairs and looking desperately for Shrike. He figures Kalanka will be relatively safe underneath the sails even if she doesn't manage to get out on her own, and knows tha the can't help her in any case due to his lack of a knife or similar object to cut her loose.<br />
You don't notice any movement below the sails. But as you glance at her direction you notice that something strange is happening to the people that have frozen solid; one by one they burst into tiny pecks of ice and snow and are blown into the storm winds.<br />
GM: No<br />
As you reach the stairs and rush below the deck you do hear a familiar high pitched ''Kiii!''. Shrike is perched on top of one cargo crate below the decks.<br />
You notice that few other sailors have taken cover below decks as well.<br />
Maedor Tanthanil stumbles in through the door, and starts his descent, screaming "Your feathery ass better be down he-" Before he sees the bird. "That's a good fowl!"<br />
Below the decks the only thing that reminds you off the storm is the violent lurching of the ship and the sounds of destruction from above. What do you do?<br />
GM: All kinds. So you wait out in here?<br />
GM: They are quite close<br />
Maedor Tanthanil runs over to fetch his weapons, strapping on the belt with the bow and arrows and the harness with the sheathed spear, before gently grabbing Shrike and taking the bird behind a crate to hide, preferably one with a bunch of ropes, nets, sails or similar objects behind it in order to cushion the blows from the storm.<br />
You find a good spot to wait out the storm. You soon get the feeling that the ship is just drifting through the storm. The sailors below the decks are silent, just listening to the sounds of the storm.<br />
Then as soon as the storm began, you feel the ship lurch one final time and then settle into a more steady going. The sounds of the storm quiet down gradually as well.<br />
Maedor Tanthanil whispers a stern "Stay." to Shrike, hoping the bird will listen, and hurries over to the stairs before climbing them swiftly but carefully to peek up at the deck of the ship.<br />
You weren't below decks more than 10 minutes the most.<br />
Maedor Tanthanil stops to listen for just a moment before he climbs the stairs.<br />
Maedor Tanthanil is a bit paranoid at times.<br />
You still hear the storm in distance but you also hear some elven voices from the deck. Most notably you think you recognise the voice of the captain.<br />
Maedor Tanthanil walks out onto the deck.<br />
For once the bird does as told. As you've climbed up the stairs with the other sailors you notice the full extend of the destruction. One of the masts is gone, railings along the ship are mostly in splinters, the ship is lurching a bit to one side (it must have taken some water) and the sails are in pieces. <br />
What you don't see is bodies. There is only one body, but as you look at the sailors still on the deck, you quickly estimate that there is only 1/3 of the crew left.<br />
GM: It is a body of one of the sailors, you cannot remember her name.<br />
GM: It looks like she had hit her head and died from the trauma<br />
Some of the other sailors quickly clear her to the side and put a blanket over her.<br />
After you've taken in the destruction of the ship you raise your eyes to examine the sea around you. The storm you just passed is still the ominous wall of darkness only now it fills your eastern horizon. The air is also filled with a thick fog. And even as you look, the wall of dark clouds starts to disappear in it.<br />
GM: No but the mast and sail are still where they crashed.<br />
Maedor Tanthanil throws a casual glance over to where he last saw Kalanka, considering walking over to check on her. First, however, he looks to the captain to see if his presence is required in any way.<br />
The captain, as usual, doesn't seem to miss you even if he realizes you exist. <br />
GM: *if he even<br />
The captain is barking orders that the sailors are rushing to fullfill. Replacing the sail on the final mast, checking for leaks and so on<br />
Maedor Tanthanil strolls over to where he last saw Kalanka, and tries to locate her.<br />
You notice a bumb under the sail that might very well be her.<br />
Maedor Tanthanil gently lifts the sail to see if he can spot her underneath it.<br />
There's a tear quite near the bumb and as you look under the sail, Kalanka is indeed in there.<br />
GM: *tear in the sail<br />
Maedor Tanthanil: Hey, Kal, you awake?<br />
Kalanka: Kalanka moans and tries to sit up. She looks around confused, spots you and starts crawling towards the tear.<br />
Kalanka moans and tries to sit up. She looks around confused, spots you and starts crawling towards the tear.<br />
Maedor Tanthanil holds the sail up to ease her exit.<br />
Kalanka crawls from underneath it. You see that she has a large bruise on her forehead but she seems to be fine other than that.<br />
Maedor Tanthanil fails to suppress a slight chuckle. "Oh, Kal... you truly are the mistress of masts today."<br />
Kalanka is about to answer you but instead she stares past you, forgetting her mouth open.<br />
You notice other sailors looking in the same direction as well.<br />
Maedor Tanthanil spins around, dropping the sail.<br />
From middle of the fog you see land apporoaching. You see harsh cliffs and mountians that reach up until they disappear in the fog.<br />
Captain shouts out order to change course to move along the land.<br />
After he is pleased with the course of the ship, you see the captain start examining his maps with few other crew men. He works as if he just didn't lose 2/3 of his crew.<br />
Kalanka: I wonder where we are...<br />
Maedor Tanthanil: Looks like the captain does as well.<br />
Sailors light few more torches as the ship sails on along the coast of the mysterious land.<br />
Maedor Tanthanil: Want me to take a look at that bruise?<br />
Kalanka brushes you off. ''It's fine.''<br />
Maedor Tanthanil just shakes his head with one of his uneven smiles in place. "I guess your head wasn't in that great a condition to begin with."<br />
Maedor Tanthanil: What's one more bruise?<br />
You sail along the coast for an hour without any change. The sailors try to fix what they can on the ship and the captain examines his maps and the coast next to them. You and Kalanka just try to stay out of the feet of the others mostly. <br />
Then you see the first sign of something new on the coast. A shadowy form of a building. And then another. And another. Soon Kaellan reaches a port.<br />
Kaellan slides silently into the port of the human town. You hear no sounds from the city even though the ship slides through the water nearly silently. There is no noises or sound coming from the town or the port. The ever present fog and the darkness of night hide most of the town from Maedor's eyes. Maedor can see the port though. There are no large ships in it. Only few smaller boats are still tied in it. They look like as if storm waves have smashed them against the harbor though and few of them are half sunken in water. <br />
As you reach the port, you hear talk from the maps where the captain has been. You hear the words: ''Twins Islands.''<br />
Maedor Tanthanil: Well, this place isn't eerie at all...<br />
Kalanka: There are no people...<br />
Maedor Tanthanil: An astute observation.<br />
Despite your reservations you hear the captain give out the order to dock. Kaellan slides easily into the large port despite the damage to it. It is tied quickly into the port.<br />
Maedor Tanthanil: back<br />
Yaranis Il'Arama: Aellani! You are in charge. I will take a unit to scout the town. You will do the repairs you can, we will be back within four hours.<br />
You see how captain Yaranis quickly forms up most of the men he still has and only leaves a skeleton crew on the boat. Kalanka and you are left on the boat as well. <br />
You watch on as the elves march into the town, disappearing quickly into the mist. You notice Kalanka fingering the hilt of her blade nervously as she looks after them.<br />
Maedor Tanthanil: What do you reckon this is all about, Kal?<br />
Kalanka doesn't get a chance to answer as a voice interrupts you.<br />
Aellani: You two! Get to work!<br />
Aellani is a small elven woman. She has been on Kaellan even longer than captain Yaranis. <br />
She points you two in work moving broken pieces of wood and sails around.<br />
For the next several hours you don't get a chance to wonder much about the mysterious land. But as the 4 hour mark draws closer and there's no sign of the captain the sailors begin to shoot nervous glances into the port.<br />
As you reach the 5th hour since the captain left, and the sun is rising, Aellani calls everyone to gather.<br />
Aellani: I know what you are all thinking about. But you all know me, and I'll be damned if we leave this port without captain Yaranis. I need someone to go after Captain and his men.<br />
Aellani looks around and almost immeaditly Kalanka steps forward.<br />
Kalanka: I'll find him!<br />
Maedor Tanthanil looks at the other people present for a moment, then sighs heavily.<br />
Maedor Tanthanil: I suppose I could join the search as well. Just standing around doing nothi- working. Just staying here working is getting old.<br />
Kalanka grins. ''Of course you're coming.''<br />
Aellani interrupts her though. ''Look, don't play heroes. Find out if the captain is still alive, if he has met his better then you have no chance against what is in there. Just... Just be careful.''<br />
Kalanka nods.<br />
Maedor Tanthanil gives a slight bow. "Being careful is my specialty."<br />
Aellani: Very well. Off you go then. We'll wait here as long as we can.<br />
Kalanka is the first one to step on the plank and get on land. She glances behind her for you to follow.<br />
Maedor Tanthanil mutters, mostly to himself: "How comforting..."<br />
Maedor Tanthanil follows Kalanka with a casual gait.<br />
Kalanka: You've never before seen a human town. From what you can say from the shacks and dirty streets of the port, you're not impressed. The houses that are little more than shacks lean on each other and many seem to be in bad disrepair. <br />
You've never before seen a human town. From what you can say from the shacks and dirty streets of the port, you're not impressed. The houses that are little more than shacks lean on each other and many seem to be in bad disrepair. <br />
You do not see any signs of living people but then again the fog allows you to see only 50 or so meters in front of you. The sun is only a little brighter blod in the sky<br />
GM: *blob<br />
Maedor Tanthanil grins. "I guess this explains why the town is deserted, eh?"<br />
Maedor Tanthanil: I wouldn't live in this scrap heap either.<br />
Kalanka: I've heard that humans live in filth<br />
Maedor Tanthanil: I see nothing to indicate the contrary.<br />
GM: Do you want to start tracking the Captain's party?<br />
GM: Make a survival check then<br />
You find their trail easily at first in the muddy ground of the port but only after 50 meters or so the road changes into a stone street and you can't find any signs of the group's passing any more. All you can say is that they were headin north.<br />
Kalanka: Where now?<br />
Maedor Tanthanil: Well, the trail appears to be going north, but I've lost it, so I can't know if they've suddenly changed direction.<br />
Kalanka: I thought you knew how to track!<br />
Maedor Tanthanil: Can a good swimmer breathe underwater? No? Well, what makes you think a tracker, who's never even claimed to be particularly good, can see footprints in the bare stone?<br />
As you argue you suddenly hear a sort of scraping noise. It is almost like clawed feet running on a stone.<br />
Maedor Tanthanil whispers. "Shit, you heard that?"<br />
Kalanka nods and pulls out her sword. She holds onto it with both her hands and scans the fog.<br />
Maedor Tanthanil gets out his spear, holding it ready.<br />
After 15 seconds of hearing the noise getting closer you see the two figures. They are circling around you, two canine like creatures.<br />
GM: Roll initiative<br />
GM: Also for Shrike<br />
GM: Order of action is Kalanka, dog, dog, Shrike and you final<br />
GM: Lets start the combat<br />
Kalanka<br />
Kalanka: Stay close to me. <br />
Kalanka raises her sword and readies an action to strike the dog on the left if it charges. <br />
Dog 1<br />
The feral dog charges Kalanka as she suspected. As it gets closer you notice the mangy and malnourished look on it. You suspect that the dog might have once had a human master but now it has gone feral.<br />
Kalanka was ready for the dog though and as it draws closer its jaws ready to tear at her leg, Jalanka brings her sword down. She cleaves the dogs head straight off.<br />
The other dog charges you from the other direction. It is aiming for you though.<br />
Dog 2<br />
You manage to kick its jaws to side as it tries to bite at you.<br />
Shrike<br />
Kalanka: You can move Shrike yourself. She can attack the dog now as she feels threathened<br />
GM: You can move Shrike yourself. She can attack the dog now as she feels threathened<br />
Shrike: Well, Shrike didn't, so... <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
GM: The wouldn't matter here though.<br />
Shrike flies at the feral dog and tries to grap on to it with her claws. She tears at air though.<br />
Maedor Tanthanil<br />
You strike your spear into the ground and break off its tip. It'll only work as a quarterstaff from now on.<br />
Kalanka<br />
Kalanka steps next to the dog and brings out the already bloodied sword down on it. Kalanka misses though as the dog jumps to the side, snarling. <br />
Dog 1<br />
Dog 2<br />
The dog turns it attention at the new attacker but it can't get close to Kalanka.<br />
Shrike<br />
GM: Roll damage twice<br />
Shrike's talon first rips onto the dogs side and after that she brings her beak on its head. The dog yelps but is still standing.<br />
Maedor Tanthanil<br />
GM: You can attack with it like before. We'll just change the dmg if you hit<br />
GM: We can make the adjustments later<br />
GM: Heh... Also you can emote your own attacks if you like<br />
The broken spear doesn't hit even as a quarterstaff.<br />
Kalanka<br />
As the dog sidesteps your swing, Kalanka is able to suprise the dog and skewer its side with a thrust.<br />
Kalanka cleans her blade on the dogs fur before putting the sword back on the back. She then grins at you.<br />
Maedor Tanthanil: Well fought, Kal.<br />
Kalanka: They were just mangy dogs<br />
Maedor Tanthanil lets Shrike land on his outstretched hand. "And you, Shrike."<br />
Maedor Tanthanil: And I was just being polite.<br />
Maedor Tanthanil grins.<br />
Maedor Tanthanil: I find my manners always go a few steps up when I'm talking to people with bloodied weapons. It's a most curious phenomenon.<br />
GM: Blood is power. It's not strange at all.<br />
Kalanka: Blood is power. It's not strange at all.<br />
Maedor Tanthanil: I didn't-<br />
Maedor Tanthanil: Ugh, nevermind<br />
Maedor Tanthanil: Let's see if we can find the damn captain, shall we?<br />
Kalanka nods.<br />
GM: Do you continue north?<br />
GM: You can try finding the tracks from here, sure<br />
Maedor Tanthanil looks around for any trace of the captain's party.<br />
You find couple of marks of elven boots near a muddy pool that is on the stone road. It seems like they are still heading north.<br />
Maedor Tanthanil: Let's keep heading north.<br />
As you start following the tracks north you notice the land is raising a little. Also you start to see occasional stone houses among the wooden shacks. You even go past few shops and such.<br />
Maedor Tanthanil fastens the quarterstaff in the harness on his back.<br />
GM: Of course. It'll likely take some time though to search through them all.<br />
Maedor Tanthanil keeps heading north.<br />
You've walked maybe 200 meters from the spot where you fought the dogs as you come across a curious scene. You see a two storey stone house with heavy barricade on its main door. There are couple of corpses by the barricade. They are riddled with arrows.<br />
GM: You can't tell from where you are standing.<br />
Maedor Tanthanil: Should we move closer?<br />
Kalanka: Yeah<br />
Kalanka moves closer.<br />
Kalanka: They are just bodies.<br />
Maedor Tanthanil follows, warily, listening and looking about intently.<br />
Maedor Tanthanil: I'm more worried about what killed them, to be honest.<br />
As you reach the bodies you note that the arrows appear to be in fact crossbow bolts and the corpses themselves are quite old.<br />
GM: You are already following a trail<br />
Suddenly you hear a bang from above you as a wooden window cover is opened and a coarse voice shouts:<br />
Lamont: Are you dead or alive basterds?!<br />
All you can see above you is a face full of dark hair and a heavy crossbow aimed down into the street.<br />
GM: Btw you didn't notice anything of value on the corpses, actually even their clothes were really ragged.<br />
Maedor Tanthanil looks up, and gets a very concerned look on his face. "Unless you're addressing the merry gentlemen at your doorstep, I can assure you that we're most certainly among the living." With a nervous glance at the crossbow, he added "At least for the time being."<br />
Lamont: Hah! For the time being! I like that! Dead basterds don't have sense of humor so maybe you are living then<br />
Lamont doesn't lower his crossbow though.<br />
Maedor Tanthanil throws a glance over at Kalanka, curious to see her reaction to the man in the window.<br />
Kalanka actually seems rather confused for the time being. She has her hand halfway up to the sword on her back but she doesn't seem inclined to finish that move just yet.<br />
Maedor Tanthanil: Lower your hand, Kal. I can almost guarantee he can pull that trigger faster than you can draw out your sword, run up there, and stab him with it. Almost.<br />
Kalanka shrugs and lowers her hand.<br />
Lamont: That'ta girl! I can see we'll get along just fine<br />
Maedor Tanthanil then addresses the man in the window.<br />
Maedor Tanthanil: I think we missed our formal introductions, my good sir.<br />
Maedor Tanthanil: My name is Maedor, and this is Kal. We're just passing through the area, and really don't want any trouble.<br />
Lamont: Then you must be lost! Welcome to New Arden! Inhabitants: Lamont and thousand dead basterds!<br />
Lamont laughs heartily which turn into coughs halfway through.<br />
Maedor Tanthanil: A pleasure to make your acquaintance, Lamont. I'd shake, but... Yeah, I'm sure you understand.<br />
Lamont: So, what are you doing on my street?<br />
Maedor Tanthanil: I was getting to that, actually.<br />
Maedor Tanthanil clears his throat somewhat nervously, but keeps his composure.<br />
Maedor Tanthanil: We're looking for some friends of ours, in fact.<br />
Lamont puts some sort of cigarette in his mouth, strikes a match against the wooden wall and lights the cigarette. All the while holding the crossbow aimed at you with one hand.<br />
Maedor Tanthanil: I'd give you descriptions, but I'm sure you'll know who I'm talking about without them, seeing as it appears our kind is rather rare around these parts.<br />
Lamont: Piss-important looking elf and his merry band?<br />
Maedor Tanthanil: That would be them.<br />
Maedor Tanthanil: Unless they've given you trouble, of course, in which case we're not affiliated with them in any way shape or form.<br />
Maedor Tanthanil adds a nervous chuckle.<br />
Lamont: Yeah, yeah. I might have seen 'em. Didn't talk to 'em, they looked like trouble.<br />
Lamont: Say, you don't happen to have any food with you?<br />
Maedor Tanthanil: Kal?<br />
Maedor Tanthanil looks at Kalanka.<br />
Kalanka shakes her head.<br />
Maedor Tanthanil shrugs.<br />
Maedor Tanthanil: I'm sorry, my good sir. We didn't expect to stay for long.<br />
Lamont: What about that bird? It looks like it has few meals in it. Nothing like little chicken soup<br />
Maedor Tanthanil smiles unevenly. "If you're in a dire need, we did leave two dog carcasses just down the street.<br />
Lamont: Dire? That's what I call a feast! Bring 'em here!<br />
Maedor Tanthanil: Kal? Would you be so kind?<br />
Kalanka rolls her eyes as she starts trekking back.<br />
Lamont: Wifey?<br />
Maedor Tanthanil: An acquaintance.<br />
Lamont: Shame. Had a missus' once. Poor thing was eaten, I think.<br />
Maedor Tanthanil: Oh, I'm sorry to hear that.<br />
Maedor Tanthanil nods to the corpses. "What about these? Dinner guests?"<br />
Lamont: Bah, dead basterds only want to eat Lamont.<br />
Maedor Tanthanil: Yeah, about that...<br />
Maedor Tanthanil: What's the deal with this town?<br />
Lamont: What you mean?<br />
Maedor Tanthanil: I'm unaccustomed to human port towns, I admit, but something tells me that this isn't exactly the natural state of affairs in one.<br />
Lamont: Ach, yeah. There's usually more whores!<br />
Lamont lets out another laugh that ends up in coughing spell.<br />
Maedor Tanthanil laughs, less nervously than earlier.<br />
Maedor Tanthanil: Say, that's a nice crossbow you have there. Got these bastards here with it, right?<br />
Maedor Tanthanil points to the dead bodies.<br />
Lamont: Yup and its sister. <br />
Lamont swings his other hand visible which is holding another heavy crossbow. Now you have twice the firepower aimed at you.<br />
Maedor Tanthanil pulls at his collar.<br />
Maedor Tanthanil: Nice.<br />
Kalanka returns with the two mangy dog corpses on her shoulders. She drops them in front of you. ''There.'' Then she walks away and sits down on a old bench few meters away from you.<br />
Lamont: You sure she's not your missus?<br />
Maedor Tanthanil lifts up a dog carcass and hold it in front of him, raised a bit higher than natural holding position.<br />
Maedor Tanthanil: Positive.<br />
Maedor Tanthanil: Is the feast approved?<br />
Lamont pulls out the crossbows out of the window and lowers a rope into the street.<br />
Maedor Tanthanil hesitates for a moment, throws a glance over his shoulder at Kalanka, shrugs, and proceeds to drag the dog carcasses over to the rope in order to start fastening them.<br />
Lamont pulls them up as soon as they are fastened.<br />
Maedor Tanthanil: So...<br />
Maedor Tanthanil clears his throat.<br />
Maedor Tanthanil: Say, you wouldn't be so kind as to tell me what direction those guys passing through here earlier went?<br />
Lamont: Ach, yeah. Lemme see. Take a left at Mason's street and then right from next crossing. You can find your friends there.<br />
Maedor Tanthanil: Oh... You said very certain of that fact.<br />
Maedor Tanthanil: Uh... is there anything I should be aware of before I go seek them out?<br />
Lamont doesn't answer but disappears from the window for a moment. After a few moments you see a quiver falling out of the window at your feet. ''Use those, kid.''<br />
You see a quiver full of arrows with very heavy and broad heads. The sides of the arrowheads are serrated.<br />
GM: You can mark 20 Ripper arrows in your invetory.<br />
Lamont bangs shut the window cover as you examine the arrows.<br />
Maedor Tanthanil: Why, thank you, sir Lamont.<br />
Maedor Tanthanil shakes his head.<br />
Kalanka: Can we go now?<br />
Maedor Tanthanil: My life is no longer flashing before my eyes, so I believe we can, yes.<br />
Maedor Tanthanil: However.<br />
Kalanka stands up.<br />
Maedor Tanthanil points at the new set of arrows.<br />
Kalanka: They look heavy<br />
Maedor Tanthanil: This does not bode well.<br />
Maedor Tanthanil: Yeah, they are. Well, kinda.<br />
Maedor Tanthanil: Anyway, did you notice how his response to my query regarding the status of our captain and his men was to arm me with better weapons?<br />
Kalanka glances at ground and doesn't say anything.<br />
Maedor Tanthanil: What does that suggest, you think?<br />
Kalanka: Eh... I don't know<br />
Maedor Tanthanil sighs.<br />
Maedor Tanthanil: Stay down, stay quiet, and, most importantly, stay alert.<br />
Maedor Tanthanil: No, wait.<br />
Maedor Tanthanil: Most importantly; don't do anything rushed.<br />
Maedor Tanthanil: Now, let's go find them.<br />
Maedor Tanthanil: Silently.<br />
Kalanka: Finally<br />
Maedor Tanthanil: And what do we not do when we see them?<br />
Kalanka: Just lead on, young one<br />
Kalanka grins.<br />
Maedor Tanthanil sighs.<br />
Maedor Tanthanil beckons Kalanka to follow him quietly.<br />
Kalanka does.<br />
You realize the spot is really close as you reach the Mason street just 100 meters to the north and the turn Lamont told you to take is just 20 meters after that. You see an alley that seems to open up into some sort of larger area ahead. <br />
Maedor Tanthanil: Shhh...<br />
Maedor Tanthanil puts a finger to his lips, sneaks over to the end of the alley, and peers into the fog.<br />
Kalanka follows on your heels.<br />
GM: Roll move silently<br />
Even though you move very quietly, Kalanka kicks a rock accidentaly that rolls across the street loudly and just as you look into the clearing...<br />
The bodies of the elves are scattered on the small open area between stone buildings. The area looks like it used to have been a park. It is a battlefield now. The bodies of the elves have fallen in a roughly circular pattern in middle of the small park, around few trees. You notice a fine elven blade, the one of the captain, buried in the tree. Below it you notice the body of the captain, his hand still reaching up and holding onto the sword. You recognise him as the captain from his cloths. Most of his face is missing. Around the fallen elves is at least doubly the amount of bodies of mostly humans, but there are those of elves, dwarves and other races among them too. Their clothes are very ragged, some are practically naked. Most shockingly you note that many of them are partly rotten already. You note most of this in a blink of an eye because your attention is immeaditly drawn onto the figure kneeling next to one of the elven corpses. It raises its half-rotten face and lurches towards you... <br />
GM: Roll inititative<br />
Shrike<br />
Shrike flies over to Maedor, circling him and preparing to attack the walking corpse if it threatens it or its master.<br />
Kalanka<br />
GM lets out a scream and charges the undead.<br />
Kalanka lets out a scream and charges the undead.<br />
But Kal misses.<br />
Zombie, Human Commoner<br />
Maedor Tanthanil speaks in a hushed but firm voice "Fuck! You're going to attract every single one of those things left standing in this town!"<br />
Cut-in-half zombie<br />
You hear a scraping noise to you left and see a zombie without legs crawling at you.<br />
Zombie, Human Commoner<br />
You see as zombie swings his arm at Kal and almost topples her over.<br />
Maedor Tanthanil<br />
GM: The 8 squares around you, you can hit<br />
Maedor Tanthanil pulls out his staff and brings it down on the crawling zombie.<br />
GM: Roll dmg<br />
You swing your staff hard at the zombie but it doesn't seem to have much of an effect.<br />
Shrike<br />
Shrike: can't charge now, right?<br />
GM: Too close to the zombie. Needs to move 2 squares at least<br />
GM: Charge is a full round action so you can't do it if you've used your move action<br />
GM: Does Shrike attack?<br />
Shrike flies right at the zombie, attempting to strike at it with its talons.<br />
GM: Roll dmg<br />
Shrike deals just a small cut on the zombie's outstretched arm.<br />
Kalanka<br />
Kal seems stunned from the punch of the zombie still and misses.<br />
Cut-in-half zombie<br />
1/2- zombie tries to reach for your leg but you kick his arm away easily.<br />
Zombie, Human Commoner<br />
The other zombie misses too.<br />
Maedor Tanthanil<br />
GM: Ah, time to talk about threathened squares.<br />
Maedor Tanthanil: just move the piece onto the block it's standing on<br />
GM: It's a grapple check. Roll with your grapple modifier to see if it hits.<br />
The zombie gets its hand on you but you muscle away from his grasp.<br />
GM: Do you do something else as well?<br />
GM: Yeah, you'll use free action to drop the staff and standard to equip bow<br />
GM: The staff will be on the ground then though<br />
Maedor Tanthanil repositions himself in order to be able to cover both Shrike and Kalanka.<br />
GM: To put weapon back in the sheath takes another standard action<br />
GM: You can change standard into move action, they are worht the same<br />
GM: So you could shoot with the bow this turn too<br />
GM: Yeah, I always forget that rule but it makes sense doesn't it. You can pull out a weapon while you move at relatively slow pace<br />
GM: Alright shoot then<br />
Maedor Tanthanil: shouldn't my staff be marked somewhere?<br />
GM: That's where it is<br />
GM: Also note which arrows you shoot<br />
Maedor Tanthanil is about to pull out one of his own arrows when he remembers what the loony had told him. Despite the man's less fortunate qualities, he seemed to know well how to kill these things.<br />
Maedor Tanthanil puts a ripper arrow to his bowstring, and fires at the crawling zombie.<br />
GM: You get -6 on the attack roll as the zombie is in melee with friendly and it's prone<br />
GM: Just scroll the modifier box into -6 before rolling the attack<br />
The arrow hits the crawling zombie in the back. As it hits the creatures meat the head shatters and leaves a huge wound on it's back<br />
GM: No, but they do slashing damage<br />
Shrike<br />
The zombie is still moving though<br />
Shrike is encouraged by the opponent's injuries, and swipes in for a full attack.<br />
GM: 2nd attack is a threat to become critical. Reroll that attack (only that!)<br />
GM: It's only regular hit<br />
Shrike pretty much rips the poor undead apart.<br />
Kalanka<br />
Kalanka still can't hit the zombie.<br />
Zombie, Human Commoner<br />
Zombie lurches towards Kal but she is able to evade it.<br />
Maedor Tanthanil<br />
GM: Remember to click new target on the map, makes my life easier<br />
Maedor Tanthanil repositions to get a better view of the remaining opponent. As he stands there ready to fire, he throws a nervous glance at the dead captain, and almost shudders. He then fires another ripper arrow at the commoner zombie.<br />
GM: dmg<br />
The arrow causes a small wound on the zombies leg.<br />
Shrike<br />
GM: Yeah but make a straight line<br />
Shrike swipes at air<br />
Kalanka<br />
Kalanka has her weapon stuck under the zombies arm and she can't still hit the thing.<br />
Zombie, Human Commoner<br />
The zombie smashes Kalanka again. This time it hits her in the stomach and Kal goes almost double.<br />
Maedor Tanthanil<br />
Kal seems to be swaying badly now.<br />
Maedor Tanthanil prepares another arrow, and fires it at the zombie.<br />
Shrike<br />
Shrike goes for a full attack on the zombie.<br />
Shrike reshapes the zombie's face by ripping most of the meat out of it. It is still standing though.<br />
Kalanka<br />
Kalanka gets her sword finally free and she swings the head off the zombie.<br />
However, just as you thought you were done, 2 more lurch out of the fog.<br />
Zombie, Human Commoner 1<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
Maedor Tanthanil<br />
You realize that your fighting has caused alot of noise.<br />
Maedor Tanthanil goes over to his allies, to cover them as the undead approach.<br />
GM: Do you shoot?<br />
GM: Also you don't have LoS to the other one due to house corner<br />
Maedor Tanthanil fires a regular arrow at the zombie he sees.<br />
Arrow ends up through a second floor window.<br />
Shrike<br />
Shrike circles his allies for the time being, prepared to strike at any zombie that threatens them.<br />
Kalanka<br />
GM wheezes and glances at you. She is clearly in bad shape.<br />
Kalanka wheezes and glances at you. She is clearly in bad shape.<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
Zombie, Human Commoner 4<br />
Another zombie appears<br />
Maedor Tanthanil<br />
Maedor Tanthanil fires another regular arrow at his target.<br />
GM: Roll twice the damage<br />
GM: Ah, 3x then<br />
The arrow goes straight through the zombies head. Still it doesn't seem to have that big of an effect on the creature.<br />
GM: Do you move?<br />
Shrike<br />
GM: Don't move in the zombies square<br />
Shrike charges at the nearest zombie.<br />
GM: <br />
Shrike slashes lightly at the creature.<br />
Kalanka<br />
GM graps you by the shoulder and shouts: ''We need to go! Now!'' After which she starts to make her way unsteadily back the way you came.<br />
Kalanka graps you by the shoulder and shouts: ''We need to go! Now!'' After which she starts to make her way unsteadily back the way you came.<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
This zombie strikes at Shrike but misses the agile bird.<br />
Zombie, Human Commoner 4<br />
Maedor Tanthanil<br />
Maedor Tanthanil fires a ripper at his target.<br />
Kalanka: Regular hit<br />
GM: Regular hit<br />
This time you open up a huge wound on its chest.<br />
Shrike<br />
Maedor Tanthanil fires and makes his way backwards.<br />
GM: Are you counting the Ripper arrows?<br />
GM: Good<br />
GM: 2 dmg dice<br />
Shrike goes after this zombies face as well.<br />
Kalanka<br />
Kalanka retreats a bit more and stops looking after you.<br />
Maedor Tanthanil: Hold on. Take my staff with you.<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
The zombie misses Shrike again.<br />
Zombie, Human Commoner 4<br />
Zombie, Human Commoner 6<br />
Zombie, Human Commoner 5<br />
2 more zombies appear.<br />
Maedor Tanthanil<br />
There's a whole dead squad of more powerful elves than you in there. What did you expect?<br />
GM: Depends<br />
GM: Always a free action<br />
Maedor Tanthanil: Shrike! Fetch my quarterstaff for me.<br />
Maedor Tanthanil fires at his target with another Ripper.<br />
GM: It'll do that on its turn<br />
GM: No mod<br />
The arrow hit the tree behind the zombie.<br />
Shrike<br />
As Shrike leaves the threat area of the zombie, it finally lands hit on Shrike.<br />
GM: 2 points of dmg on Shrike.<br />
The zombie smacks the eagle.<br />
GM: Lethal<br />
GM: You cna do the movement now<br />
GM: yeah<br />
Shrike shrieks in anger, but obeys Maedor's command.<br />
Shrike: it'll have to stop there for the time being<br />
GM: It can fly there and pick it up and that\s the turn for it<br />
Kalanka<br />
Keeps running now.<br />
GM: Kal*<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
Zombie, Human Commoner 4<br />
Zombie, Human Commoner 6<br />
Zombie, Human Commoner 5<br />
Maedor Tanthanil<br />
GM: If you just escape now, we can end counting turns<br />
Maedor Tanthanil fires another ripper.<br />
GM: Lol, ok<br />
GM: no mod<br />
GM: dmg<br />
Another ripper rips its flesh but the creature is still up.<br />
Shrike<br />
Maedor Tanthanil<br />
GM: Did you want to move with Mae?<br />
Shrike<br />
Kalanka<br />
Kal keeps running, she's bit ahead of you<br />
Zombie, Human Commoner 2<br />
Zombie, Human Commoner 3<br />
Zombie, Human Commoner 4<br />
Zombie, Human Commoner 6<br />
Zombie, Human Commoner 5<br />
Maedor Tanthanil<br />
GM: Some are, some aren't.<br />
GM: 3 closest ones aren't<br />
And you waste another Ripper.<br />
Maedor Tanthanil fires one last Ripper, and runs, following Kal<br />
You catch up to Kalanka soon. Also the zombies fall back soon as well.<br />
Kalanka is really wheezing now. She probably has few cracked ribs from the pummeling the zombie gave her.<br />
Maedor Tanthanil taps Kalanka on the shoulder as they're moving away from the park. "You hanging in there?"<br />
Kalanka glances at you and nods, too out of breath to speak.<br />
You turn out of Mason street when you hear something heart stopping. A loud, high-pitched, primal scream screeches throught the air. It is immeaditly answered in two different locations. They all seem to be coming from some what north of you.<br />
Maedor Tanthanil: RUN!<br />
Maedor Tanthanil: Keep moving!<br />
Kalanka begins running unsteadily.<br />
Kalanka seems to be actually making a better time than you for now despite her injuries.You hear one of the screams getting bit closer to you.<br />
You don't recognise the scream.<br />
You're now at the Lamont's house. The hatches are firmly shut.<br />
Kalanka is still going faster but the one scream that was closer last time seems to have fallen a back bit. However the scream that comes from your right has gained you.<br />
You reach the street where you fought the dogs. <br />
You both can keep up the good pace even through the last pace. As you see the boat waiting in the port, the screams aren't any closer than before.<br />
You notice the skeleton crew that was left on the boat getting ready to set sail. No doubt they heard the screams as well.<br />
Kalanka is the first to reach the deck. She wheezes heavily and falls down unconsious as soon as she touches the plank deck. You follow her aboard soon.<br />
Aellani: What is it? What are those screams?<br />
Maedor Tanthanil: I don't know. But the captain is dead. There is nothing for us here but a bunch of dead guys, some loonie, and whatever's making that sound.<br />
Maedor Tanthanil looks thoughtful for a moment.<br />
Aellani: Captain is dead...<br />
Maedor Tanthanil: I'm loath to leave the loonie behind, though. He seems like the kind of guy we would want with our best fighters dead.<br />
Maedor Tanthanil: I'm sorry for your loss.<br />
Aellani is silent a moment shaking her head. ''Set sail!''<br />
Maedor Tanthanil: Sure we shouldn't try to recruit the local hunter of the undead for protection?<br />
The ship leaves the port quickly. You swear you can see some fast moving figures in the mist of the port. But as the ship loses the sight of the port, you hear the screams one final time. This time they even sound bit disappointed.<br />
Aellani: There is less than 10 sailors on the boat left. And none of them are real warriors.<br />
GM: There is less than 10 sailors on the boat left. And none of them are real warriors.<br />
GM: That was GM line<br />
Aellani just shakes her head at you.<br />
Maedor Tanthanil stands at the railing, looking back at the port and musing at the fate of the crazy old fellow. He hoped he'd be alright, or at least go out in a blaze of glory if he did die. Which was rather likely.<br />
You see one of the sailors carrying Kal below decks. Meanwhile Aellani walks silently next to you.<br />
Aellani: I want to show you something. And after that you will tell me everything that happened.<br />
Aellani: This is where we are.<br />
Maedor Tanthanil: New Adar.<br />
Aellani shows you a piece of map of two islands. <br />
Maedor Tanthanil: Yeah, the loon mentioned it.<br />
Aellani: Westport is our only hope. Kaellan won't last open sea. Not to mention that blasted storm...<br />
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			<title><![CDATA[Shadowrun campaign]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=35</link>
			<pubDate>Fri, 21 Oct 2011 09:00:17 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=35</guid>
			<description><![CDATA[The new roleplay campaign played through <a href="http://www.fantasygrounds.com/" target="_blank">Fantasy Grounds</a> will begin in November. The rule system and setting used this time will be Shadowrun (4th edition). I will be the GM again. <br />
<br />
There is room for new players if anyone is interested. The session scheduling will follow the same formula as before. I try to host one session per week (preferably either on Saturday or Sunday). As Shadowrun campaigns are paced quite differently from DnD, it would be perfectly okay (on most times) to only play during every 2nd session or so if someone is pressed for time but wants to try the RP. <br />
<br />
Taking part will require the Fantasy Grounds virtual tabletop RP program. The most inexpensive version that is good enough for playing (but not hosting your own campaigns) is around 10 euros. I <span style="font-style: italic;">might</span> have one extra license that I can borrow around if people want to try the program out before buying.<br />
<br />
Contact me if interested. Same goes for players in DnD campaign who've yet to express interest in Shadowrun campaign. There is 4 certain players so there's room for couple of more.]]></description>
			<content:encoded><![CDATA[The new roleplay campaign played through <a href="http://www.fantasygrounds.com/" target="_blank">Fantasy Grounds</a> will begin in November. The rule system and setting used this time will be Shadowrun (4th edition). I will be the GM again. <br />
<br />
There is room for new players if anyone is interested. The session scheduling will follow the same formula as before. I try to host one session per week (preferably either on Saturday or Sunday). As Shadowrun campaigns are paced quite differently from DnD, it would be perfectly okay (on most times) to only play during every 2nd session or so if someone is pressed for time but wants to try the RP. <br />
<br />
Taking part will require the Fantasy Grounds virtual tabletop RP program. The most inexpensive version that is good enough for playing (but not hosting your own campaigns) is around 10 euros. I <span style="font-style: italic;">might</span> have one extra license that I can borrow around if people want to try the program out before buying.<br />
<br />
Contact me if interested. Same goes for players in DnD campaign who've yet to express interest in Shadowrun campaign. There is 4 certain players so there's room for couple of more.]]></content:encoded>
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