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		<title><![CDATA[Red Blades of Manderian - All Forums]]></title>
		<link>http://www.redbladesofmanderian.net/Forum/</link>
		<description><![CDATA[Red Blades of Manderian - http://www.redbladesofmanderian.net/Forum]]></description>
		<pubDate>Tue, 09 Mar 2010 23:03:21 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Needs more Nonsense]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=147</link>
			<pubDate>Mon, 08 Mar 2010 23:11:08 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=147</guid>
			<description><![CDATA[We need more talky talky going all up in here.  And I wanna say hi to the trial members.  So hiiiiiiii people!  You should talk sometime too. <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />  Get to know us.  We dun bite... except for Verret.  Watch out for him.  =)<br />
<br />
So last night I went to see Alice in Wonderland.  It was alright I liked it.  Depp was sexy as usual despite being crazy.  But that was my day.  OTHER THAN THAAAAAAAAT!  I put windows 7 on my computer and am re-installing MO.  Hopefully now it will work instead of being a buttface.  But that was probably Vista's fault.  'cause my vista was broken.  So yaaaaaaaaaay I get to play MO with you people someday in the future. <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
So now this thread needs more nonsense.  Go!]]></description>
			<content:encoded><![CDATA[We need more talky talky going all up in here.  And I wanna say hi to the trial members.  So hiiiiiiii people!  You should talk sometime too. <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />  Get to know us.  We dun bite... except for Verret.  Watch out for him.  =)<br />
<br />
So last night I went to see Alice in Wonderland.  It was alright I liked it.  Depp was sexy as usual despite being crazy.  But that was my day.  OTHER THAN THAAAAAAAAT!  I put windows 7 on my computer and am re-installing MO.  Hopefully now it will work instead of being a buttface.  But that was probably Vista's fault.  'cause my vista was broken.  So yaaaaaaaaaay I get to play MO with you people someday in the future. <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
So now this thread needs more nonsense.  Go!]]></content:encoded>
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		<item>
			<title><![CDATA[Good old games!]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=145</link>
			<pubDate>Mon, 08 Mar 2010 12:25:49 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=145</guid>
			<description><![CDATA[(No this is not a buff for the game store, GoG <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />)<br />
<br />
What at least 5 years old game have you played recently? Is there a specific old game that you'd recommend? Basically this thread is for discussion on older games that don't necessarily need a thread of their own.<br />
<br />
<br />
<br />
Personally, I've been playing Arcanum: Of Steamworks and Magick Obscura lately. It's an isometric RPG by Troika released in 2001. If you get over the boring fighting (at least in the beginning) and manage to stick with the game beyond the first hour or so you'll find a game of pure gold. The game has reputation system that is awesome and you can have totally different talk options depending on your race, sex, goodness/evilness, intelligence etc. The quests are mostly very well done, one of the best I've ever seen in a RPG. <br />
<br />
World is large (from what I can gather, played about 5-6 hours now) and quite different from the traditional fantasy worlds. It's set in industrial revolution time in magical world with elves and dwarves and such. So there's mages and magical swords as well as trains and guns. There's a larger scale conflict between the technology and the magic on the background of the main story. There's supposed to be multiple different endings as well.<br />
<br />
The character developement centers quite much around on the tech/magic meter. Basically if you focus solely on your magic skills you'll get large bonus for spells and such but you run a risk of mechanical devices breaking and not working properly. And vice versa for tech character. One can try to balance in the middle by carefully choosing his skills but I decided to go for a full tech character. There's also party members that you can get different amount depending on main char's charisma. They act on their own in combat much like in Fallouts.<br />
<br />
Also worth mentioning is very fun crafting system for tech characters. There's about 10 different 'professions' from gunsmith to alchemist. Each profession has 7 or so basic blueprints that you can get by just spending experience on the profession. In addition to those you can find blueprints around the world and in shops. Every blueprint requires two items (usually junk, which there is <span style="font-style: italic;">alot</span> of different kinds in the game) that are then combined into the item. These items are usually quite powerful or at least such that are difficult to find in shops. You start of with making molotov cocktails and end up making tesla cannons <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />.<br />
<br />
The game can be quite harsh and there's no sliding difficulty i.e. you can wonder into area that has enemies of much higher level than you are (this is of course only bad thing to some people, personally I love it). Game doesn't hold your hand with equipment drops either. If it doesn't make sense that you'd find some item in somewhere then you won't find them (also enemies drop everything they are wearing). I had to leave a dwarven mine halfway through when I ran out of ammo for example. So stock up if you leave for wilderness<br />
<br />
If you happen to get the game, one should get the unofficial patch done by Drog Black Tooth. It adds cut content, fixes bugs (there was huge amount of bugs when the game released) and so on.]]></description>
			<content:encoded><![CDATA[(No this is not a buff for the game store, GoG <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />)<br />
<br />
What at least 5 years old game have you played recently? Is there a specific old game that you'd recommend? Basically this thread is for discussion on older games that don't necessarily need a thread of their own.<br />
<br />
<br />
<br />
Personally, I've been playing Arcanum: Of Steamworks and Magick Obscura lately. It's an isometric RPG by Troika released in 2001. If you get over the boring fighting (at least in the beginning) and manage to stick with the game beyond the first hour or so you'll find a game of pure gold. The game has reputation system that is awesome and you can have totally different talk options depending on your race, sex, goodness/evilness, intelligence etc. The quests are mostly very well done, one of the best I've ever seen in a RPG. <br />
<br />
World is large (from what I can gather, played about 5-6 hours now) and quite different from the traditional fantasy worlds. It's set in industrial revolution time in magical world with elves and dwarves and such. So there's mages and magical swords as well as trains and guns. There's a larger scale conflict between the technology and the magic on the background of the main story. There's supposed to be multiple different endings as well.<br />
<br />
The character developement centers quite much around on the tech/magic meter. Basically if you focus solely on your magic skills you'll get large bonus for spells and such but you run a risk of mechanical devices breaking and not working properly. And vice versa for tech character. One can try to balance in the middle by carefully choosing his skills but I decided to go for a full tech character. There's also party members that you can get different amount depending on main char's charisma. They act on their own in combat much like in Fallouts.<br />
<br />
Also worth mentioning is very fun crafting system for tech characters. There's about 10 different 'professions' from gunsmith to alchemist. Each profession has 7 or so basic blueprints that you can get by just spending experience on the profession. In addition to those you can find blueprints around the world and in shops. Every blueprint requires two items (usually junk, which there is <span style="font-style: italic;">alot</span> of different kinds in the game) that are then combined into the item. These items are usually quite powerful or at least such that are difficult to find in shops. You start of with making molotov cocktails and end up making tesla cannons <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />.<br />
<br />
The game can be quite harsh and there's no sliding difficulty i.e. you can wonder into area that has enemies of much higher level than you are (this is of course only bad thing to some people, personally I love it). Game doesn't hold your hand with equipment drops either. If it doesn't make sense that you'd find some item in somewhere then you won't find them (also enemies drop everything they are wearing). I had to leave a dwarven mine halfway through when I ran out of ammo for example. So stock up if you leave for wilderness<br />
<br />
If you happen to get the game, one should get the unofficial patch done by Drog Black Tooth. It adds cut content, fixes bugs (there was huge amount of bugs when the game released) and so on.]]></content:encoded>
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		<item>
			<title><![CDATA[Total War]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=144</link>
			<pubDate>Sun, 07 Mar 2010 22:18:07 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=144</guid>
			<description><![CDATA[General discussion thread for anything even remotely related to the the Total War games.<br />
<br />
What you'd like to see in future titles, epic battles, mods, etc.<br />
<br />
<br />
<br />
I'll start with a mod. Did I ever mention I like mods? <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<br />
Third Age: Total War<br />
<br />
It's a total conversion for Medieval 2: Total War Kingdoms situated in Middle-Earth. In other words, it's basically Lord of the Rings: Total War.<br />
It's very very extensive, and I can personally vouch for the quality of it. I won't go too much more into detail in this post, but the main features as well as download links can be found in the main thread on their forums, which is linked below.<br />
<br />
<a href="http://www.twcenter.net/forums/showthread.php?t=253976" target="_blank">http://www.twcenter.net/forums/showthread.php?t=253976</a>]]></description>
			<content:encoded><![CDATA[General discussion thread for anything even remotely related to the the Total War games.<br />
<br />
What you'd like to see in future titles, epic battles, mods, etc.<br />
<br />
<br />
<br />
I'll start with a mod. Did I ever mention I like mods? <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<br />
Third Age: Total War<br />
<br />
It's a total conversion for Medieval 2: Total War Kingdoms situated in Middle-Earth. In other words, it's basically Lord of the Rings: Total War.<br />
It's very very extensive, and I can personally vouch for the quality of it. I won't go too much more into detail in this post, but the main features as well as download links can be found in the main thread on their forums, which is linked below.<br />
<br />
<a href="http://www.twcenter.net/forums/showthread.php?t=253976" target="_blank">http://www.twcenter.net/forums/showthread.php?t=253976</a>]]></content:encoded>
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			<title><![CDATA[Any bands out here?]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=141</link>
			<pubDate>Sat, 06 Mar 2010 19:43:25 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=141</guid>
			<description><![CDATA[Hello, I know it's been a long time since I was here, but I've been thinking for a long time that I wanted to come back and talk with you guys.  Maybe try to write some stories, maybe taking up photoshoping again, and perhaps even trying MO.<br />
<br />
Now that's said, I'm really interested to hear if anyone of you plays in a band.  Because we here in Norway are trying to get bands from other EU countries to come to Norway and play on a concert.  So if anyone of you plays in a band and you're interested it would be great to let me know, 'cause then if we get enough bands we can begin planning a concert.]]></description>
			<content:encoded><![CDATA[Hello, I know it's been a long time since I was here, but I've been thinking for a long time that I wanted to come back and talk with you guys.  Maybe try to write some stories, maybe taking up photoshoping again, and perhaps even trying MO.<br />
<br />
Now that's said, I'm really interested to hear if anyone of you plays in a band.  Because we here in Norway are trying to get bands from other EU countries to come to Norway and play on a concert.  So if anyone of you plays in a band and you're interested it would be great to let me know, 'cause then if we get enough bands we can begin planning a concert.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[question]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=135</link>
			<pubDate>Fri, 05 Mar 2010 12:27:57 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=135</guid>
			<description><![CDATA[is it an insult if you call a father a motherfucker?]]></description>
			<content:encoded><![CDATA[is it an insult if you call a father a motherfucker?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Happy birthday Niles]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=134</link>
			<pubDate>Thu, 04 Mar 2010 23:02:15 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=134</guid>
			<description><![CDATA[Fuck man 19... seems like yesterday when you turned 15 in the shining strand. how time flies. better cherish it.]]></description>
			<content:encoded><![CDATA[Fuck man 19... seems like yesterday when you turned 15 in the shining strand. how time flies. better cherish it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LOTRO]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=133</link>
			<pubDate>Thu, 04 Mar 2010 10:18:40 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=133</guid>
			<description><![CDATA[Is there anyone around here who still plays that game? <br />
I remember that me and a bunch of other people played it back in May last year and it was really fun in my opinion.<br />
<br />
Not playing any MMORPG at the moment myself (MO beta didn't work out for me -_-), but there's a welcome back week starting at the 8th of March and ending at the 15th so I might give the game another try then.]]></description>
			<content:encoded><![CDATA[Is there anyone around here who still plays that game? <br />
I remember that me and a bunch of other people played it back in May last year and it was really fun in my opinion.<br />
<br />
Not playing any MMORPG at the moment myself (MO beta didn't work out for me -_-), but there's a welcome back week starting at the 8th of March and ending at the 15th so I might give the game another try then.]]></content:encoded>
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		<item>
			<title><![CDATA[A game to watch – Xsyon]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=132</link>
			<pubDate>Wed, 03 Mar 2010 21:58:12 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=132</guid>
			<description><![CDATA[Xyson is an upcoming sandbox mmo.  Here are some of the features  (long but worth reading.) – <br />
<br />
Landscape<br />
<br />
The Xsyon starting world is a scaled version of the Lake Tahoe Basin which spans the California – Nevada border. <br />
Terrain is based on US Geological Survey data.<br />
Speed Tree 5.1<br />
Speed Grass 4.<br />
Reflective and refractive rivers, lakes and waterfalls.<br />
Players can build roads, clear, level, raise and lower terrain.<br />
120 sq km starting playing field, gradually expanding to a 1200 sq km area and beyond.<br />
<br />
Resources<br />
<br />
Players rely heavily on natural and found resources: lumber from trees, leather from animals, grass, scrap materials and rare objects of the lost modern civilization. <br />
Constantly changing resources can be renewed or depleted.<br />
Availability dependent on season and weather conditions.<br />
Resources can be claimed by tribes.<br />
A large variety of resources with individual properties. Different woods, cloths and metals have properties that affect crafted items.<br />
Scavenged items such as books can introduce knowledge of new crafts and skills.<br />
<br />
Environment<br />
<br />
The realistic environment in Xsyon is not simply visual. It can affect resources, quests, objects, creature behavior and player actions. <br />
Four seasons: Winter, Spring, Summer, Fall.<br />
Realistic sun path and shadows.<br />
Realistic moon cycle and moonlight.<br />
Volumetric and dynamic layered cloud system.<br />
Night sky with an accurate star map and constellations.<br />
Accumulating snow.<br />
Weather effects: Rain, Snow, Hail, Sleet.<br />
Terrain surface affects movement.<br />
Creatures react to adverse and favorable weather.<br />
Weather conditions affect player actions and item durability.<br />
<br />
Character<br />
<br />
Character development is pivotal to Xsyon. Unlike many game worlds where a character develops from a weakling to a god, Xsyon characters start off as heroes, above average in stats but inexperienced, unskilled and lacking knowledge. <br />
Customizable body, face and hair system.<br />
Characters visibly gain or lose weight and muscle.<br />
Characters age visibly. Ageing affects character statistics.<br />
Statistics increase or decrease based on actions, experience injuries and age.<br />
Skill based system. Skills increase and decrease based on actions and experience.<br />
Experience is gained for most player actions, not only combat, but crafting, questing, gathering and social activities.<br />
Levels gained will give additional points for the character to boost skills and statistics. These are in addition to normal action based skill and statistic gains and reflect what a character would be doing when not actively being played.<br />
Characters possess eight different gauges that affect the performance outcome of actions: Health, Faith, Energy, Adrenaline, Hunger, Thirst, Encumbrance and Comfort.<br />
Character actions are tracked for Good, Evil, Law, Chaos, Karma and Luck. These factors affect creature reactions, town status, reputation and skills.<br />
<br />
Basic Actions<br />
<br />
The character can perform many basic physical actions as well as gain specific skill based actions. Most actions are dependant on a combination of player statistics, skill and current status. <br />
Basic movements include forward, backward, strafing.<br />
Variable run and sprint speeds based on many factors.<br />
Swimming ability and speed are based on skill, stats, type of armor and clothing worn and encumbrance.<br />
Different swim strokes are available based on skill.<br />
Basic actions include gathering, scavenging, digging, sneaking, hiding and chopping trees.<br />
Movement is based on the character’s skill and statistics.<br />
Movement is affected by terrain slope and surface.<br />
Movement is affected by the character’s encumbrance and current state.<br />
Weight and bulk limits make the player have to decide what to carry and what to leave behind.<br />
Nearly 50 different emotes for the character to express himself.<br />
Flexible camera system allows for players to view and record their actions from many different points of view.<br />
<br />
Skills<br />
<br />
Players start the game with a selected set of skills. They gain new skills by learning from other players or by uncovering knowledge in books from the past. <br />
Skills increase with use.<br />
Skills decrease over time if not used.<br />
Skills can be maintained and increased by using experience points.<br />
Skills are affected by many external factors.<br />
Many actions are dependant on several skills.<br />
Skill increase is dependant on the character’s current level of similar skills.<br />
Over 50 skills in Combat, Physical Actions, Trade Skills, Crafts and Resource Gathering.<br />
<br />
Crafts<br />
<br />
Everything in the world can be crafted and destroyed. Craftsmen can find new patterns, recipes and blueprints, learn from other players or gain knowledge through inspiration. <br />
Characters craft tools, weapons, armor and equipment.<br />
Characters build buildings and clear roads.<br />
Eight basic levels of craftsmanship, from Novice to Grand Master.<br />
Inspiration allows characters to gain crafting patterns similar to those already known, without the needs to find these or learn them from other players.<br />
Supreme Master level of craftsmanship for those characters whose achievements top their peers.<br />
Characters achieving the Supreme Master level of craftsmanship work with the Xsyon team to introduce a crafted item of their own design.<br />
Patterns require a minimum skill level, but most are available to mid level craftsmen.<br />
Craftsmen are limited to the number of patterns they learn, gaining the ability to add more patterns to their knowledge base as they advance.<br />
Different craftsmen of the same skill level will typically have a different set of patterns in their arsenal.<br />
Object quality and durability depends on materials used and the craftsman’s skill.<br />
Craftsmen depend on tools and supplies from other craftsmen.<br />
As they advance, craftsmen gain the abilities to repair, reinforce and improve objects.<br />
<br />
Armor<br />
<br />
Xsyon is not a gear based game. A wide range of armor parts are available and the player selects armor based on play style and appearance more than how stats are affected. <br />
Part based armor system. All parts can be crafted and customized.<br />
Layered armor system for many possible combinations.<br />
Armor bulk and material affects player comfort, speed and actions.<br />
Variable armor quality and durability for the same armor type.<br />
Armor parts can be enhanced.<br />
Weapon types versus armor types.<br />
Dyeing of armor parts allows for thousands of different looks.<br />
<br />
Objects<br />
<br />
By scavenging the world, characters will discover over a thousand different types of objects. All objects serve some function, even if it’s not readily apparent. <br />
Found objects can be sorted for material and color<br />
Skilled scavengers have a greater chance of uncovering rare and useful items<br />
Discarded objects can be found by later scavengers or picked up and used by creatures<br />
Different areas yield different found objects<br />
Objects degrade and decay with use and the ravages of weather and time<br />
<br />
Creatures<br />
<br />
Xsyon is populated with player humans and non player undead, animals and mutants. Creatures can be hunted or become the hunter. <br />
No set creature spawns or re-spawns. Animals multiply based on the current creature population. Undead never truly die, or do they?<br />
Creatures gain experience and power, potentially evolving into legendary beings.<br />
Creatures can overrun areas or be depleted.<br />
Creatures gravitate towards different areas based on mood and weather.<br />
Creatures can be tamed and ridden.<br />
Creatures driven to the outer reaches of the world mutate.<br />
Creatures possess realistic loot. If you see armor or a weapon on a creature you can take it. Animals can be carved up for raw materials.<br />
Creatures are a primary resource for crafters.<br />
<br />
Communication<br />
<br />
Communication between players is key to the Xsyon world. Characters have many ways to interact and communicate at their disposal. <br />
General chat based on hearing range.<br />
Whisper directed to specific players within range.<br />
Town and player group chat channels.<br />
Town message boards where players can post announcements.<br />
Town markets where players can place auctions, items for sale or trade and want ads.<br />
Town mail boxes where players can send items and private messages.<br />
<br />
Combat<br />
<br />
Combat combines manual targeting and clicking with the final blow success based on the many factors – statistics, skills, weapon type, defense skills, armor and the opponents stance. <br />
Skill and statistic based combat.<br />
Manual targeting, affected by abilities.<br />
Manual defense tactics including dodging, parrying and blocking.<br />
Body part targeting for critical attacks.<br />
Weapon types versus armor types.<br />
Combat specialty moves gained through experience.<br />
Combat modes for sparring, training and dueling.<br />
<br />
Tribes<br />
<br />
The most important aspect of the Xsyon world is it’s tribal mechanics. Players rely on their home town or tribe for survival and success. <br />
Players become registered members of a tribe. 10 players or more must come together to form a town.<br />
As towns increase in membership, they can claim more land and gain town abilities.<br />
Player owned protected housing.<br />
Player owned protected storage.<br />
Hierarchical political system for towns.<br />
Bonuses to stats and skills when in native town.<br />
Bonuses to stats and skills for town leaders.<br />
Town leaders have special abilities to assign quests and perform leadership actions.<br />
Towns serve as centers for quests, trade, crafting, storage and interaction.<br />
Player honor lists will keep records of player achievements.<br />
Tribes can choose tribal colors and emblems to be displayed in tribal clothing, banners and flags.<br />
<br />
Quests<br />
<br />
Quests are assigned from one player to another using the quest system. Tribal chiefs and leaders will have the ability to assign specific quests. Quests are posted at town totems so that players can obtain and complete quests without requiring the quest giver to be online. Types of quests include: <br />
Delivery of goods.<br />
Delivery of mail.<br />
Bodyguard.<br />
Hunting.<br />
Gathering.<br />
Bounty Hunter.<br />
Achievement.<br />
Exploration.<br />
Tribal Quest – Guard.<br />
Tribal Quest – Patrol.<br />
Tribal Quest – Defeat enemies.<br />
Timed contests and events.<br />
<br />
Economy<br />
<br />
The economy is entirely player run. It relies heavily on players to gather resources, craft necessary items and trade. Players can barter or buy and sell using local currency. <br />
Town and individual bank accounts.<br />
Towns can impose taxes.<br />
Town quartermaster can collect resources and goods.<br />
Player run shops and auctions.<br />
Players post want ads to increase demand.<br />
Resources can be controlled and destroyed to reduce supply.<br />
Trade between individuals and towns.<br />
<br />
<a href="http://www.xsyon.com/" target="_blank">http://www.xsyon.com/</a><br />
<br />
Could be a bunch of hype or it could be great.  Anyway, I thought it’s at least worth keeping an eye on.]]></description>
			<content:encoded><![CDATA[Xyson is an upcoming sandbox mmo.  Here are some of the features  (long but worth reading.) – <br />
<br />
Landscape<br />
<br />
The Xsyon starting world is a scaled version of the Lake Tahoe Basin which spans the California – Nevada border. <br />
Terrain is based on US Geological Survey data.<br />
Speed Tree 5.1<br />
Speed Grass 4.<br />
Reflective and refractive rivers, lakes and waterfalls.<br />
Players can build roads, clear, level, raise and lower terrain.<br />
120 sq km starting playing field, gradually expanding to a 1200 sq km area and beyond.<br />
<br />
Resources<br />
<br />
Players rely heavily on natural and found resources: lumber from trees, leather from animals, grass, scrap materials and rare objects of the lost modern civilization. <br />
Constantly changing resources can be renewed or depleted.<br />
Availability dependent on season and weather conditions.<br />
Resources can be claimed by tribes.<br />
A large variety of resources with individual properties. Different woods, cloths and metals have properties that affect crafted items.<br />
Scavenged items such as books can introduce knowledge of new crafts and skills.<br />
<br />
Environment<br />
<br />
The realistic environment in Xsyon is not simply visual. It can affect resources, quests, objects, creature behavior and player actions. <br />
Four seasons: Winter, Spring, Summer, Fall.<br />
Realistic sun path and shadows.<br />
Realistic moon cycle and moonlight.<br />
Volumetric and dynamic layered cloud system.<br />
Night sky with an accurate star map and constellations.<br />
Accumulating snow.<br />
Weather effects: Rain, Snow, Hail, Sleet.<br />
Terrain surface affects movement.<br />
Creatures react to adverse and favorable weather.<br />
Weather conditions affect player actions and item durability.<br />
<br />
Character<br />
<br />
Character development is pivotal to Xsyon. Unlike many game worlds where a character develops from a weakling to a god, Xsyon characters start off as heroes, above average in stats but inexperienced, unskilled and lacking knowledge. <br />
Customizable body, face and hair system.<br />
Characters visibly gain or lose weight and muscle.<br />
Characters age visibly. Ageing affects character statistics.<br />
Statistics increase or decrease based on actions, experience injuries and age.<br />
Skill based system. Skills increase and decrease based on actions and experience.<br />
Experience is gained for most player actions, not only combat, but crafting, questing, gathering and social activities.<br />
Levels gained will give additional points for the character to boost skills and statistics. These are in addition to normal action based skill and statistic gains and reflect what a character would be doing when not actively being played.<br />
Characters possess eight different gauges that affect the performance outcome of actions: Health, Faith, Energy, Adrenaline, Hunger, Thirst, Encumbrance and Comfort.<br />
Character actions are tracked for Good, Evil, Law, Chaos, Karma and Luck. These factors affect creature reactions, town status, reputation and skills.<br />
<br />
Basic Actions<br />
<br />
The character can perform many basic physical actions as well as gain specific skill based actions. Most actions are dependant on a combination of player statistics, skill and current status. <br />
Basic movements include forward, backward, strafing.<br />
Variable run and sprint speeds based on many factors.<br />
Swimming ability and speed are based on skill, stats, type of armor and clothing worn and encumbrance.<br />
Different swim strokes are available based on skill.<br />
Basic actions include gathering, scavenging, digging, sneaking, hiding and chopping trees.<br />
Movement is based on the character’s skill and statistics.<br />
Movement is affected by terrain slope and surface.<br />
Movement is affected by the character’s encumbrance and current state.<br />
Weight and bulk limits make the player have to decide what to carry and what to leave behind.<br />
Nearly 50 different emotes for the character to express himself.<br />
Flexible camera system allows for players to view and record their actions from many different points of view.<br />
<br />
Skills<br />
<br />
Players start the game with a selected set of skills. They gain new skills by learning from other players or by uncovering knowledge in books from the past. <br />
Skills increase with use.<br />
Skills decrease over time if not used.<br />
Skills can be maintained and increased by using experience points.<br />
Skills are affected by many external factors.<br />
Many actions are dependant on several skills.<br />
Skill increase is dependant on the character’s current level of similar skills.<br />
Over 50 skills in Combat, Physical Actions, Trade Skills, Crafts and Resource Gathering.<br />
<br />
Crafts<br />
<br />
Everything in the world can be crafted and destroyed. Craftsmen can find new patterns, recipes and blueprints, learn from other players or gain knowledge through inspiration. <br />
Characters craft tools, weapons, armor and equipment.<br />
Characters build buildings and clear roads.<br />
Eight basic levels of craftsmanship, from Novice to Grand Master.<br />
Inspiration allows characters to gain crafting patterns similar to those already known, without the needs to find these or learn them from other players.<br />
Supreme Master level of craftsmanship for those characters whose achievements top their peers.<br />
Characters achieving the Supreme Master level of craftsmanship work with the Xsyon team to introduce a crafted item of their own design.<br />
Patterns require a minimum skill level, but most are available to mid level craftsmen.<br />
Craftsmen are limited to the number of patterns they learn, gaining the ability to add more patterns to their knowledge base as they advance.<br />
Different craftsmen of the same skill level will typically have a different set of patterns in their arsenal.<br />
Object quality and durability depends on materials used and the craftsman’s skill.<br />
Craftsmen depend on tools and supplies from other craftsmen.<br />
As they advance, craftsmen gain the abilities to repair, reinforce and improve objects.<br />
<br />
Armor<br />
<br />
Xsyon is not a gear based game. A wide range of armor parts are available and the player selects armor based on play style and appearance more than how stats are affected. <br />
Part based armor system. All parts can be crafted and customized.<br />
Layered armor system for many possible combinations.<br />
Armor bulk and material affects player comfort, speed and actions.<br />
Variable armor quality and durability for the same armor type.<br />
Armor parts can be enhanced.<br />
Weapon types versus armor types.<br />
Dyeing of armor parts allows for thousands of different looks.<br />
<br />
Objects<br />
<br />
By scavenging the world, characters will discover over a thousand different types of objects. All objects serve some function, even if it’s not readily apparent. <br />
Found objects can be sorted for material and color<br />
Skilled scavengers have a greater chance of uncovering rare and useful items<br />
Discarded objects can be found by later scavengers or picked up and used by creatures<br />
Different areas yield different found objects<br />
Objects degrade and decay with use and the ravages of weather and time<br />
<br />
Creatures<br />
<br />
Xsyon is populated with player humans and non player undead, animals and mutants. Creatures can be hunted or become the hunter. <br />
No set creature spawns or re-spawns. Animals multiply based on the current creature population. Undead never truly die, or do they?<br />
Creatures gain experience and power, potentially evolving into legendary beings.<br />
Creatures can overrun areas or be depleted.<br />
Creatures gravitate towards different areas based on mood and weather.<br />
Creatures can be tamed and ridden.<br />
Creatures driven to the outer reaches of the world mutate.<br />
Creatures possess realistic loot. If you see armor or a weapon on a creature you can take it. Animals can be carved up for raw materials.<br />
Creatures are a primary resource for crafters.<br />
<br />
Communication<br />
<br />
Communication between players is key to the Xsyon world. Characters have many ways to interact and communicate at their disposal. <br />
General chat based on hearing range.<br />
Whisper directed to specific players within range.<br />
Town and player group chat channels.<br />
Town message boards where players can post announcements.<br />
Town markets where players can place auctions, items for sale or trade and want ads.<br />
Town mail boxes where players can send items and private messages.<br />
<br />
Combat<br />
<br />
Combat combines manual targeting and clicking with the final blow success based on the many factors – statistics, skills, weapon type, defense skills, armor and the opponents stance. <br />
Skill and statistic based combat.<br />
Manual targeting, affected by abilities.<br />
Manual defense tactics including dodging, parrying and blocking.<br />
Body part targeting for critical attacks.<br />
Weapon types versus armor types.<br />
Combat specialty moves gained through experience.<br />
Combat modes for sparring, training and dueling.<br />
<br />
Tribes<br />
<br />
The most important aspect of the Xsyon world is it’s tribal mechanics. Players rely on their home town or tribe for survival and success. <br />
Players become registered members of a tribe. 10 players or more must come together to form a town.<br />
As towns increase in membership, they can claim more land and gain town abilities.<br />
Player owned protected housing.<br />
Player owned protected storage.<br />
Hierarchical political system for towns.<br />
Bonuses to stats and skills when in native town.<br />
Bonuses to stats and skills for town leaders.<br />
Town leaders have special abilities to assign quests and perform leadership actions.<br />
Towns serve as centers for quests, trade, crafting, storage and interaction.<br />
Player honor lists will keep records of player achievements.<br />
Tribes can choose tribal colors and emblems to be displayed in tribal clothing, banners and flags.<br />
<br />
Quests<br />
<br />
Quests are assigned from one player to another using the quest system. Tribal chiefs and leaders will have the ability to assign specific quests. Quests are posted at town totems so that players can obtain and complete quests without requiring the quest giver to be online. Types of quests include: <br />
Delivery of goods.<br />
Delivery of mail.<br />
Bodyguard.<br />
Hunting.<br />
Gathering.<br />
Bounty Hunter.<br />
Achievement.<br />
Exploration.<br />
Tribal Quest – Guard.<br />
Tribal Quest – Patrol.<br />
Tribal Quest – Defeat enemies.<br />
Timed contests and events.<br />
<br />
Economy<br />
<br />
The economy is entirely player run. It relies heavily on players to gather resources, craft necessary items and trade. Players can barter or buy and sell using local currency. <br />
Town and individual bank accounts.<br />
Towns can impose taxes.<br />
Town quartermaster can collect resources and goods.<br />
Player run shops and auctions.<br />
Players post want ads to increase demand.<br />
Resources can be controlled and destroyed to reduce supply.<br />
Trade between individuals and towns.<br />
<br />
<a href="http://www.xsyon.com/" target="_blank">http://www.xsyon.com/</a><br />
<br />
Could be a bunch of hype or it could be great.  Anyway, I thought it’s at least worth keeping an eye on.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[March 2010&#93;Blood Snow]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=131</link>
			<pubDate>Wed, 03 Mar 2010 16:21:50 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=131</guid>
			<description><![CDATA[The swords clattered together, tungsteel on tungsteel. One of the fighting men stabbed for the others leg, but he was to slow, and came only to hit his opponents shield. Gnarling, the opponent countered against the others arm, and a small moment after the arm hang only in small strings of senew. A small, hollow sound was created of the sword colliding with the damp cave rock. Crying, the wounded man retreated up against the cave wall. Not given any thought, the wounder raised his sword high, and roared. It made a clean cut through the wounded man's shoulder, the cut ending in the heart. He pulled out his sword, and the corpse fell lifeless to the ground. <br />
<br />
Suddenly, running footsteps could be heard. Approaching from the entrance behind him came four armour-clad warriors, weapons drawn. <br />
<br />
”We heard the screami-” the one talking stopped. No more words were needed, as they all now spotted the maimed corpse. ”For fucking sake... You can't just go around and kill people!” yelled one of the newly arrived soldiers. ”Oi! He was threatening him, y'know! Of course he can kill him, if thats what he wants! You aint to g' around and play some depraved tindremic enforcer! Leave that to them, idiot!” another said, yelling loudly at the one who just said something. The rash continued, and eventually evolved into a fight. <br />
<br />
Grumph looked towards to horizon. The sun rose among the mountains. Nice day, Grumph thought to himself. Behind him he could hear the carrying donkeys and the other mercenaries hired to protect the small caravan. Grumph wasn't exactly sure what to protect it from, but that didn't matter aslong as he was paid. <br />
<br />
Walking down the mountain path was harder than it seemed. Some-one had spotted a potential bandit threat, and the caravan master wanted Grumph and four others to constantly keep watch and protecting the caravan from rear. This involved alot of running back and forth, since Grumph had been named captain for this particular job and the caravan master insisted that he constantly reported. ”Grumph!” one the men yelled. Grumph sprinted over, seeing it was one of the rear guards. <br />
<br />
”Two men have been following us, I just got a glimpse of one of 'em. He is heading behind that bush, up there!” the man pointed further up where they came from. ”He is carrying a bow and spear, didn't notice any particular armour...” ”Anything else?” Grumph asked, not sure whether to draw weapons and confront them, or ignore them. Before the man got to answer, an arrow penetrated his head and was protruding on the other side of his head. Shocked, Grumph waved towards his mercenary mates. Two soldiers drawed their weapons, and hurried up to Grumph. A moment after the threes soldiers roared in unison and ran towards the bushes where their now-dead mate had pointed the archer to be. When arrived at the bushes, only a bundle of arrows lay there. <br />
<br />
Grumph picked up the arrows and threw them over the cliff. ”We're gonna find these bastards!” he yelled, and continued up. His two mates broke off to join the caravan once again, fearing that the bandits chose to attack it, with the guard weakened. <br />
<br />
”Slimy cowards” Grumph whispered to himself, as he jumped over a stone blocking view further up. <br />
<br />
There stood three men, all with drawn weapons. Although all wearing a fine scale mail and leather gloves &amp; boots, they looked very much apart. One had a eye-patch covering his left eye, wielding a cruelly shaped longsword and a shield in his other hand. Another missed a hand, but in the remaining he wielded a  big club. The third didn't seem to miss any spectular body parts, but he wore a big hat, as some kind of noble. He also didn't wield any weapons, apart from a stout whitewood staff.<br />
The two first men charged towards Grumph. The one with the club came first. He hit away on Grumphs shield, allowing the next, the one with the sword, to take Grumph un-guarded. Grumph had putting up any big fight, because of the numbers. Furiously, he slashed out towards the man with club, forcing him to retreat just a couple of paces. Receiving a hit from the sword, Grumph screamed in pain. Holding on to his weapons, he turned around to face the swordsman. <br />
<br />
The swordsman smiled cruelly, bloodlust in his eyes. This time Grumph didn't wait, but repelled by attacking in same style as the club-wielder had done to him. The swordsman didn't even try to block though, he just stood forward to take the hits. And while doing so, he smiled. This infuriated Grumph even more, and he kept hacking away until he had severed the mans body so much that the chest was turned into a big bloody sandwich, the ribcage sticking out several places. <br />
<br />
Having completely forgot the two others, Grumph received first a blow with the club from behind, and right after he felt his nerves failing him. Ofcourse, Grumph thought. The one with the staff – a magician! Right after Grumph fell to the ground.<br />
<br />
”Sad story with Marc, eh?” Haldread sat down on the log. ”Sad indeed. But better here, than with the rest with you and Marc's old friends. ” the wizard said. Haldread thought back, to the fight in the cave just a week ago.  Haldread and Marc had sided with Cormorus, and attacked the ”wannabe tindreme enforcers” as Marc so often had called them. It was a bloody mess, with Cormorus dead and the two others also. But luckily they had met the wizard outside the cave, who had healed the worst of Marc and Haldreads wounds. <br />
<br />
”I say we leave these ol' mountains, and sell the rotten' corpse o' the man to some tindremine noblilita in need of a slave. What'cha'think?” Haldread said. The wizards gnawed on some old bread, and then nodded in agreement. ”Yes, yes indeed. ” ”Wizard...?” Haldread asked. ”Yes?” the answer sounded. ”Whats your actual name?” ”Forturis Dae Arbis.” he answered, and the rest of the  night was still. <br />
<br />
It seemed like he had been travelling for weeks with the two men. Grumph was happy that he atleast had severed one of the attackers to such a degree he couldn't be healed, even with magic. <br />
<br />
They had left the mountains behind them days ago, and now they walked in the tindremine city. Haldread and Forturis decided that they needed a ”good ol' jug o' ale” as Haldread called it. Leaving him on the street, Grumph just sat there. He pleaded bypassers to release him, but none to notice to the pleading man. <br />
<br />
Finally, one man approached Grumph. He told him that his Lady had started a project which had good use for Grumph. It could use him. Grumph liked this thought, that some-one could use him. Perhaps this lady of his would actually keep him. Actually... Keep him for good? <br />
<br />
The man grabbed a knife, and quickly cut the ropes tying Grumph up. He reached out for Grumphs hand, and gratefully for help Grumph took it. Yet again, Grumph was taking out on a long journey. Yet, only this time Grumph approved the journey, for the better of his life.]]></description>
			<content:encoded><![CDATA[The swords clattered together, tungsteel on tungsteel. One of the fighting men stabbed for the others leg, but he was to slow, and came only to hit his opponents shield. Gnarling, the opponent countered against the others arm, and a small moment after the arm hang only in small strings of senew. A small, hollow sound was created of the sword colliding with the damp cave rock. Crying, the wounded man retreated up against the cave wall. Not given any thought, the wounder raised his sword high, and roared. It made a clean cut through the wounded man's shoulder, the cut ending in the heart. He pulled out his sword, and the corpse fell lifeless to the ground. <br />
<br />
Suddenly, running footsteps could be heard. Approaching from the entrance behind him came four armour-clad warriors, weapons drawn. <br />
<br />
”We heard the screami-” the one talking stopped. No more words were needed, as they all now spotted the maimed corpse. ”For fucking sake... You can't just go around and kill people!” yelled one of the newly arrived soldiers. ”Oi! He was threatening him, y'know! Of course he can kill him, if thats what he wants! You aint to g' around and play some depraved tindremic enforcer! Leave that to them, idiot!” another said, yelling loudly at the one who just said something. The rash continued, and eventually evolved into a fight. <br />
<br />
Grumph looked towards to horizon. The sun rose among the mountains. Nice day, Grumph thought to himself. Behind him he could hear the carrying donkeys and the other mercenaries hired to protect the small caravan. Grumph wasn't exactly sure what to protect it from, but that didn't matter aslong as he was paid. <br />
<br />
Walking down the mountain path was harder than it seemed. Some-one had spotted a potential bandit threat, and the caravan master wanted Grumph and four others to constantly keep watch and protecting the caravan from rear. This involved alot of running back and forth, since Grumph had been named captain for this particular job and the caravan master insisted that he constantly reported. ”Grumph!” one the men yelled. Grumph sprinted over, seeing it was one of the rear guards. <br />
<br />
”Two men have been following us, I just got a glimpse of one of 'em. He is heading behind that bush, up there!” the man pointed further up where they came from. ”He is carrying a bow and spear, didn't notice any particular armour...” ”Anything else?” Grumph asked, not sure whether to draw weapons and confront them, or ignore them. Before the man got to answer, an arrow penetrated his head and was protruding on the other side of his head. Shocked, Grumph waved towards his mercenary mates. Two soldiers drawed their weapons, and hurried up to Grumph. A moment after the threes soldiers roared in unison and ran towards the bushes where their now-dead mate had pointed the archer to be. When arrived at the bushes, only a bundle of arrows lay there. <br />
<br />
Grumph picked up the arrows and threw them over the cliff. ”We're gonna find these bastards!” he yelled, and continued up. His two mates broke off to join the caravan once again, fearing that the bandits chose to attack it, with the guard weakened. <br />
<br />
”Slimy cowards” Grumph whispered to himself, as he jumped over a stone blocking view further up. <br />
<br />
There stood three men, all with drawn weapons. Although all wearing a fine scale mail and leather gloves &amp; boots, they looked very much apart. One had a eye-patch covering his left eye, wielding a cruelly shaped longsword and a shield in his other hand. Another missed a hand, but in the remaining he wielded a  big club. The third didn't seem to miss any spectular body parts, but he wore a big hat, as some kind of noble. He also didn't wield any weapons, apart from a stout whitewood staff.<br />
The two first men charged towards Grumph. The one with the club came first. He hit away on Grumphs shield, allowing the next, the one with the sword, to take Grumph un-guarded. Grumph had putting up any big fight, because of the numbers. Furiously, he slashed out towards the man with club, forcing him to retreat just a couple of paces. Receiving a hit from the sword, Grumph screamed in pain. Holding on to his weapons, he turned around to face the swordsman. <br />
<br />
The swordsman smiled cruelly, bloodlust in his eyes. This time Grumph didn't wait, but repelled by attacking in same style as the club-wielder had done to him. The swordsman didn't even try to block though, he just stood forward to take the hits. And while doing so, he smiled. This infuriated Grumph even more, and he kept hacking away until he had severed the mans body so much that the chest was turned into a big bloody sandwich, the ribcage sticking out several places. <br />
<br />
Having completely forgot the two others, Grumph received first a blow with the club from behind, and right after he felt his nerves failing him. Ofcourse, Grumph thought. The one with the staff – a magician! Right after Grumph fell to the ground.<br />
<br />
”Sad story with Marc, eh?” Haldread sat down on the log. ”Sad indeed. But better here, than with the rest with you and Marc's old friends. ” the wizard said. Haldread thought back, to the fight in the cave just a week ago.  Haldread and Marc had sided with Cormorus, and attacked the ”wannabe tindreme enforcers” as Marc so often had called them. It was a bloody mess, with Cormorus dead and the two others also. But luckily they had met the wizard outside the cave, who had healed the worst of Marc and Haldreads wounds. <br />
<br />
”I say we leave these ol' mountains, and sell the rotten' corpse o' the man to some tindremine noblilita in need of a slave. What'cha'think?” Haldread said. The wizards gnawed on some old bread, and then nodded in agreement. ”Yes, yes indeed. ” ”Wizard...?” Haldread asked. ”Yes?” the answer sounded. ”Whats your actual name?” ”Forturis Dae Arbis.” he answered, and the rest of the  night was still. <br />
<br />
It seemed like he had been travelling for weeks with the two men. Grumph was happy that he atleast had severed one of the attackers to such a degree he couldn't be healed, even with magic. <br />
<br />
They had left the mountains behind them days ago, and now they walked in the tindremine city. Haldread and Forturis decided that they needed a ”good ol' jug o' ale” as Haldread called it. Leaving him on the street, Grumph just sat there. He pleaded bypassers to release him, but none to notice to the pleading man. <br />
<br />
Finally, one man approached Grumph. He told him that his Lady had started a project which had good use for Grumph. It could use him. Grumph liked this thought, that some-one could use him. Perhaps this lady of his would actually keep him. Actually... Keep him for good? <br />
<br />
The man grabbed a knife, and quickly cut the ropes tying Grumph up. He reached out for Grumphs hand, and gratefully for help Grumph took it. Yet again, Grumph was taking out on a long journey. Yet, only this time Grumph approved the journey, for the better of his life.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arvis Derale's Application]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=129</link>
			<pubDate>Wed, 03 Mar 2010 00:36:59 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=129</guid>
			<description><![CDATA[Character Name: Arvis Derale<br />
<br />
Race: Kallard<br />
<br />
Character Skills: I have swords, daggers, and brawling around 30<br />
I have around 40 taming and 25 creature control (domestication 50-60)<br />
Riding (10 or so) agility, footspeed, jumping,swimming, endurance, resting (60ish) active regeneration( around 30-40)<br />
and I am working on combat manouvering.<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
I've been looking for a guild/clan that would allow me to play in my style (scout/explorer with some combat abilities) but allow for a mutually beneficial relationship that would allow me to do what I like more often (exploring/scouting obviously) by fulfilling a role in the group doing that. I dislike crafting and having an alternate character, so I needed to join a group that would help me with this and I believe this one could easily be it. I also enjoy a strong RP atmosphere and after seeing the groups goal (an RP-enforced city) I am incredibly interested in helping it succeed and in how it turns out.<br />
<br />
What will you be bringing to us?<br />
<br />
 Hopefully I will be able to act as a scout/explorer for the group (finding alternate speedier/safer routes, finding caves,dungeons,enemy camps/towns,or new locations entirely (hopefully)). But seeing how this doesn't contribute physically I also gather a lot of organic materials (horns, fur, emalj, or anything else found on a killed animal). In order to do this effectively I use tamed pets to do much of the fighting so my taming skill is steadily rising along with creature control.<br />
<br />
 What do you hope we will do for you?<br />
<br />
Allow me to actually benefit from my exploring excursions by collecting information or item samples from the area and bringing it back the the group. Also, I hope to be able to meet crafters and tradesmen I can rely on to trade/sell me equipment along with being part of the RP-city.<br />
<br />
Previous Clans:<br />
<br />
I am currently a temporary member of the Audacian Republic because I thought they might have been able to help me with my goals, but they seem a bit too socialistic for my tastes (I don't mean this in an insulting way, I hope they are successful, but my philosophy differs from thier's a bit too greatly on some matters). <br />
<br />
Why did you leave that/those clan(s)?<br />
<br />
I have not left yet because I am still trying to find the right group and don't want to sever ties too soon, but I will leave if I am accepted as a member here. as I stated above, our philosophies differ a bit too much, but I still respect them and bear no hostility whatsoever towards them.<br />
<br />
Official Forums account name: ThePotatoLord<br />
<br />
Do you have roleplaying experience?<br />
<br />
Yes, I have played Face of Mankind (if you have not heard of it, it is a player-driven space mmo with no npcs or skills with player-run factions, among which are player-police and an army (I was part of the army for a bit) that by its nature enforces an RP-atmosphere. It also had FFA combat)<br />
I also tend to RP on my own when playing any of the games by Bethesda (The elder scrolls series and  Fallout 3 especially)<br />
<br />
Where are you localised?<br />
<br />
The United States<br />
<br />
Some personal info:<br />
I'm a Junior in high school and an "A" student (You won't have to worry about maturity problems) I love playing video-games, (mostly console games, but I also play some computer games such as MO too) My favorite movie is probably The Princess Bride. I'm fairly easy to get along with provided we're on the same side of things (I'm very vengeful toward my enemies but that should never be a problem with in guild/clan).<br />
<br />
Age: 17<br />
<br />
How active do you intend to be?<br />
<br />
Fairly active, If I can't get on because of school/work, I'll probably post in the forums on some topic. I'll probably play for an hour or two a day (More if there's a big event going on or if we're doing something important).<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
Yes.<br />
<br />
Character background (from a first-person introspective monologue) <br />
<br />
the triple periods indicate time passing between thougts.<br />
<br />
   Great, I'm stuck in the middle of this stupid, endless, and rather irritating desert. Who knew those rabbits'd eat the horse's legs out from under 'im?....Wait, is that a man on the horizon?... yep and he's got a couple of horses, maybe he'll help me get out of here... Well, shiiiiiiiit. He 's got a big axe and either a lot of red dye or some anger problems and I'm not interested in finding out...Why's he yellin' at me 'bout being a coward? I wasn't the one ridin' around lopin' heads offa guys mindin' thier own business. I just ran away from a heavily armored sociopath and He's callin' me a coward for not lyin' down and dyin'? Stupid Idiots and thier Honorable Death nonsense. I'd rather be called a diry coward by some buffoon with a sword than a heroic martyr any day...Ah, At last! water! This horrid desert's dryer than burnt toast. Looks like the water's movin' around a bit... it look a bit long and dark... kinda lika a wossit's name?... A kraka dole? nah, wait it's a bit closer...Now I remember! its a Crocadi- FUUUUUUUUUUUUCK! IT ALMOST BIT MY ARM OFF!...It's probably still follown' me, just keep runnin', keep runnin'...<br />
<br />
Not the whole history obviously, but hopefully enough to give you the idea of the personality. Hopefully I'll hear from you soon and be able to join.]]></description>
			<content:encoded><![CDATA[Character Name: Arvis Derale<br />
<br />
Race: Kallard<br />
<br />
Character Skills: I have swords, daggers, and brawling around 30<br />
I have around 40 taming and 25 creature control (domestication 50-60)<br />
Riding (10 or so) agility, footspeed, jumping,swimming, endurance, resting (60ish) active regeneration( around 30-40)<br />
and I am working on combat manouvering.<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
I've been looking for a guild/clan that would allow me to play in my style (scout/explorer with some combat abilities) but allow for a mutually beneficial relationship that would allow me to do what I like more often (exploring/scouting obviously) by fulfilling a role in the group doing that. I dislike crafting and having an alternate character, so I needed to join a group that would help me with this and I believe this one could easily be it. I also enjoy a strong RP atmosphere and after seeing the groups goal (an RP-enforced city) I am incredibly interested in helping it succeed and in how it turns out.<br />
<br />
What will you be bringing to us?<br />
<br />
 Hopefully I will be able to act as a scout/explorer for the group (finding alternate speedier/safer routes, finding caves,dungeons,enemy camps/towns,or new locations entirely (hopefully)). But seeing how this doesn't contribute physically I also gather a lot of organic materials (horns, fur, emalj, or anything else found on a killed animal). In order to do this effectively I use tamed pets to do much of the fighting so my taming skill is steadily rising along with creature control.<br />
<br />
 What do you hope we will do for you?<br />
<br />
Allow me to actually benefit from my exploring excursions by collecting information or item samples from the area and bringing it back the the group. Also, I hope to be able to meet crafters and tradesmen I can rely on to trade/sell me equipment along with being part of the RP-city.<br />
<br />
Previous Clans:<br />
<br />
I am currently a temporary member of the Audacian Republic because I thought they might have been able to help me with my goals, but they seem a bit too socialistic for my tastes (I don't mean this in an insulting way, I hope they are successful, but my philosophy differs from thier's a bit too greatly on some matters). <br />
<br />
Why did you leave that/those clan(s)?<br />
<br />
I have not left yet because I am still trying to find the right group and don't want to sever ties too soon, but I will leave if I am accepted as a member here. as I stated above, our philosophies differ a bit too much, but I still respect them and bear no hostility whatsoever towards them.<br />
<br />
Official Forums account name: ThePotatoLord<br />
<br />
Do you have roleplaying experience?<br />
<br />
Yes, I have played Face of Mankind (if you have not heard of it, it is a player-driven space mmo with no npcs or skills with player-run factions, among which are player-police and an army (I was part of the army for a bit) that by its nature enforces an RP-atmosphere. It also had FFA combat)<br />
I also tend to RP on my own when playing any of the games by Bethesda (The elder scrolls series and  Fallout 3 especially)<br />
<br />
Where are you localised?<br />
<br />
The United States<br />
<br />
Some personal info:<br />
I'm a Junior in high school and an "A" student (You won't have to worry about maturity problems) I love playing video-games, (mostly console games, but I also play some computer games such as MO too) My favorite movie is probably The Princess Bride. I'm fairly easy to get along with provided we're on the same side of things (I'm very vengeful toward my enemies but that should never be a problem with in guild/clan).<br />
<br />
Age: 17<br />
<br />
How active do you intend to be?<br />
<br />
Fairly active, If I can't get on because of school/work, I'll probably post in the forums on some topic. I'll probably play for an hour or two a day (More if there's a big event going on or if we're doing something important).<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
Yes.<br />
<br />
Character background (from a first-person introspective monologue) <br />
<br />
the triple periods indicate time passing between thougts.<br />
<br />
   Great, I'm stuck in the middle of this stupid, endless, and rather irritating desert. Who knew those rabbits'd eat the horse's legs out from under 'im?....Wait, is that a man on the horizon?... yep and he's got a couple of horses, maybe he'll help me get out of here... Well, shiiiiiiiit. He 's got a big axe and either a lot of red dye or some anger problems and I'm not interested in finding out...Why's he yellin' at me 'bout being a coward? I wasn't the one ridin' around lopin' heads offa guys mindin' thier own business. I just ran away from a heavily armored sociopath and He's callin' me a coward for not lyin' down and dyin'? Stupid Idiots and thier Honorable Death nonsense. I'd rather be called a diry coward by some buffoon with a sword than a heroic martyr any day...Ah, At last! water! This horrid desert's dryer than burnt toast. Looks like the water's movin' around a bit... it look a bit long and dark... kinda lika a wossit's name?... A kraka dole? nah, wait it's a bit closer...Now I remember! its a Crocadi- FUUUUUUUUUUUUCK! IT ALMOST BIT MY ARM OFF!...It's probably still follown' me, just keep runnin', keep runnin'...<br />
<br />
Not the whole history obviously, but hopefully enough to give you the idea of the personality. Hopefully I'll hear from you soon and be able to join.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Napoleon total war]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=127</link>
			<pubDate>Tue, 02 Mar 2010 10:39:35 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=127</guid>
			<description><![CDATA[Well just got this game, I know niles has it too, but who else would be up for some online battles with this?]]></description>
			<content:encoded><![CDATA[Well just got this game, I know niles has it too, but who else would be up for some online battles with this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Morisa's application]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=125</link>
			<pubDate>Tue, 02 Mar 2010 00:50:54 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=125</guid>
			<description><![CDATA[Character Name: <br />
<br />
Morisa Elgaus<br />
<br />
Race:<br />
Veela<br />
<br />
Character Skills:<br />
I am an up-and-coming armorsmith who can at the moment craft fine leather and woolen armors.<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
I was looking for an RP guild and this was the first one I saw!<br />
<br />
What will you be bringing to us?<br />
<br />
Why do you think you'll be a great member for us?<br />
<br />
<br />
What do you hope we will do for you?<br />
<br />
I'm hoping you will really just be an RP social outlet for me.<br />
<br />
Previous Clans:<br />
<br />
None<br />
<br />
Official Forums account name:<br />
<br />
sadsmily<br />
<br />
Do you have roleplaying experience?<br />
<br />
I've roleplayed most of my MMO career, mostly in WoW, a little bit of Warhammer and a dash of Conan.<br />
<br />
Where are you localised?<br />
<br />
USA<br />
<br />
Age: 21<br />
<br />
How active do you intend to be?<br />
<br />
Fairly active, I do other things and play other games as well.<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
Yes<br />
<br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
I haven't really come up with anything yet, I will edit when I do.]]></description>
			<content:encoded><![CDATA[Character Name: <br />
<br />
Morisa Elgaus<br />
<br />
Race:<br />
Veela<br />
<br />
Character Skills:<br />
I am an up-and-coming armorsmith who can at the moment craft fine leather and woolen armors.<br />
<br />
Why do you want to join The Red Blades Of Manderian?<br />
<br />
I was looking for an RP guild and this was the first one I saw!<br />
<br />
What will you be bringing to us?<br />
<br />
Why do you think you'll be a great member for us?<br />
<br />
<br />
What do you hope we will do for you?<br />
<br />
I'm hoping you will really just be an RP social outlet for me.<br />
<br />
Previous Clans:<br />
<br />
None<br />
<br />
Official Forums account name:<br />
<br />
sadsmily<br />
<br />
Do you have roleplaying experience?<br />
<br />
I've roleplayed most of my MMO career, mostly in WoW, a little bit of Warhammer and a dash of Conan.<br />
<br />
Where are you localised?<br />
<br />
USA<br />
<br />
Age: 21<br />
<br />
How active do you intend to be?<br />
<br />
Fairly active, I do other things and play other games as well.<br />
<br />
Do you have a microphone and access to Ventrilo?<br />
<br />
Yes<br />
<br />
<br />
Character Background, or details of personality. (Optional but doing so will be looked upon favourably)<br />
<br />
I haven't really come up with anything yet, I will edit when I do.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[March 2010&#93;New Chance]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=123</link>
			<pubDate>Sun, 28 Feb 2010 23:02:48 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=123</guid>
			<description><![CDATA[<span style="font-style: italic;">Kinda posted on 11th hour here but seeing there isn't any other entries yet I won't feel too bad for it <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />. I mainly wrote this during this weekend and just finished it so I haven't had too much time to edit it or anything. Hope you like it. It's set in just after the final piece in my char background I posted earlier (I'll repost that some time soon too <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />). How the ending formed quite changed my character. I might be going for somewhat more religious character than I planned Boulder earlier.</span><br />
<br />
<br />
<span style="font-weight: bold;">A new chance</span><br />
<br />
’Death by beheading.’ The sergeant looked bored as he said the words. His eyes had kept wandering to the line of men waiting his judgement. Every time he had noted that the line had not grown any shorter, the man let out a just audible sigh. The words didn’t have much of an effect on Boulder. The centurios kept the men on tight leash and they kept sure everyone knew the ‘laws of the camp’. Brawling – whipping. Drunkenness – extra labour  duty. Hah, like they ever enforced that. Insubordination – whipping if you were lucky. Murder – death.<br />
<br />
Someone, even if the someone was just a lowly sergeant stuck on court duty, saying it out loud did give a sense of finality though. The two guards grapped Boulder by the shoulders and lead him out of the tent leaving the rest of the accused to be judged by the sergeant like he was some god of justice. <br />
<br />
‘No funny business, alright? You’ll get until tomorrow dawn but if you try something we’ll have to cut that time short’, the other guard sneered as they began to lead Boulder to the nearby detention area. It was no more than a tent for the guards and few hastily built wooden cages. <br />
<br />
‘Tough break on losing your head for just taking out the trash like him… But then again you scum are all the same. Julius here broke one’s neck just last year and the centurio practically gave him a medal. Now how did he describe him? …unwanted low-life who besmirched the honour of the legion before thanking ol’ Julius here for taking care of him. Only he couldn’t piss on legion’s banner with him never being part of it. Sellswords, what a sorry bunch. Am I right, or what?’<br />
<br />
The larger guard had listened the other one in silence without any emotion on his face: ’Uh-huh.’<br />
<br />
Most of the soldiers in the camp were not official Tindremic legionaires but a rag-tag group of mercenaries with different backgrounds. There were criminals forced to serve, foreign soldiers of fortune, peasants of conquered regions hoping to serve well enough to get a caste. And bastards who their family had never acknowledged, Boulder thought gloomily. All the officers and the elite of the soldiers received their pay directly from Tindremene though and the relations between the two groups were strained and the legionaires stamped heavily on any disturbances. They had their own rules and could get away with nearly anything.<br />
<br />
‘Last stop!’ the talkative guard shoved Boulder into the cage. It was empty. Most punishments were of more physical nature – whippings, beatings, labour. The stoic guard, Julius, beckoned Boulder to present his shackled hands through the open space between the wooden bars to unlock them. <br />
<br />
The two guards disappeared inside the guard tent with the manacles. Boulder could hear the talker bark few words and another legionaire stepped outside. He sat on a barrel on the side of the tent and made no acknowledgement of Boulder. <br />
<br />
Boulder lay down on the cage floor. There was just enough space for a man of Boulder's size to straighten himself out. The cage floor wasn't as muddy as the paths between the tents of the camp. The sun was starting to set. There would not be much of a chance of rescue. Boulder had friends in the camp. But out here that mostly meant that you could drink in their company and not expect yourself to be found robbed blind in a gutter. None would come. The bars were sturdy but one could hack away the ropes away easily – if there wasn't a guard few meters away. The legionaires would carry out the orders happily and the centurios wouldn't overturn their own judgement. None would help. Boulder began to drift away in to a dream...<br />
<br />
<br />
<br />
<br />
<br />
Ceramic mugs and wine pitchers shattered on the ground as the struggling pair hit the table before falling on the ground themselves as well. The other drinkers saved any of their drinks they could. Soon there was a mob surrounding the brawling pair. The shouting and excitement drowned under all the noise leaving from the combatants. Among soldiers a fight would pass as a premium entertainment. Some men were shouting bets.<br />
<br />
The pair rolled over few times with both combatants trying to get the upper hand. Finally the larger man got pinned under the other brawler, a wiry looking blonde Tindremene. He worked quickly to seize the larger man’s hands and he managed to pin the other one against the ground with his leg. The blonde’s hand found the eye of the large man. The pressure from the thumb against the eyelid caused the larger man scream in agony. He managed to shake the hand lower through his pain, however, and then it was the blonde who let out a yelp of agony. The larger man had seized two fingers of the blonde’s hand inside his mouth. He bit down and could feel the blood in his mouth. The large man quickly swung his free hand in an arc towards the blonde’s head. He caught it on the side with his elbow. The pressure on the large man lessened and he pushed the blonde from top of him. His left eye still closed the larger man seized the opportunity and sat on the stomach of the blonde and started barraging him with blows. Still woozy from the hit to his head the blonde tried to block the punches with his bloody hands but few more hits to the head and his hands lay motionless on his sides. The large man didn’t stop though, he didn’t even notice that the crowd had stopped cheering and were instead disappearing into the night. He didn’t hear the sound of the quick marching feet that were approaching. His eyes were fixed on the face of his opponent. Each consecutive blow burst out more blood or broke another feature on it. Its jaw lay in odd angle having been broken in several locations, both eyes were already swollen shut and filled with blood, the half open mouth had no teeth in it.<br />
<br />
‘Boulder! What the hell have you done?’<br />
<br />
<br />
<br />
<br />
<br />
Boulder awoke with a sharp intake of breath. It was dark besides a lantern that threw strange shadows of the bars of Boulder’s gate. The lantern belonged to a guard who was standing few steps away from the cage.<br />
<br />
It had been light before but now the camp was dark and silent. It must be dead of the night. It'd be only few hours until dawn, Boulder realized. And then they'd come. It would be four, maybe six heavy-set legionaires. They'd pull a hood over the prisoners head. If he'd try to put up a fight they'd use their sticks. Just enough to break a man's spirit and few bones but not enough to grant the sweet unconsiousness. Then they'd make the prisoner march through the camp and just outside it there'd be a large ditch. It'd be filled with all the filth a military camp produces. The guards would force the prisoner on his knees and without much of an ceremony they'd swing a heavy sword. With luck the head would be cut clean off and maybe there wouldn't be any pain. Or maybe the tiny moment of pain would spread for an eternity. The body would be dumbed in the garbage ditch and the carrion birds would make short work of it in few days. No word for family or friends. You'd just cease to be. A nameless dirty mercenary dead. You'd be forgotten before your body had even wasted away.<br />
<br />
A sudden wave of nausea and fear washed over Boulder. He began to shake and his gaze shot around furiously. Seeing nothing but the bars closing in on him he buried his face in his hands. The hands were still a mess. All the knuckles had fresh wounds on them and there were few deeper wounds where the lose teeth had embedded themselves in his fists.<br />
<br />
Boulder must have made a noise as the guard walked slowly to the bars. His feet made splashing sound in the trodden mud. Maybe it had rained. Boulder raised his gaze from his hands to the guard's face. It was the stoic guard from before. The face that had not shown any emotion before broke into a disgusted grin. But at the same moment Boulder noticed movement in the air behind the guard. It was a light in the sky, and it was moving fast towards him. As Boulder's gaze stared fixedly on the light in the sky, the guard began to turn to see what he was looking at. He didn't manage to turn even halfway before he slumped against the bars. The disgusted look on his face had turned into a grimace of pain. The light from the sky had hit him square in the back. <br />
<br />
Suddenly the whole sky was ablaze. Hundreds of little lights rained upon the camp. Some hit the tents, others hit the muddy ground and went out with a hiss. But anywhere they rained, they brought panic and chaos. Soon men were screaming, orders were bellowed and horns trumpeted in an alert of an attack. There were more alien voices mixed among the voices of men. Animalistic howls of the orcs, risar, filled the air. <br />
<br />
Boulder's mind finally grasped what was happening. It was like waking up by having a bucket of cold water thrown in one's face. Boulder jerked to action. The guard was still slumped against the bars. His hands tried to reach the arrow in his back in vain. There was a faint smell of burnt flesh. The man had still not let out a cry but his eyes were shot with agony. Without much ceremony Boulder reached through the bars, unsheated the man's short sword and stuck it in his neck. He had already been dying. Then Boulder proceeded to hack at the tough ropes that kept the cage intact. He glanced at the guard tent from time to time. It was silent. The men had been called to fight.<br />
<br />
Boulder kept working on the ropes. Every swing hacked away more ropes. Boulder awaited with dread the sound of voices. He did not know which would mean worse fate, the voices of men or orcs. But both were busy fighting each other and none came. Finally one of the vertical bars broke lose as Boulder cut through the final rope holding it still. There was just enough room to squeeze through now.<br />
<br />
Muddy and shaken Boulder stood up on the other side of the bars. He squeezed the sword in his hand and took a deep breath of the air. The sword was dripping blood on the ground. The fires lit the sky red and voices of battle raged all around. Metal met meat. Screams of rage, pain and victory. Boulder turned his face sky. He opened his mouth and laughed. A light from the sky. A new chance. Boulder disappeared in the night.]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;">Kinda posted on 11th hour here but seeing there isn't any other entries yet I won't feel too bad for it <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />. I mainly wrote this during this weekend and just finished it so I haven't had too much time to edit it or anything. Hope you like it. It's set in just after the final piece in my char background I posted earlier (I'll repost that some time soon too <img src="http://www.redbladesofmanderian.net/Forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />). How the ending formed quite changed my character. I might be going for somewhat more religious character than I planned Boulder earlier.</span><br />
<br />
<br />
<span style="font-weight: bold;">A new chance</span><br />
<br />
’Death by beheading.’ The sergeant looked bored as he said the words. His eyes had kept wandering to the line of men waiting his judgement. Every time he had noted that the line had not grown any shorter, the man let out a just audible sigh. The words didn’t have much of an effect on Boulder. The centurios kept the men on tight leash and they kept sure everyone knew the ‘laws of the camp’. Brawling – whipping. Drunkenness – extra labour  duty. Hah, like they ever enforced that. Insubordination – whipping if you were lucky. Murder – death.<br />
<br />
Someone, even if the someone was just a lowly sergeant stuck on court duty, saying it out loud did give a sense of finality though. The two guards grapped Boulder by the shoulders and lead him out of the tent leaving the rest of the accused to be judged by the sergeant like he was some god of justice. <br />
<br />
‘No funny business, alright? You’ll get until tomorrow dawn but if you try something we’ll have to cut that time short’, the other guard sneered as they began to lead Boulder to the nearby detention area. It was no more than a tent for the guards and few hastily built wooden cages. <br />
<br />
‘Tough break on losing your head for just taking out the trash like him… But then again you scum are all the same. Julius here broke one’s neck just last year and the centurio practically gave him a medal. Now how did he describe him? …unwanted low-life who besmirched the honour of the legion before thanking ol’ Julius here for taking care of him. Only he couldn’t piss on legion’s banner with him never being part of it. Sellswords, what a sorry bunch. Am I right, or what?’<br />
<br />
The larger guard had listened the other one in silence without any emotion on his face: ’Uh-huh.’<br />
<br />
Most of the soldiers in the camp were not official Tindremic legionaires but a rag-tag group of mercenaries with different backgrounds. There were criminals forced to serve, foreign soldiers of fortune, peasants of conquered regions hoping to serve well enough to get a caste. And bastards who their family had never acknowledged, Boulder thought gloomily. All the officers and the elite of the soldiers received their pay directly from Tindremene though and the relations between the two groups were strained and the legionaires stamped heavily on any disturbances. They had their own rules and could get away with nearly anything.<br />
<br />
‘Last stop!’ the talkative guard shoved Boulder into the cage. It was empty. Most punishments were of more physical nature – whippings, beatings, labour. The stoic guard, Julius, beckoned Boulder to present his shackled hands through the open space between the wooden bars to unlock them. <br />
<br />
The two guards disappeared inside the guard tent with the manacles. Boulder could hear the talker bark few words and another legionaire stepped outside. He sat on a barrel on the side of the tent and made no acknowledgement of Boulder. <br />
<br />
Boulder lay down on the cage floor. There was just enough space for a man of Boulder's size to straighten himself out. The cage floor wasn't as muddy as the paths between the tents of the camp. The sun was starting to set. There would not be much of a chance of rescue. Boulder had friends in the camp. But out here that mostly meant that you could drink in their company and not expect yourself to be found robbed blind in a gutter. None would come. The bars were sturdy but one could hack away the ropes away easily – if there wasn't a guard few meters away. The legionaires would carry out the orders happily and the centurios wouldn't overturn their own judgement. None would help. Boulder began to drift away in to a dream...<br />
<br />
<br />
<br />
<br />
<br />
Ceramic mugs and wine pitchers shattered on the ground as the struggling pair hit the table before falling on the ground themselves as well. The other drinkers saved any of their drinks they could. Soon there was a mob surrounding the brawling pair. The shouting and excitement drowned under all the noise leaving from the combatants. Among soldiers a fight would pass as a premium entertainment. Some men were shouting bets.<br />
<br />
The pair rolled over few times with both combatants trying to get the upper hand. Finally the larger man got pinned under the other brawler, a wiry looking blonde Tindremene. He worked quickly to seize the larger man’s hands and he managed to pin the other one against the ground with his leg. The blonde’s hand found the eye of the large man. The pressure from the thumb against the eyelid caused the larger man scream in agony. He managed to shake the hand lower through his pain, however, and then it was the blonde who let out a yelp of agony. The larger man had seized two fingers of the blonde’s hand inside his mouth. He bit down and could feel the blood in his mouth. The large man quickly swung his free hand in an arc towards the blonde’s head. He caught it on the side with his elbow. The pressure on the large man lessened and he pushed the blonde from top of him. His left eye still closed the larger man seized the opportunity and sat on the stomach of the blonde and started barraging him with blows. Still woozy from the hit to his head the blonde tried to block the punches with his bloody hands but few more hits to the head and his hands lay motionless on his sides. The large man didn’t stop though, he didn’t even notice that the crowd had stopped cheering and were instead disappearing into the night. He didn’t hear the sound of the quick marching feet that were approaching. His eyes were fixed on the face of his opponent. Each consecutive blow burst out more blood or broke another feature on it. Its jaw lay in odd angle having been broken in several locations, both eyes were already swollen shut and filled with blood, the half open mouth had no teeth in it.<br />
<br />
‘Boulder! What the hell have you done?’<br />
<br />
<br />
<br />
<br />
<br />
Boulder awoke with a sharp intake of breath. It was dark besides a lantern that threw strange shadows of the bars of Boulder’s gate. The lantern belonged to a guard who was standing few steps away from the cage.<br />
<br />
It had been light before but now the camp was dark and silent. It must be dead of the night. It'd be only few hours until dawn, Boulder realized. And then they'd come. It would be four, maybe six heavy-set legionaires. They'd pull a hood over the prisoners head. If he'd try to put up a fight they'd use their sticks. Just enough to break a man's spirit and few bones but not enough to grant the sweet unconsiousness. Then they'd make the prisoner march through the camp and just outside it there'd be a large ditch. It'd be filled with all the filth a military camp produces. The guards would force the prisoner on his knees and without much of an ceremony they'd swing a heavy sword. With luck the head would be cut clean off and maybe there wouldn't be any pain. Or maybe the tiny moment of pain would spread for an eternity. The body would be dumbed in the garbage ditch and the carrion birds would make short work of it in few days. No word for family or friends. You'd just cease to be. A nameless dirty mercenary dead. You'd be forgotten before your body had even wasted away.<br />
<br />
A sudden wave of nausea and fear washed over Boulder. He began to shake and his gaze shot around furiously. Seeing nothing but the bars closing in on him he buried his face in his hands. The hands were still a mess. All the knuckles had fresh wounds on them and there were few deeper wounds where the lose teeth had embedded themselves in his fists.<br />
<br />
Boulder must have made a noise as the guard walked slowly to the bars. His feet made splashing sound in the trodden mud. Maybe it had rained. Boulder raised his gaze from his hands to the guard's face. It was the stoic guard from before. The face that had not shown any emotion before broke into a disgusted grin. But at the same moment Boulder noticed movement in the air behind the guard. It was a light in the sky, and it was moving fast towards him. As Boulder's gaze stared fixedly on the light in the sky, the guard began to turn to see what he was looking at. He didn't manage to turn even halfway before he slumped against the bars. The disgusted look on his face had turned into a grimace of pain. The light from the sky had hit him square in the back. <br />
<br />
Suddenly the whole sky was ablaze. Hundreds of little lights rained upon the camp. Some hit the tents, others hit the muddy ground and went out with a hiss. But anywhere they rained, they brought panic and chaos. Soon men were screaming, orders were bellowed and horns trumpeted in an alert of an attack. There were more alien voices mixed among the voices of men. Animalistic howls of the orcs, risar, filled the air. <br />
<br />
Boulder's mind finally grasped what was happening. It was like waking up by having a bucket of cold water thrown in one's face. Boulder jerked to action. The guard was still slumped against the bars. His hands tried to reach the arrow in his back in vain. There was a faint smell of burnt flesh. The man had still not let out a cry but his eyes were shot with agony. Without much ceremony Boulder reached through the bars, unsheated the man's short sword and stuck it in his neck. He had already been dying. Then Boulder proceeded to hack at the tough ropes that kept the cage intact. He glanced at the guard tent from time to time. It was silent. The men had been called to fight.<br />
<br />
Boulder kept working on the ropes. Every swing hacked away more ropes. Boulder awaited with dread the sound of voices. He did not know which would mean worse fate, the voices of men or orcs. But both were busy fighting each other and none came. Finally one of the vertical bars broke lose as Boulder cut through the final rope holding it still. There was just enough room to squeeze through now.<br />
<br />
Muddy and shaken Boulder stood up on the other side of the bars. He squeezed the sword in his hand and took a deep breath of the air. The sword was dripping blood on the ground. The fires lit the sky red and voices of battle raged all around. Metal met meat. Screams of rage, pain and victory. Boulder turned his face sky. He opened his mouth and laughed. A light from the sky. A new chance. Boulder disappeared in the night.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Teacher and his pupil]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=121</link>
			<pubDate>Sun, 28 Feb 2010 17:36:02 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=121</guid>
			<description><![CDATA[<img src="http://fc02.deviantart.net/fs51/f/2009/311/b/b/bb82a3e580dccacc0dbbbe20c50ac58d.jpg" border="0" alt="[Image: bb82a3e580dccacc0dbbbe20c50ac58d.jpg&#93;" /><br />
<br />
~Nameless painter.<br />
<br />
I spotted an old man and a young lady having an intense discussion. What they spoke of was unclear but the mood inspired me at a time. I'll probably never finish this.]]></description>
			<content:encoded><![CDATA[<img src="http://fc02.deviantart.net/fs51/f/2009/311/b/b/bb82a3e580dccacc0dbbbe20c50ac58d.jpg" border="0" alt="[Image: bb82a3e580dccacc0dbbbe20c50ac58d.jpg]" /><br />
<br />
~Nameless painter.<br />
<br />
I spotted an old man and a young lady having an intense discussion. What they spoke of was unclear but the mood inspired me at a time. I'll probably never finish this.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MO and RAGE]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=116</link>
			<pubDate>Fri, 26 Feb 2010 10:08:43 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=116</guid>
			<description><![CDATA[I can't get it to work on my computer no matter what I do.  Since I'm a moron apparently.  I need help from you guys.<br />
<br />
This is the error I get:<br />
<img src="http://i363.photobucket.com/albums/oo72/TLofZelda/error.jpg" border="0" alt="[Image: error.jpg&#93;" /><br />
<br />
<br />
I've re-installed and re-uninstalled and done everything I can think of to get it to patch.  Re-downloaded and re-smash-my-computer-out-of-frustration.  HELP?!  It still wont work!]]></description>
			<content:encoded><![CDATA[I can't get it to work on my computer no matter what I do.  Since I'm a moron apparently.  I need help from you guys.<br />
<br />
This is the error I get:<br />
<img src="http://i363.photobucket.com/albums/oo72/TLofZelda/error.jpg" border="0" alt="[Image: error.jpg]" /><br />
<br />
<br />
I've re-installed and re-uninstalled and done everything I can think of to get it to patch.  Re-downloaded and re-smash-my-computer-out-of-frustration.  HELP?!  It still wont work!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The 2nd scripture]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=112</link>
			<pubDate>Thu, 25 Feb 2010 14:09:07 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=112</guid>
			<description><![CDATA[<div style="text-align: right;"><span style="font-style: italic;">Excerpt from the second scripture of Horam Deria; Aspects of war, the Soldier gods.  </span></div>
<span style="font-weight: bold;"><span style="font-size: medium;"><br />
Morrigan, Goddess of Fertility.</span></span><br />
<br />
Folklore clearly finds this character interesting, as there are multiple recollections in a different amount of cultures, and even though her appeal and worship has been lost over time, There are still some small cults around based on the reverence of this mystical woman, in one of her multiple appearance. My study on this cult, and the person has been most interesting. This is just a simple attempt at placing a footnote behind the woman, this sorceress, this goddess.<br />
<br />
The most blatant versions found of Morrigan through-out history, is the aspect of War. Soaring in the form of a crow over the hills and meadows of Nave, finding a place where swords clashed and chariots rattled, waiting for the feast of blood to commence, and partake in it. There are eyewitness accounts of a black haired crone with white pale skin, clothed in a skimpy dressed made out of black feathers, from either a crow or a raven. Those tales described that this women, used sorcery and witchcraft to enchant the generals and captains, the Legates and tribunes, the chieftains and warlords, seducing enchanting and coining men into every increasing bloodshed and war. It is said Morrigan also gave supernatural stamina and strength to men capable of great feats of slaughter. This certainly provides a reason, as to why she was popular amongst soldiers and their families. <br />
<br />
It is not hard to imagine, wives, mothers, fathers, sons and daughters praying to the crow of war for the safe return of their loved one, in return he would bring bloodshed and favour upon the blackwinged crone. But in truth The Real cult of Morrigan goes further then just war, just bloodshed, just pain, misery and torture. The real aspect of this goddess is Fertility.<br />
<br />
She has a real practical view of fertility, she doesn’t serve her followers or backwards. Morrigan is a force of nature, searching for balance and growth and blood is just one face of that coin. Blood is fertility, Shit is fertility and death is the balance of life. <br />
<br />
The basic explanation here is very simple. Blood both acts as a fertilizer and as a check. For every reaction needs an opposite reaction. You cannot simply expect a child to be born out of a barren and dry whom, when nothing is taken in its place. You can’t expect wild-life and nature itself to grow and foster, when nothing is taking in its stead. You cannot expect a Son to be send home safe if his blood was destined to be shed without a proper offering. But do not be fooled that the opposite reaction should be an equal one. Far from it, to defy the natural course, power and energy has to be invested. Energy to get the reaction started, but that energy won’t be tossed into the world. No, for one life to be saved, at least 2 needs to be let go, if not more. <br />
<br />
But nevertheless that hasn’t provided a dent in Morrigan’s followers. Considering the Selfishness and egotistical nature of the sentient people walking this earth, The black feathered beauty will keep doing her bidding till the end of time. She is a soldiers goddess, A mothers crow, a fathers sorceress, a Sons, wolf. She is neither benevolent nor evil.<br />
Appearing in multiple cultures with different names, but always the same image, a sorceress transforming into a crow or a raven, she flies. Protecting and comforting the scared, weak and strong alike. She is destined to appear in these troubled times more often then not, both to aid her followers as to destroy and vanquish her enemies. But the price will be in blood. It is said, her lips are bright red, just as her eyes from the price that comes with her gifts. I wonder what our current legionairres, lictors, nobilitas find of this remarkable create.<br />
<br />
Should we fear her, or embrace her? I for one have no stomach for war and bloodshed. But if the price of blood will benefit the glory of our empire, then men and women of Tindrem, Pray. Pray to Morrigan.<br />
<br />
Pray in her name;<span style="font-style: italic;"> Morrigan ancient crone of war, I see your face I cry no more.</span><br />
Pray in her name; <span style="font-style: italic;">Morrigan ancient crone of war, I Come lift me on your wing</span><br />
Pray in her name;<span style="font-style: italic;"> Morrigan ancient crone of war, I hear your voice I breathe no more</span><br />
Pray in her name; <span style="font-style: italic;">Morrigan ancient crone of war, Come set my spirit Free</span>.<br />
<br />
And to our men at arms, our brave legionnaires, our valiant and heroic soldiers, shout her battle cry, Bellow her Name and her Creed. <br />
<br />
Shout in cadence with your brother to your right, howl with your brother to your left:<br />
<br />
<span style="font-style: italic;">Kill!<br />
Maim!<br />
Fight!<br />
Slay!<br />
And<br />
Die!</span><br />
<br />
Let the earth, and the soil and the dirt drink. Let them drink vigorously, Let them drink vigorously and excessively on the blood of our enemies. Let Nave drink and return home. <br />
<br />
Alive or otherwise.]]></description>
			<content:encoded><![CDATA[<div style="text-align: right;"><span style="font-style: italic;">Excerpt from the second scripture of Horam Deria; Aspects of war, the Soldier gods.  </span></div>
<span style="font-weight: bold;"><span style="font-size: medium;"><br />
Morrigan, Goddess of Fertility.</span></span><br />
<br />
Folklore clearly finds this character interesting, as there are multiple recollections in a different amount of cultures, and even though her appeal and worship has been lost over time, There are still some small cults around based on the reverence of this mystical woman, in one of her multiple appearance. My study on this cult, and the person has been most interesting. This is just a simple attempt at placing a footnote behind the woman, this sorceress, this goddess.<br />
<br />
The most blatant versions found of Morrigan through-out history, is the aspect of War. Soaring in the form of a crow over the hills and meadows of Nave, finding a place where swords clashed and chariots rattled, waiting for the feast of blood to commence, and partake in it. There are eyewitness accounts of a black haired crone with white pale skin, clothed in a skimpy dressed made out of black feathers, from either a crow or a raven. Those tales described that this women, used sorcery and witchcraft to enchant the generals and captains, the Legates and tribunes, the chieftains and warlords, seducing enchanting and coining men into every increasing bloodshed and war. It is said Morrigan also gave supernatural stamina and strength to men capable of great feats of slaughter. This certainly provides a reason, as to why she was popular amongst soldiers and their families. <br />
<br />
It is not hard to imagine, wives, mothers, fathers, sons and daughters praying to the crow of war for the safe return of their loved one, in return he would bring bloodshed and favour upon the blackwinged crone. But in truth The Real cult of Morrigan goes further then just war, just bloodshed, just pain, misery and torture. The real aspect of this goddess is Fertility.<br />
<br />
She has a real practical view of fertility, she doesn’t serve her followers or backwards. Morrigan is a force of nature, searching for balance and growth and blood is just one face of that coin. Blood is fertility, Shit is fertility and death is the balance of life. <br />
<br />
The basic explanation here is very simple. Blood both acts as a fertilizer and as a check. For every reaction needs an opposite reaction. You cannot simply expect a child to be born out of a barren and dry whom, when nothing is taken in its place. You can’t expect wild-life and nature itself to grow and foster, when nothing is taking in its stead. You cannot expect a Son to be send home safe if his blood was destined to be shed without a proper offering. But do not be fooled that the opposite reaction should be an equal one. Far from it, to defy the natural course, power and energy has to be invested. Energy to get the reaction started, but that energy won’t be tossed into the world. No, for one life to be saved, at least 2 needs to be let go, if not more. <br />
<br />
But nevertheless that hasn’t provided a dent in Morrigan’s followers. Considering the Selfishness and egotistical nature of the sentient people walking this earth, The black feathered beauty will keep doing her bidding till the end of time. She is a soldiers goddess, A mothers crow, a fathers sorceress, a Sons, wolf. She is neither benevolent nor evil.<br />
Appearing in multiple cultures with different names, but always the same image, a sorceress transforming into a crow or a raven, she flies. Protecting and comforting the scared, weak and strong alike. She is destined to appear in these troubled times more often then not, both to aid her followers as to destroy and vanquish her enemies. But the price will be in blood. It is said, her lips are bright red, just as her eyes from the price that comes with her gifts. I wonder what our current legionairres, lictors, nobilitas find of this remarkable create.<br />
<br />
Should we fear her, or embrace her? I for one have no stomach for war and bloodshed. But if the price of blood will benefit the glory of our empire, then men and women of Tindrem, Pray. Pray to Morrigan.<br />
<br />
Pray in her name;<span style="font-style: italic;"> Morrigan ancient crone of war, I see your face I cry no more.</span><br />
Pray in her name; <span style="font-style: italic;">Morrigan ancient crone of war, I Come lift me on your wing</span><br />
Pray in her name;<span style="font-style: italic;"> Morrigan ancient crone of war, I hear your voice I breathe no more</span><br />
Pray in her name; <span style="font-style: italic;">Morrigan ancient crone of war, Come set my spirit Free</span>.<br />
<br />
And to our men at arms, our brave legionnaires, our valiant and heroic soldiers, shout her battle cry, Bellow her Name and her Creed. <br />
<br />
Shout in cadence with your brother to your right, howl with your brother to your left:<br />
<br />
<span style="font-style: italic;">Kill!<br />
Maim!<br />
Fight!<br />
Slay!<br />
And<br />
Die!</span><br />
<br />
Let the earth, and the soil and the dirt drink. Let them drink vigorously, Let them drink vigorously and excessively on the blood of our enemies. Let Nave drink and return home. <br />
<br />
Alive or otherwise.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bill of sale]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=111</link>
			<pubDate>Thu, 25 Feb 2010 09:48:15 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=111</guid>
			<description><![CDATA[<span style="font-weight: bold;">Bill of sale</span><br />
<br />
<span style="font-family: Verdana;">By the rightful law of the Tindrem all should know that<br />
The venerable house Latrel of Tindrem      <br />
For and in consideration of the sum of  234 gold, 23 silver and 14 cuprum<br />
Paid to me, Gaius of the flesh of Meduli, in full before delivery<br />
Has bargained and bought my property of one Blainn slave <br />
Formerly Known as Boddard the smith, of moderate age.<br />
To be delivered at the Latrel residence on the Morrow.<br />
<br />
~ Signature seal: of House Latrel a black crow on a fiel of crimson.<br />
<br />
~ Signature of: <span style="font-style: italic;">Gaius of the flesh of Kranesh</span>, written out in full<br />
<br />
~ Signature of: <span style="font-style: italic;">Agustus Severus of Meduli</span>, written out in full as an independent witness</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Bill of sale</span><br />
<br />
<span style="font-family: Verdana;">By the rightful law of the Tindrem all should know that<br />
The venerable house Latrel of Tindrem      <br />
For and in consideration of the sum of  234 gold, 23 silver and 14 cuprum<br />
Paid to me, Gaius of the flesh of Meduli, in full before delivery<br />
Has bargained and bought my property of one Blainn slave <br />
Formerly Known as Boddard the smith, of moderate age.<br />
To be delivered at the Latrel residence on the Morrow.<br />
<br />
~ Signature seal: of House Latrel a black crow on a fiel of crimson.<br />
<br />
~ Signature of: <span style="font-style: italic;">Gaius of the flesh of Kranesh</span>, written out in full<br />
<br />
~ Signature of: <span style="font-style: italic;">Agustus Severus of Meduli</span>, written out in full as an independent witness</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Your Playlist, -]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=106</link>
			<pubDate>Wed, 24 Feb 2010 01:49:57 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=106</guid>
			<description><![CDATA[- post it. :o<br />
<br />
<img src="http://i50.tinypic.com/14y70ok.png" border="0" alt="[Image: 14y70ok.png&#93;" />]]></description>
			<content:encoded><![CDATA[- post it. :o<br />
<br />
<img src="http://i50.tinypic.com/14y70ok.png" border="0" alt="[Image: 14y70ok.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Letter to the legatus of the Tindremene 1st legion.]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=105</link>
			<pubDate>Tue, 23 Feb 2010 15:08:08 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=105</guid>
			<description><![CDATA[Legatus,<br />
<br />
After a season of harsh campaigning, we are retreating for the winter. Our efforts have not gone without merit. The raiding Khurite tribes have become surprisingly cautious, after being bloodied on more then one occasion. My command managed to establish defenses for the targeted villages and their industry, building tower defences, organizing a territory watch, and training small garrisons in the villages. But due to a shortage of food, armour parts, arrows, horses, weaponry and able men, we are unable to keep patrolling and defending the territories and are therefore retreating for the winter.<br />
<br />
Three pitched battles took place within the season, among a series of raids, ambushes, guerrilla tactics and a few covert missions. I have to regretfully announce the loss of death of: 32 soldiers, 46 seriously injured and incapable of further combat duty over the course of the last 5 months. A more detailed report of our casualties and supplies are provided with this letter. <br />
<br />
But we did manage to arrange a truth with the warring tribes for the coming winter lasting until spring, and a trade agreement to match, Grain in exchange for furs and felt and leather. And to secure that I left two of my squads under the Tindremene Noble, Amaryl Latrel fully equipped and stocked to ensure the safe continuation of that treaty, which will hopefully prevent the tribes from ruthlessly picking up the war again when the thaw arrives, though I doubt it will hold ground. <br />
<br />
We expect the back-wages and resupply to come at my company’s disposal as fast as possible, so the centuries can regain full strength for the next campaign.<br />
<br />
High Regards,<br />
Chrystan Dalakarv,<br />
Tribune, Fourth and Fifth centurion, Third cohort, First Legion,<br />
Tindremic Imperial Army]]></description>
			<content:encoded><![CDATA[Legatus,<br />
<br />
After a season of harsh campaigning, we are retreating for the winter. Our efforts have not gone without merit. The raiding Khurite tribes have become surprisingly cautious, after being bloodied on more then one occasion. My command managed to establish defenses for the targeted villages and their industry, building tower defences, organizing a territory watch, and training small garrisons in the villages. But due to a shortage of food, armour parts, arrows, horses, weaponry and able men, we are unable to keep patrolling and defending the territories and are therefore retreating for the winter.<br />
<br />
Three pitched battles took place within the season, among a series of raids, ambushes, guerrilla tactics and a few covert missions. I have to regretfully announce the loss of death of: 32 soldiers, 46 seriously injured and incapable of further combat duty over the course of the last 5 months. A more detailed report of our casualties and supplies are provided with this letter. <br />
<br />
But we did manage to arrange a truth with the warring tribes for the coming winter lasting until spring, and a trade agreement to match, Grain in exchange for furs and felt and leather. And to secure that I left two of my squads under the Tindremene Noble, Amaryl Latrel fully equipped and stocked to ensure the safe continuation of that treaty, which will hopefully prevent the tribes from ruthlessly picking up the war again when the thaw arrives, though I doubt it will hold ground. <br />
<br />
We expect the back-wages and resupply to come at my company’s disposal as fast as possible, so the centuries can regain full strength for the next campaign.<br />
<br />
High Regards,<br />
Chrystan Dalakarv,<br />
Tribune, Fourth and Fifth centurion, Third cohort, First Legion,<br />
Tindremic Imperial Army]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Disposition of the Fourth and Fifth Century, Third cohort , First legion]]></title>
			<link>http://www.redbladesofmanderian.net/Forum/showthread.php?tid=104</link>
			<pubDate>Tue, 23 Feb 2010 15:07:22 +0000</pubDate>
			<guid isPermaLink="false">http://www.redbladesofmanderian.net/Forum/showthread.php?tid=104</guid>
			<description><![CDATA[Disposition of the Fourth and Fifth Century, Third cohort , First legion for the pacification, of Khurite Tindremene border.<br />
 <br />
Composition of the Fourth and Fifth Century: 200 men.<br />
Tribune Chrystan Dalakarv.<br />
 <br />
Fourth Century: 100<br />
centurion: Agustus <br />
First squad,: Surgeon , signifier<br />
Second squad:  surgeon in training. recruits<br />
Third squad:  mage<br />
Fourth squad :Cornicen, mage, recruits <br />
Sixth squad: standard bearer<br />
Seventh squad: mage<br />
Eight squad: Young nobilitas<br />
Ninth squad: <br />
Tenth squad: Armour smith.<br />
Fifth Century: 100<br />
centurion Amaryl <br />
First squad: signifier<br />
Second squad: Recruits<br />
Third squad: engineer, Black,smith<br />
Fourth squad:  Recruits<br />
Sixth squad: cornicen<br />
Seventh squad: engineer in training<br />
Eight squad: surgeon in training<br />
Ninth squad: Bowyer<br />
Tenth squad: Fletcher, Apprentice fletcher<br />
<br />
Equipment:<br />
<br />
Soldier:<br />
- 14 days ration.<br />
- Standard military Armour.<br />
- Shield.<br />
- Spear.<br />
- Short sword.<br />
- Short bow.<br />
- 25 Arrow quiver.<br />
- A shovel<br />
- A stockade pole<br />
- every fifth man has a tent.<br />
<br />
Unit:<br />
20 wagons.<br />
25.000 arrows.<br />
1000 units Boiled leather<br />
400 units of Pig Iron<br />
200kg of grain<br />
200kg of fruit, in apples oranges and pears.<br />
24 cages of chicken<br />
20 kegs of clean drinking water. <br />
40, horses/wisents for the carts.]]></description>
			<content:encoded><![CDATA[Disposition of the Fourth and Fifth Century, Third cohort , First legion for the pacification, of Khurite Tindremene border.<br />
 <br />
Composition of the Fourth and Fifth Century: 200 men.<br />
Tribune Chrystan Dalakarv.<br />
 <br />
Fourth Century: 100<br />
centurion: Agustus <br />
First squad,: Surgeon , signifier<br />
Second squad:  surgeon in training. recruits<br />
Third squad:  mage<br />
Fourth squad :Cornicen, mage, recruits <br />
Sixth squad: standard bearer<br />
Seventh squad: mage<br />
Eight squad: Young nobilitas<br />
Ninth squad: <br />
Tenth squad: Armour smith.<br />
Fifth Century: 100<br />
centurion Amaryl <br />
First squad: signifier<br />
Second squad: Recruits<br />
Third squad: engineer, Black,smith<br />
Fourth squad:  Recruits<br />
Sixth squad: cornicen<br />
Seventh squad: engineer in training<br />
Eight squad: surgeon in training<br />
Ninth squad: Bowyer<br />
Tenth squad: Fletcher, Apprentice fletcher<br />
<br />
Equipment:<br />
<br />
Soldier:<br />
- 14 days ration.<br />
- Standard military Armour.<br />
- Shield.<br />
- Spear.<br />
- Short sword.<br />
- Short bow.<br />
- 25 Arrow quiver.<br />
- A shovel<br />
- A stockade pole<br />
- every fifth man has a tent.<br />
<br />
Unit:<br />
20 wagons.<br />
25.000 arrows.<br />
1000 units Boiled leather<br />
400 units of Pig Iron<br />
200kg of grain<br />
200kg of fruit, in apples oranges and pears.<br />
24 cages of chicken<br />
20 kegs of clean drinking water. <br />
40, horses/wisents for the carts.]]></content:encoded>
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